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Alone in the Dark - Xbox 360

2.7 out of 5 stars 66 customer reviews
Rated: Mature
Metascore: 58 / 100
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About the Product

  • A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.

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Product Description

Platform: Xbox 360

Product Description

There's something strange and frightening happening in the middle of New York City's Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark. Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.

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There?s something strange and frightening happening in the middle of New York City?s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.

Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.



The return of an iconic series
Edward Carnby
Paranormal PI Edward Carnby.
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Stunningly spooky views of NYC
Stunningly spooky views of NYC.
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The odd wildlife of Central Park
The odd wildlife of Central Park.
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A whole new inventory system
A whole new inventory system.
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Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It?s the player?s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.

Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways.

In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he?s going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby?s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby?s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise.

TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players? nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players always wanting more.

Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden?s proprietary Twilight technology and rendering engine, players can expect to see everything from the City?s famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.

Whether it?s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.


Product Information

Platform:Xbox 360
ASIN B00113JSCG
Release date June 24, 2008
Customer Reviews
2.7 out of 5 stars 66 customer reviews

2.7 out of 5 stars
Best Sellers Rank #23,900 in videogames
#1,390 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Top Customer Reviews

By Terry Mesnard VINE VOICE on July 31, 2008
Platform for Display: Xbox 360
Most people attribute the start of the Survival Horror genre to Resident Evil. While you can trace the birth of Survival Horror back far, far before that game (to Sweet Home or, if you want to stretch it, to Haunted House in 1981), modern Survival Horror games were firmly established by the first Alone in the Dark. Since that first game, though, the series has been an up and down roller coaster that never seemed to be able to outmatch some of the better known and more famous franchises like Resident Evil or Silent Hill.

So, when Eden Games started to work on reinventing the franchise, I was cautiously optimistic. A lot of the ideas and concepts they spoke of seemed like great ideas, and they seemed to be trying to Do Something Different. Unfortunately, the sum is not greater than its parts and Alone in the Dark, while reaching for the stars, can't stay afloat.

Things begin appropriately apocalyptic. Edward Carnby awakens in some hotel with some bad men arguing about cryptic shenanigans. Carnby, no longer useful, is led up to the roof to be executed but before that can happen, bad juju hits the fan as a "scar" tears through the building. From here, this first episode really picks up as you're trying to escape the building alive.

Here is where the goodness lies. Alone in the Dark has a great opening that's appropriately cinematic but in such a way that only games can do. The building starts to fall apart, you have to run and jump your way to safety, climb along the outside of the building while debris tumbles and while watching cars below you explode. You learn how Eden Games created some appropriately realistic fire for the game as you watch it spread and have to put it out or use it as a weapon.
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Platform for Display: Xbox 360
Many of the other reviewers have very similar feelings.

At first the game seems interesting, unique, fancy, innovative, and pretty. Not long into it you'll begin to encounter the very real problems the game has. Controlling your character with any precision is impossible. You can select first person, which is painfully sluggish, but the game forces you back into 3rd person most of the time. 3rd person _looks_ really nice, and I can respect the artist's vision of the world. Trying to actually function in 3rd person is a whole different thing: completely frustrating. The camera is rarely where you want it to be looking. At many points in the game you may have to resort to hand to hand combat, which will be forced in the 3rd person, and will make you want to throw your fancy wireless remote right out of the window, followed by the XBOX and TV, still plugged into the wall. At least hand to hand, while completely worthless in this game, isn't like Silent Hill: no stance fighting. But: basically as useless.

The inventory system, while it seems innovative, is actually quite stale once you get a bit into the game. It's also extremely clunky and hard to use under duress. The healing system, too, at first seems innovative, but is actually quite obnoxious. Let's face it, they were neat ideas on a white board in a room full of excited marketing guys -- but in reality they don't work well. The game boasts this open style combination system. Flammable liquid in container, tape, box of bullets, throw at bad guy, shoot, repeat. Put alcohol on bullets, aim for little cracks in baddies, shoot repeatedly because the targeting system is crappy, repeat. There really isn't much too it after you've done it a few times. One little gripe here: the eye blinking spectral vision thing.
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Platform for Display: Xbox 360 Verified Purchase
Are you one of those people that enjoys pain and self torture? Does the idea of poking yourself in the eye with a sharp object sound pleasurable to you? Then look no further - this game is for you! I'm actually very disappointed in myself. I typically read multiple reviews prior to buying a game and, for the most part, I am influenced on whether or not to spend any money on it based on those reviews. However, for whatever reason, I let my curiousity get the best of me this time. I ignored the scathing reviews and actually let the one or two decent reviews talk me into buying this farce of a game. How diasppointed was I? Well, I spent $3.99 + shipping, so about $7.00 total. That's a complete meal at Taco Bell. I'd have gotten 1,000 times more enjoyment out of some Taco Bell tacos than I did with this piece of crap. It's really like I spent $7.00 for someone to kick me in the sack...hard.

Why am I making this game sound so terrible? Because it's terrible. Unplayable. I can't remember the last time I started playing a game and was already yelling at my TV in frustration less than 10 minutes in. Oh wait, yes I can, it was the last time I tried to play this POS. If this game has any redeeming quality whatsoever, it's that it looks good. The graphics are clean and well done. The good points end there. Regardless of how good it looks, you can't enjoy it because you'll be too frustrated trying to control the idiot protagonist. I read a review on this game that described the controls as being similar to a tank with a broken engine. That is spot on. Just trying to move the jerk so you can focus on a specific point is like pulling teeth. Trying to actually platform is even more of a joke. Sometimes, the B button will be jump. Other times it will be drop down.
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