$ 60 $19.99 Save $1.39 (7%)
+ $3.99 shipping
& FREE Shipping on orders over $25. Details
Select items for an Amazon Gift Card
Get free shipping with fast payment.
We are unable to process your trade-in order.
About the product
- Choose your words and actions carefully in a living, reactive role-playing world. Experience the “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions.
- Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more.
- Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out.
- Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them …
- The game reacts to every decision you make. Will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending.
Frequently bought together
Customers who bought this item also bought
The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice. Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.
The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
Key Game Features:
The Dynamic Dialogue System allows you to forge your own path within Alpha Protocol by determining the state of your relationships with the other characters in this high stakes espionage world. You'll have to think quickly when you're periodically given 2-4 stances to take during your interations with colleagues and enemies, uncovering a worldwide conspiracy through anything from suave sweet nothings to intimidating informants with brute force.
Top Customer Reviews
This game is amazing. The story starts off interestingly enough, but it keeps getting better and better. Your main character is a spy, never before has your dialogue choices felt soooo meaningful. This game puts Bioware games to shame in regards to dialogue and there consequences of your actions. Friends can become enemies, enemies friends! You can talk people into betraying the main bad guy, you can JOIN the main bad guy. Making someone like you, is NOT always the best option, sometimes you might want someone to hate you, to have a personal vendetta against you so he fights you to his last, allowing you to kill him, otherwise he'll run away.
The RPG aspect is also very cool, leveling up hand to hand, stealth, guns, gadgets and technical skills, mechanical skills, and 3 different types of armor you can buy and upgrade giving you 3 unique play style options. You can make your guy super sneaky, give him the top tier sneak armor and level up hand to hand and make him play like... Bat Man, punching and choking people out. OR say eff it, and grab heavy armor, going in loud and proud, only changing your assault strategy to beating them senseless when you want to avoid casualties (my favorite way to play)
Which brings up ANOTHER issue... the game takes note of who you kill and DONT kill. If you do a mission racking up bodies, make sure you want to be seen as an opperative that kills those types of people. Are they Islamic extremists literally no one in the game would care about? Are they a rogue intelligence operation who you actually want to get on your side? Mercenaries? Russian thugs? A BOSS character who would return several times in the story even be called upon to save your ass at times? Chose wisely who to kill and who to spare, because the game takes note.
I am rabid about RPG games having a rich player driven action/adventure stories with romance. Where action and dialogue choices define the story as it plays out. If that is what you are after too? Then I am positive you will enjoy this game too. There are many deep fundamental choices that change what missions you are on immediately and even later on in the story.
There are some minor bugs and graphic problems but the fell far short from hurting how much I love this game. That is they failed to impact actual gameplay for me. As with all RPGs though just remember to save often because more times than naught you will make a choice you may not like as much later in your story. The NPCs are so awesome that I didn't mind playing through a mission or two again.
- American Ninja and Ronald F*$&!ng Reagon
Here's the deal, your a agent for a super secret branch for the US, The nearest thing i would call you as a more aggressive Sam Fisher type or at least that's the vibe i got from the character.
You travel to places around the world trying to uncover the truth after getting set up to take the fall for a job. What really makes the game is the story and the decisions you make, your constantly trying to figure out what every factions agenda is and everyone has a hidden agenda and fun part is trying to weed them out and find the truth and clear your name. You do this by your decisions in your conversations and finding evidence while sneaking around or going in all Rambo.
The conversations you have with factions and their leaders is a thing to behold, I wish every game of this type would use this method because everything you say really matters, Say the wrong thing to the wrong person can lead to learning nothing or everything so it didn't take long to learn to save before going out to meet someone for a talk.
You also can have love interests in the game with different girls if you play your cards right. (you can look up on the net how to romance each woman). There has been a lot of talk about romancing the mute on forums as most do find her a cute little thing, The reason you cant is the Developers of the game said she's just that "A Girl 16 years old" Underage, Sorry guys after all the shooting, braking and entering, killing, sneaking and fighting it would be a shame to get locked up for jail bait.