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Aliens vs Predator - Xbox 360
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About this item
- As the Marine, you'll experience a claustrophobic and terrifying experience where light is your friend, but there's never enough; however, the United States Marine Corps are humanity's last line of defense, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry
- As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims; although equipped with an array of powerful, exotic weapons and tracking equipment, honor ultimately dictates that you must get in close and take your trophies face to face
- As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares, the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades
- Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming's defining moments
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Product information
| Publication Date | February 16, 2010 |
|---|---|
| Computer Platform | Xbox 360 |
| ASIN | B001TOQ8MU |
| Release date | February 16, 2010 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank | #57,264 in Video Games (See Top 100 in Video Games) #1,299 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.67 x 7.48 x 0.59 inches; 3.2 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 010086680423 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Sega of America, Inc. |
| Date First Available | September 14, 2004 |
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Product Description
Product description
Bringing the legendary war between two of science fiction's most popular characters to FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.
Experience distinctly new and thrilling first person game play as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya's Prospect.
Amazon.com
Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic. Bringing the legendary war between two of science-fiction’s most popular characters to FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming. Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.
Play as an Alien
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Play as a Marine
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Alien Battles a Predator
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Play as the Predator
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Three Breeds of Warrior. Three Brutal Campaigns. One Relentless Battleground.
In deep space, on the frontier of human colonization, an ancient pyramid is discovered. When archaeologists probe the pyramid’s secrets they unwittingly trigger an apocalyptic confrontation between vengeful Predators, menacing Aliens, and heavily-armed Colonial Marines. Welcome to Aliens versus Predator, a stunningly-detailed FPS that seamlessly blends the action and intensity of one of the most popular movie franchises of all time. Whether you stalk your prey as a Predator, evolve into the perfect killing machine as an Alien, or use superior firepower as a Colonial Marine, one thing is certain. This will be a battle for the ages.
Features:
- Master the skills of three deadly species: As a Predator, use your cloaking abilities and multiple vision modes to stalk your enemies while remaining hidden. Then rip out their spines with your wrist blades, or snipe them from afar with your plasma caster. As an Alien, use your finely-honed killer instincts to become the most lethal creature in the galaxy. Traverse any surface at blinding speeds, emerging from the dark to tear off your victims’ heads or impale them with your dagger-sharp tail. As a Colonial Marine, use your diverse arsenal and overwhelming firepower to hold the line against seemingly impossible odds.
- Discover three unique single-player experiences: Each of the three species has its own unique storyline that intertwines with the others to create a compelling cinematic narrative, inspired by one of the most popular movie franchises of all time.
- Plunge yourself into intense online multiplayer combat: Take on hordes of online opponents in adrenaline-fueled multiplayer battles. Stalk your prey silently as a Predator, become a nightmarish killing machine as an Alien, or lay down a barrage of lethal fire as a battle-hardened Colonial Marine. Take advantage of each faction’s unique abilities to rise to the top of the leaderboards and become the most dominant species in the universe.
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It's important to point out that both the Alien and the Predator incorporate a level of stealth. As the Predator, you have a cloak which renders you nearly invisible to most enemies. As the Alien, you can easily hide in dark corners or on ceilings, where most enemies can't find you. The marine, by contrast, seems mostly helpless, without any stealth and virtually no cover-system.
None of the campaigns are masterpieces at storytelling. The marine campaign starts off as most Alien-related stories do. And, as a matter of fact, ends mostly the way Aliens ends. There are two halves of the Marine campaign - it's almost as if there was a change in story or development. Your squad-mate "Tequila", ends up harvested and pretty much disappears from the game after you get 60% of the way through. It all makes sense in the end, but the transition seems unnecessary. By contrast, the Predator and Alien campaigns are fairly cohesive, with clear goals and objectives. However, each of them require taking your objectives from on-screen prompts, since technically neither the Predator or Alien speaks "English". As the Predator, I often found myself missing objectives because sometimes this information was communicated in the middle of action. It's really hard to read scrolling text and watch the action at the same time.
From a control perspective, the Marine is the easiest to handle. Movements are smooth. Targeting is spot-on, with excellent hit detection. Only the rifle allows you to closely target your enemies, but in this type of battle, you wouldn't expect to slowly take aim with an assault rifle and target aliens who are charging toward you. The aliens move fast, and you'll be spraying bullets. The Predator allows you to target a specific enemy or location to which you want to jump. It was really difficult, however, trying to find a branch or ledge to which to jump - it wasn't always clear. Like the Marine, the Predator is mostly FPS. The Predator also features a weak and strong attack - however, connecting with the strong attack is difficult. Overall, the game seems to suffer from a distance-perspective issue - it's not clear how close you need to be to an enemy to hit it. The best part of the Predator is the battle disc - a small glaive-like disc that you can hurl at enemies and have return to your hand, much like a boomerang. If you ever played Dark Sector, it's much like the glaive from that game.
The alien's controls? This definitely takes some practice. Transitioning from the floor to a wall requires you to press the right-trigger. Holding the right-trigger indefinitely actually just makes things easier, so it's hard to understand why Rebellion just didn't make surface transition automatic. Unlike the marine and Predator, the Alien has no weapons. You are limited to strong and weak attacks, and like the Predator, I found it extremely challenging to connect with strong attacks. Many times, I just lashed-out with a string of weak attacks. Fortunately, unlike the Marine and Predator, who both require "health packs" of sorts, the Alien regenerates health.
The game features some really challenging but not-impossible-to-beat bosses. You'll feel satisfied after these fights. From a replay perspective, there are some decent Xbox 360 achievements to pursue. Each species has its own collectible - the most interesting of which are audio diaries that you collect as a marine. These help to fill in the back-story. The collectibles for the Predator and Alien are uninspired, but finding them all is a must for completionists.
Technically, the game is superb. The audio is extremely well-engineered - it sounds exactly like an Alien-franchise movie. Graphically, it looks great on current-gen consoles. The aliens and Predators look and move great. Lighting is eerie and appropriate. After nearly two play-throughs of the marine campaign, I did not encounter a single graphical hiccup. It's a smooth game with lots of polish.
Is this a game you should play? Definitely. It may not be able to hold a candle to other FPS titles, but it's not really trying to be an FPS. What this game offers is fun - you'll be tense, sweating, and probably cursing at times. It offers just the right amount of frustration and challenge.
I chose to play through the Colonial Marine campaign first, as I figured that it would be the most challenging and provide glimpses into the other two campaigns along the way. Although all three campaigns begin with the same cutscene (Weyland setting fire to a big bag of steaming trouble for every living thing for the rest of the game), they diverge into their own stories and wildly different gameplay.
As the Colonial Marine, you quickly begin to value the creeping sense of paranoia that builds whenever you enter one of the many dark areas in the game, because it is that sense that keeps you checking every corner and vent for the unmistakable hiss and sneer of the xenomorph. The sounds reproduced from the movies are dead-on - everything from the screech of a wounded alien, to the digital ping of the proximity sensor that quickens as unseen monsters close-in on you in the darkness. As a human, you have about as many special abilities as you have right now reading this, only with a couple of different guns and ALL THE FLARES HUMANITY CAN BUY. Flares can be helpful, and they do add another touch of authenticity to the Colonial Marine campaign, but...c'mon. They don't even temporarily blind your enemies; they just seem to add one more reason why humans are considered the most annoying prey. Compared to the special abilities of the other species, it's just embarassing. On the bright side, your weapons work well enough when you get a better sense of how your enemies tend to move. I found that the "burst fire, face punch, reload, burst fire," method works well against packs of aliens, who are all startlingly agile and can easily clamber along the ceiling to get the drop on you.
As the Yautja warrior (that's the Predator for any of you who aren't total nerds for some reason), you are tasked with a rite of passage; basically, kill everything. If you can remember that, you're golden. You can start having some real fun here, as you bound cartoonishly in stealth mode from one spot to another, spotting your prey with thermal vision and luring them into isolated areas with mimicked human voices so you can sneak up behind them and tear their heads off. Remember, kids, it's not a murder simulator if there are lasers and aliens involved. Unfortunately, your shoulder-mounted pulse cannon only gives you a few shots before it needs to be recharged, and in order to do that, you have to find one of a few one-time-use-only interactive spots on the map. This was disappointing, but it did add challenge to the Yautja gameplay. When in doubt, get slashy with the blades and use them to block incoming attacks from clawing aliens.
The xenomorph (alien) gameplay focuses far more on stealth, even going so far as to encourage you to destroy environmental lights to darken rooms, making it more difficult for those gun-toting humans to see you. Pheromones allow you to detect humans through walls and other obstacles, so you often see them as human-shaped outlines first. From there, you can charge them viciously, or lure them off to their separate doom one-by-one. Hide in vents, hiss to draw their attention, then pounce on the straggler. The biggest drawback to the xenomorph campaign is that it can quickly get ridiculous when moving quickly around enemies in dark corridors because you can walk on the ceiling, and transitioning from the floor, to the wall, to the ceiling is an easy way to lose your orientation and become another dead bug for Bill Paxton to brag about. Sneaking up on humans allows you to deploy a "face-hugger" and saddle the victim with some inevitably severe chest pain. It's a bit repetitive, but if you've always wanted to do it, wait no more.
If you're a big fan of the Alien Trilogy, the Predator movies, the Alien vs. Predator movies, or just really into sci-fi action, pick up a copy and make sure your volume is up...because hearing an unseen Yautja warrior mimick a human laugh just to make you crap yourself is worth the money.
Top reviews from other countries
Wouldn't recommend picking this up at it's listed price for 360 now at 70$ though.






