Alpha Protocol - PC

3.2 out of 5 stars 74 customer reviews
Rated: Mature
Metascore: 72 / 100
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About the Product

  • Choose your words and actions carefully in a living, reactive role-playing world. Experience the “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions.
  • Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more.
  • Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out.
  • Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them …
  • The game reacts to every decision you make. Will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending.

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Product Description

Platform: PC

Product Description

The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice. Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.

Amazon.com

The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.

Choose your combat style
Choose your combat style
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Sneak up on your enemies
Sneak up on your enemies
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Alpha Protocol



Arsenal of Weapons
Arsenal of Weapons
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Synopsis
In the near future, worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice.
As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton's abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.

Key Game Features:

  • Customizable Spy – Players continually develop their spy with advanced close-combat techniques, lethal marksmanship, the ability to wield ingenious spy gadgets, and much more.
  • Multiple Paths to Choose From – With no right or wrong decisions, players can constantly change the storyline based on the choices they make. Will they let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? Demanding decisions are challenging and many.
  • Revolutionary Interaction System – With the Alpha Protocol “Ripple Effect” system, players can interact with allies and enemies in a variety of ways. Their choices will dynamically change the storyline and unlock new missions, weapons and alliances.
  • Complete Choice of Combat Style – An arsenal of weapons with a plethora of customizable add-ons allows players to create a personalized weapon load out for every mission. Cutting-edge technology, stealth maneuvers, ballistic explosives and more can be discovered and used!
  • No Time to Spare – Every decision and interaction in Alpha Protocol is made with a time-limit that steadily ebbs away. Players must think fast, act urgently, and then prepare for the consequences!
  • Real Modern-Day Setting – Players can live out real-world espionage within rich international settings such as Rome, Moscow, Taipei, and Saudi Arabia.
  • Developed by RPG Masterminds, Obsidian Entertainment – Founding Obsidian members have worked on RPG blockbusters including KOTOR II, Neverwinter Nights 2, Baldur’s Gate, Planescape Torment, and Fallout.
Dynamic Dialogue System
The Dynamic Dialogue System allows you to forge your own path within Alpha Protocol by determining the state of your relationships with the other characters in this high stakes espionage world. You'll have to think quickly when you're periodically given 2-4 stances to take during your interations with colleagues and enemies, uncovering a worldwide conspiracy through anything from suave sweet nothings to intimidating informants with brute force.

Product Information

Platform:PC
ASIN B0016G88RO
Release date June 1, 2010
Customer Reviews
3.2 out of 5 stars 74 customer reviews

3.2 out of 5 stars
Best Sellers Rank #30,153 in videogames
#4,277 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 1.5 inches
Media: DVD-ROM
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Customer Reviews

Top Customer Reviews

By M. MacMahon on June 4, 2010
Platform for Display: PC Verified Purchase
The thing with professional reviews is that they are written for everyone, for the "mainstream" if you like. The score at the end reflects what the average Joe might think of the game, but the text is meant to key you in on what your particular brand of video game enjoyment might get out of it, though they rarely accomplish this.

So let me tell you about Alpha Protocol from a pure RPG standpoint, from a fan of other real-time stat-based PC RPG games like Deus Ex or Morrowind.

Alpha Protocol rocks!

I know what you're thinking, "that can't be true, look at the reviews!" Well, we talked about who those reviews are aimed at, didn't we? Alpha Protocol is not aimed at those people. AP (as I will now call it) is surprisingly aimed at classic RPG gamers who are now a niche and do not control the industry... unlike Bethesda, who changed The Elder Scrolls into real-time hack and slashing based on player skill, Obsidian has made a shooter-RPG that is completely stat-based. This throws off a lot of reviewers, as they all complain about "clunky" aiming, "bad" stealth and cover and other such things. The thing is: aiming is stat-based. If you have no points in assault rifles but you keep using them, you are going to miss every time. If you put a ton of points into pistols then in no time you are a one-shot death machine. For instance, not only does putting points into pistols enhance basic accuracy, meaning where you put the target is where the bullet goes, but it also gives you the ability to aim from cover, which when playing stealth is essential. Speaking of stealth, people say it does not work but it does. When you put points into it you get enemy arrows, telling you where they are and which way they are looking, along with cloaking.
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Platform for Display: PC
Alpha Protocol is the new espionage RPG from Obsidian Entertainment. This game has had an interesting development cycle that started almost four years ago and has been sitting on a shelf, finished, for over six months. Obsidian should sound familiar to RPG (Role Playing Game) fans in particular. Prior to becoming Obsidian, many of the key people worked for Black Isle Studios. That company created some of the highest regarded RPG's such as Planescape: Torment, Icewind Dale, and Fallout. They also worked with BioWare on Baldur's Gate. Now, Obsidian has finished a new game in an area of the RPG genre none have yet tried.

Story: This is the meat of Alpha Protocol, and you can send the story down varying paths based on what you choose during the game. The game allows you to drastically alter how the story progresses, however, the backbone of it remains the same. The game is set in recent times, a terrorist as acquired cutting-edge missile technology and brought down a commercial aircraft. You, Mike Thorton, have been selected to join Alpha Protocol to put a stop to them. Alpha Protocol is a super-secret government organization where missions are handed out and the agents have free reign on how best to complete them. The program is not on any balance sheet and few people in the United States government are even aware of its existence. If it is discovered, the program is shut down and restarted as something else, somewhere else. As a spy, you can approach the story in a myriad of ways such as the professional route, the hot headed "shoot first" route, the suave James Bond route, or any combination thereof. In every key mission, you can take actions which alter how the story continues.
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Platform for Display: PC
I'm on my second playthrough, and it's still quite fun as the choices tend to be more evident than in other games that offer choices.
While I've encountered bugs and the oft-mentioned control issues, there's nothing 'game-breaking' or something I can't get around.

The dialogue, for the most part, is well written (some bits are kinda corny and cliche, but I guess that's part of the genre).
The characters are quite interesting, but not as 'engaging' as, say, those from Dragon Age or this other game that I'm reminded of at times by AP, TLJ:Dreamfall (another good game, IMHO, that just needed more polish). Perhaps more time (in-game) to develop each character would have made them more 'effective'.

Gameplay is ok.
It's not a straight out shooter (tho' I kinda played it as such in my first playthrough: wearing lots of armor + assault rifle + endurance skills/bonuses = lots of leeway in terms of combat).
How quickly you 'aim' (i.e., critical, I think), for example, is dependent on how high your skill for a certain weapon. Plus there are special abilities that allow your character to pull off stuff like multiple aimed shots w/ a pistol within a short span of 'slowed time'.
I was actually hoping to steer clear of the stealth aspects, but found that rather amusing, too...and ended up playing a stealth-oriented character in my second run.
There are times when it can get, annoying tho': the mouse 'skipping' when looking around, moving into and out of cover feels clunky at times (esp. if you're in a hurry to get into melee). I've read somewhere that there are .ini fixes for some issues, such as the one for the mouse, I think, but I haven't tried them yet.

Complaints: other than control and interface polishing (e.g.
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