Alderac Entertainment Group Istanbul Board Game
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- Highest quality components with wooden bits and beautiful red ruby pieces
- Created by famed game designer Rudiger Dorn
- Gorgeous artwork by Andreas Resch
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Welcome to the Bazaar of Istanbul! Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported by the assistants to the various destinations. The goal of the merchants is to be the first to collect a certain amount of rubies. Product Description You are leading a merchant and four assistants through the 16 Places of the bazaar. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1 x 1 x 1 in||12.25 x 8.5 x 2.75 in||10.8 x 7.5 x 2.8 in||2.55 x 7.5 x 10.62 in||7.56 x 0.98 x 2.76 in||11.6 x 2.8 x 11.6 in|
|Item Weight||2.63 lbs||2.2 lbs||3.44 lbs||—||3.97 lbs||2.22 lbs|
Top customer reviews
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I played it as a two-player game for the first time with my boyfriend the other night. I'd been skeptical, but it actually worked better than I'd expected. In two-player mode, you set up the remaining three merchants randomly on the board so there are extra disincentives to move on certain tiles. There is an additional option where you can place a neutral-colored assistant under your merchant that can be picked back up by either player. Since it was the boyfriend's first time, we didn't try it, but we'll definitely add it next time to add a bit more complexity.
Overall, if you want a strategy-based game that doesn't last hours and isn't a headache to learn, this game is great. And even though I prefer it in groups of 3+, it works as a pretty good two-player game as well.
-Ticket To Ride
-Catan 5th Edition
-Firefly: The Game
We really loved Firefly but I was looking for an option that would be a tad shorter. I also was keeping an eye on options with possible expansion packs, so we could add to it in the future if we really enjoyed it. Since it is usually just the two of us, having great gameplay with 2 players was a must- but we wanted an option to add players when getting together with friends and family.
We have played a few times and so far I am very happy with my purchase for the following reasons:
-Easy set-up and rules. Each player is racing to collect rubies, which can be acquired a few different ways. Along the way you are also acquiring money and goods- mostly to help with the larger goal of collecting rubies. The board game consists of 16 place tiles.
-Nice middle ground between strategy and luck. You can roughly plan ahead, but not as much as with some of the above mentioned games. In that sense, it is a somewhat relaxed/go-with-the-flow game as opposed to a "I need to constantly be thinking about and planning moves 8 moves in advance" type of game.
-Since the tiles can be rearranged, the game will differ slightly each time you play- as you figure out the most efficient way to navigate the board.
Overall, this was a nice purchase for us. The key to keeping it interesting, I think, is to always use a random tile layout. I am sure adding more players adds a whole new dimension and I look forward to trying out one of the several expansion packs!
Each tile represents a unique location that provides a specific action toward getting money, resources, or rubies. The rubies are the ultimate prize, and the first player with 5 of them wins. Getting one requires you to leave assistants in multiple locations to perform the actions there, or retrieve them by returning along your path in the reverse order. You are always free to choose your path, but certain locations reward players who arrive first, if they have the resources they need to take advantage. You have a limited number of assistants, so choosing when to retrace your steps to take a different path is one of the keys to success in Istanbul.
This is a strategy gamer's game, in the sense that only 3 of the 16 locations involve any luck, and new players are probably going to lose badly to an experienced player. Once everyone has played a few times, it usually ends with multiple players with 4 rubies. The rubies are the only victory condition, but there is variety in how and where you get them, and Istanbul always makes you feel like you had plenty of choices, even the ones you immediately regretted.
The challenge is that as you move around the market you drop off tokens (assistants) and you can only continue to move if you have assisstants remaining in your stack. If you don't, you must backtrack and pick up assistants. Returning to a specific location will bring all your assistants back to you, but it wastes a turn. This snaking puzzle thrown into the mix of planning leads to countless moments of....I have to go here to get that, then go there to sell it then, wait, that's impossible! Argh, back to the drawing board.
Really great mid weight family euro that looks good and for the current price of $23 well worth it. At full MSRP this game is worth it in my opinion.