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Trains Board Game

4.5 out of 5 stars 53 customer reviews

Price: $36.49 & FREE Shipping on orders over $49. Details
Only 19 left in stock.
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  • 2012 Meeples Choice Nominee
  • A game for 2 to 4 players with a 45 minute playtime
  • A big game with a 2 - sided board
36 new from $29.50 1 collectible from $40.00
$36.49 & FREE Shipping on orders over $49. Details Only 19 left in stock. Sold by Good Muffins! and Fulfilled by Amazon. Gift-wrap available.

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The railways of today are amazing things and bullet trains freight trains and more keep entire countries running. From transporting the populace to carrying essential materials trains play an integral part in a nations power and economic development. You will start with a small set of cards but by building a more effective deck throughout the game you will be able to place stations and lay rails over the maps of Osaka or Tokyo. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern JapanThis English edition of Trains designed by Hisashi Hayashi features updated graphics artwork and streamlined card abilities. With extensive replay value Trains is one game you wont want to leave the station without.Contents. 500 cards.. Card Dividers.. Double Sided game Board.. 84 wooden rail tokens.. 30 wooden station tokens.. Players - 2-4.. Ages - 14 Up.. Playing Time - 45 Minutes.. Dimension - 10 x 3 x 10 in.. Item Weight - 2 lbs.

From the Manufacturer

Manage Modern Railways. The railways of today are amazing things and bullet trains, freight trains and more keep entire countries running. From transporting the populace to carrying essential materials, trains play an integral part in a nation's power and economic development. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka or Tokyo. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan. This English edition of Trains, designed by Hisashi Hayashi, features updated graphics, artwork and streamlined card abilities. With extensive replay value, Trains is one game you won't want to leave the station without.

Product Information

Product Dimensions 11.7 x 11.7 x 3.6 inches
Item Weight 1.5 pounds
Shipping Weight 4.1 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B00E3FHVQE
Item model number 5801AEG
Manufacturer recommended age 14 years and up
Best Sellers Rank #111,287 in Toys & Games (See Top 100 in Toys & Games)
#3,135 in Toys & Games > Games > Board Games
Customer Reviews
4.5 out of 5 stars 53 customer reviews

4.5 out of 5 stars

Warranty & Support

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Customer Reviews

Top Customer Reviews

I recently watched a bunch of professional game reviewers gush all over the internet about how great Trains is. They said incredible things like "the best game of the year," and "you can throw away your Dominion sets now!" I was really hoping this game wasn't overhyped. Well, let me tell you, it's not! I just played my first two games of Trains and it manages to out-Dominion Dominion, with a touch of Power Grid and Ticket To Ride thrown in for good measure. Players take on the roles of competing 21st century Japanese rail barons. You get a starting hand of 10 cards (7 coins, 2 lay rails, and 1 station expander). Pretty much just like Dominion. You draw five cards, then play your actions and/or buy new cards. Unlike Dominion, you can buy as many cards as you can afford, and take as many actions as you're able, which is a welcome relief from Dominions restrictive 1 action, 1 buy mechanic. There are 8 decks of different cards (bigger money, additional lay rails, additional station expanders, victory point cards, and waste, which are filler cards that you get for laying rails and building stations. Then there are eight randomly determined cards to mix it up and make each new game different. Again, all this sounds very much like Dominion. Where it rapidly starts to diverge is by providing a double-sided hex grid map board of Tokyo and Osaka. Whenever you lay rails, you place a cube of your player color on a hex.Read more ›
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This game IS basically dominion with a train theme and the added bonus of board strategy...and it works really well!
Basic deck building game but you must decide if you want to use your cards as money (to acquire new/better cards) OR use them to build your railways and stations across the board (where most of the points come from). Once one player is out of rails to lay (or all the stations are gone) the game is over...so you want to find a way to get all of your pieces out first.

The only real problem I have with this game is that it feels like it ends too soon (same problem I have with Dominion, DC Deckbuilding game, and even 7 Wonders) which I guess makes it a mark of a very fun game-- It ends and you just want more! In order to help curb that I changed the starting hand so you have no "lay track" or "station expansions" in your hand. In place of those, you start with "waste" cards (which only serve to clog your hand). This means the first turns you have to decide "do I clean the waste out of my hand, or buy something to lay rails? I don't want let everyone get ahead of me, but it might make me take off faster if I don't have waste" "Do I buy cards to lay rails...or buy more expensive trains so I can lay MORE rails in the future?" "Should I instead get station expansion cards?" Plus-- It makes it at least two full rounds before anyone even makes it to the board...stretching the game out just a bit more. ;)

Hope you guys like it-- if you like any deck building game.... you will love this. The strategy on the board is not complicated at all. It is a LIGHT deckbuilding game and a LIGHT strategy board game. But still super fun!
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This game is really great for 3 or 4 players. The maps are too big to work well for 2 players. Get the Rising Sun version for great 2-player games. If you like dominion with a dose of area control, then you really should add this game to your collection. I have seen this game for 27 bucks here on Amazon and that is a big bargain at that price. Snap it up if you see it that low.
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This is a really great deck building game. I like the train theme, which I think helps. It is pretty fresh every time we play there seems to be some new card combinations to try. I do feel like there is a pretty good amount of replay value. The cards etc are great quality.
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Deck building meets boardgame. We play a lot of games and one thing I really like about Trains is that plays pretty fast and is easy to learn. Because you randomize the card stacks for each game the combinations available are different keeping the game fresh. I have used both the 4 player maps that come with the game and the two player expansion maps for two player games and they work well. The one caveat is I would suggest that if you have questions about what a card says check the FAQ on the game website.
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Trains: 2-4 Players, Ages 12+, Average Play Time = 45 Minutes

I had no real issue with the components, though if I had to nit-pick, I'd have to bring up the fact that the so-called mountain spaces on the board look like forests...I'm honestly not sure why the developers labeled them as such. I did like the fact that cards were color-coded based on function (blue for money, green for rail laying, etc.), though some action cards provide money as well so you'll need to pay attention. It would have been nice if these cards could have been color-coded in both of the appropriate colors, just so players can easily pick out a card's dual function. The box insert and the card organizers did an OK job in holding the components, but I would have prefered slots as featured in "Dominion's" box insert. Again, these are minor inconveniences.

The learning curve was relatively light, but that's mainly because I've played "Dominion" before. I'll go as far as to say that if you've played "Dominion" and understand how deck building games like this work, that you'll be three-fourths of the way to already learning how to play. The most difficult aspect lies in the strategy and how to use the cards you have to your advantage...obviously this takes time. Vinnie (12) had no trouble with the rules after I have him a brief primer and our first game was for the most part painless. The cards are fairly icon-heavy, so I had to break every now and again to look up their meaning.

Some of the cards seemed to be a bit more powerful than others, but then again, we haven't spent years playing the game. The tourist train is one such example and can be purchased like any other card in the supply (assuming it was picked during the random draft process).
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