Alderac Entertainment Group AEG Love Letter
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- A game of risk; deduction and luck
- For 2 to 4 player game
- Takes 15 minutes playtime
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the Palace, and you must rely on others to bring your romantic letters to her. Will yours reach her first? love letter is a game of risk, deduction, and luck for 2 to 4 players. Your goal is to get your love letter into princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire.
From the Manufacturer
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to bring your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2 to 4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire.
Legal Disclaimernot intended for children under 3.
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|Item Dimensions||4.75 x 0.38 x 7.5 in||5.5 x 1.5 x 3.94 in||5.5 x 4 x 1.5 in||4.25 x 5.75 x 1.5 in||1.37 x 5.5 x 3.93 in|
Top customer reviews
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In Love Letters the players compete for the heart of the Princess by trying to pass her a love letter, while keeping other players’ letters away. The setup is easy, players shuffle the 16 cards and form a drawing deck. The first card is removed from the game (with 2 players 3 extra cards are remove), and each player get one card from the drawing deck.
On her turn, a player takes the top card from the deck and play one of the two cards in her hand by playing it face up on the discard pile. Then the card effect is applied and either a player is knocked out of the round, or the turn passes to the player on your left. At the end of the round if only one player is left he or she gets a token of affection, if more than one player is left, the player with the highest value card gets the token. A player wins the game after winning a number of tokens based on the number of players.
The Guard (1) – guess a non-Guard card and choose a player. If that player has that card, he or she is out of the round. There are 5 Guard cards.
Priest (2) - Look at another player's hand. There are 2 Priest cards.
Barron (3) - compare hands with another player. The player with the lower value card is out of the round. There are 2 Barron cards.
Handmaid (4) - ignore all effects from other player cars until your next turn. There are 2 Handmaid cards.
Prince (5) - choose any player including yourself to discard his or her hand and draw a new card. There are 2 Prince cards.
King (6) – Trade hands with another player.
Countess (7) – if you have this card and the kind or prince in your hand. You must discard this card.
Princess (8) – if you discard this card you are out of the round.
Thus, a player has to find a good balance between powerful cards with high gain, but can make him or her a target, but may give him or her a gain, and weaker cards that may cost him or her the token of affection.
Overall, love letter is a great game, with a high replay value. It is not expensive (usually goes for around $8 on amazon, with a retail price of $12), and is lightweight, which means you can take it on the road.
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The 16 cards are well balanced in terms of their effects. Holding the highest card is not always the best plan, and often you will win a round thanks to one of the lower valued cards.
It doesn't take very long to play the game, with our games averaging 20-25 minutes with two players once we got the hang of the rules.
My biggest complaint is that the cards are a little flimsy, causing me to put them in protective sleeves (not included) right away. If you were to play without sleeves, I fear an accidental fold could easily "mark" one or more of the cards.
The game is incredibly simple to learn and play, there are only 16 cards and each say exactly what you do with them. Players try and eliminate each other throughout a round, and either the last person still in the round or the person with the highest card at the end of the round wins. The overall winner is the player to win a predetermined amount of rounds first (based on the number of players). There is a good amount of luck to the game, but if you pay careful attention to the cards played there is actually some pretty surprisingly in depth strategy, too!
The game moves very quickly - each round takes less than 5 minutes - and that's only when you take a long time to think about your moves. If you get a group of players that know the game and can stay focused, you can probably play each round in 1-2 minutes.
One great thing about the game is that it is literally pocket-sized and can be easily carried with you wherever you go. It's a great one to take to coffee shops, bars, or travelling.
If you are like me, and are hesitant about the game because of the "theme", do yourself a favor and just buy it, it's a ton of fun!
Most recent customer reviews
Fun for the family or your group of friends. Easy to learn and the rounds go by fast. A must have game for all ages.