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Alpha Protocol - Xbox 360
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- Choose your words and actions carefully in a living, reactive role-playing world. Experience the “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions.
- Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more.
- Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out.
- Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them …
- The game reacts to every decision you make. Will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending.
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Product description
Product Description
The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice. Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.
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The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
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![]() ![]() View larger. | Synopsis Key Game Features:
The Dynamic Dialogue System allows you to forge your own path within Alpha Protocol by determining the state of your relationships with the other characters in this high stakes espionage world. You'll have to think quickly when you're periodically given 2-4 stances to take during your interations with colleagues and enemies, uncovering a worldwide conspiracy through anything from suave sweet nothings to intimidating informants with brute force. |
Product information
Platform:Xbox 360| ASIN | B001D25M1Q |
|---|---|
| Release date | June 1, 2010 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank |
#22,104 in Video Games (See Top 100 in Video Games)
#469 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.46 x 0.56 x 7.53 inches; 3.36 Ounces |
| Binding | Video Game |
| Language | English |
| Item model number | 68028 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.36 ounces |
| Manufacturer | Sega of America, Inc. |
| Date First Available | July 25, 2008 |
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Alpha Protocol - Xbox 360
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| Customer Rating | 4.3 out of 5 stars (133) | 4.2 out of 5 stars (88) | 4.5 out of 5 stars (316) | 4.6 out of 5 stars (562) | 4.5 out of 5 stars (181) |
| Price | $45.00$45.00 | $44.99$44.99 | $25.53$25.53 | $18.25$18.25 | $15.99$15.99 |
| Sold By | RadRaveIndustries | turntostart | Kill Screen Games | DealTavern USA | Sosa Games |
| Computer Platform | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 |
| Item Dimensions | 5.46 x 0.56 x 7.53 inches | 7.75 x 5.5 x 0.5 inches | 0.5 x 5.4 x 7.4 inches | 7.5 x 5.3 x 0.5 inches | 7.52 x 5.36 x 0.57 inches |
| Item Weight | 3.36 ounces | 5.29 ounces | 3.36 ounces | 3.20 ounces | 2.88 ounces |
| Platform | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 |
| Platform for Display | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 | Xbox 360 |
| Video Game Region | Region free | NTSC U/C | NTSC U/C | NTSC U/C | NTSC U/C |
Customer reviews
Top reviews from the United States
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This game is amazing. The story starts off interestingly enough, but it keeps getting better and better. Your main character is a spy, never before has your dialogue choices felt soooo meaningful. This game puts Bioware games to shame in regards to dialogue and there consequences of your actions. Friends can become enemies, enemies friends! You can talk people into betraying the main bad guy, you can JOIN the main bad guy. Making someone like you, is NOT always the best option, sometimes you might want someone to hate you, to have a personal vendetta against you so he fights you to his last, allowing you to kill him, otherwise he'll run away.
The RPG aspect is also very cool, leveling up hand to hand, stealth, guns, gadgets and technical skills, mechanical skills, and 3 different types of armor you can buy and upgrade giving you 3 unique play style options. You can make your guy super sneaky, give him the top tier sneak armor and level up hand to hand and make him play like... Bat Man, punching and choking people out. OR say eff it, and grab heavy armor, going in loud and proud, only changing your assault strategy to beating them senseless when you want to avoid casualties (my favorite way to play)
Which brings up ANOTHER issue... the game takes note of who you kill and DONT kill. If you do a mission racking up bodies, make sure you want to be seen as an opperative that kills those types of people. Are they Islamic extremists literally no one in the game would care about? Are they a rogue intelligence operation who you actually want to get on your side? Mercenaries? Russian thugs? A BOSS character who would return several times in the story even be called upon to save your ass at times? Chose wisely who to kill and who to spare, because the game takes note.
The Good:
-Strong story, with characters that feel real (within reason, I'm looking at you, SIE. And you, Brayko). The story is complex, and actually makes you think.
-The gameplay mechanics wise, is pretty bad. Glitching, clipping, getting stuck in floors or in walls, the cover system...but what I mean is the way it works in terms of the story. What the gameplay does do is make most situations very tense, and make you wonder might be happening next. AND, unlike a game I liken this to (Mass Effect), I loved the ability to be able to play through using stealth. The option is always on the table, and I liked that.
-Your choices matter. Now, your choices matter in Mass Effect, but nowhere near the way they matter in Alpha Protocol. And I'm glad AP didn't limit the types of choices you get to make. Because there are a number of big choices you get to make, along with more simple ones. The one drawback to this system is the conversation system. Sometimes the choices they give you aren't clear. For instance, at the end, one of the choices is "Betrayal." What does that mean? Am I going to betray someone? Or am I going to talk about being betrayed? Along with that drawback is is the timer. It's both good and bad. It adds a dynamic feel to conversations you have, however, sometimes a character you are talking to is talking, and the timer starts, and you don't know what they are going to finish their sentence with, so how can you make a conversation choice that quick? I like the timer, but I think it could be improved slightly to allow you to at least digest what someone is saying before replying.
-Being able to upgrade weapons and gadgets is nice.
-The different ways you can play through the game. There are a lot of contacts and alliances possible in the game, but only a set number of missions and ways you can interact with these people. What that means is that you don't have time to court everyone. If you spread yourself too thin you'll end up with no real allies.
-No morality bar. We have all played those games where are "Goodness" or "Badness" is tracked. This game does not, and I love it. There is no right and no wrong, only the choices you make -- just like in real life. It's refreshing.
The Bad:
-Weapons. I don't know, maybe I'm wrong, but Alpha Protocol seems to rely on a skill/chance system when firing weapons is concerned. If you ever played Morrowind, you know how frustrating it can be when you're right in front of someone trying to slash them with a sword and you are hitting nothing but air. In that same way you can be right in front of someone firing your weapon and you'll miss. It's aggravating.
-The mini games. See longer reviews for just how frustrating these can be. My advice to anyone who hasn't played it is just to invest in the sabotage skill and use overclock a lot. It will ease some frustrations.
-Out of place exaggeration. Why the game works for me is because it feels grounded, like it's something that could actually happen. But then they throw a character like SIE at you (Russian commando warrior woman who marches around in camo pants and a very revealing top. Really? That's the way a hardened mercenary dresses? Really, a completely unarmored and skinny Russian mob boss is the most difficult boss battle? It just makes no sense.
-Your safehouse computers. Yep, I'm complaining about this -- If you have played the game, you saw the sweet setup in all of the safehouses. However, it's completely illogical. The servers powering your ONE computer you are using looks like they could run 200-400 computers at fast speeds. I'm not kidding, there are like 15 servers for one computer. Now, I understand the need for encryption and redundancy defenses and what not. But seriously, 15 servers? It's a minor point, but when I saw it I was like...WAT.
Conclusion: If you have the patience for a good story (which is becoming an all-too-rare-commodity these days at the expense of clunky gameplay and frustrating mini-games, don't pass this game up. With the number of ways possible to play through this game, it's definitely one of the few games in recent memory I can recommend even at about $53. I intentionally left out any mention of graphics in my review, because the game is immersive enough that you don't really notice it. Yes, sometimes they show close-ups that really show how awful the textures look up close...but in truth, if graphics are that important to you, you aren't someone who is going to like this game anyways. Anyone gone back and played Goldeneye on the N64 lately? Fantastic game, but these days it looks like you're wearing a pear of foggy glasses, the graphics are so simple. It's the game that matters, not the graphics so much.
Here's the deal, your a agent for a super secret branch for the US, The nearest thing i would call you as a more aggressive Sam Fisher type or at least that's the vibe i got from the character.
You travel to places around the world trying to uncover the truth after getting set up to take the fall for a job. What really makes the game is the story and the decisions you make, your constantly trying to figure out what every factions agenda is and everyone has a hidden agenda and fun part is trying to weed them out and find the truth and clear your name. You do this by your decisions in your conversations and finding evidence while sneaking around or going in all Rambo.
The conversations you have with factions and their leaders is a thing to behold, I wish every game of this type would use this method because everything you say really matters, Say the wrong thing to the wrong person can lead to learning nothing or everything so it didn't take long to learn to save before going out to meet someone for a talk.
You also can have love interests in the game with different girls if you play your cards right. (you can look up on the net how to romance each woman). There has been a lot of talk about romancing the mute on forums as most do find her a cute little thing, The reason you cant is the Developers of the game said she's just that "A Girl 16 years old" Underage, Sorry guys after all the shooting, braking and entering, killing, sneaking and fighting it would be a shame to get locked up for jail bait.
Top reviews from other countries
RPGアクションのように顔や服装などが変更可能であり、武器の購入や変更もできるが、ちょっと分かり難い。
ゲームの大半はムービーで、選択肢を強いられるが、英語が分からない人でも変なことにはならない....。(一部面倒なことになることはあり)
スパイと言うことで、基本はステルスではあるが、しゃがみ移動で敵に後ろからそっと近づいても何故か発見されやすいため、結局は銃撃戦になってしまう。
また、他のシューティングTPSでは遮蔽物を飛び越えることが可能だが、このゲームでは出来ないため、厄介なことになることが多々アリ。
各国にはボスがおり、楽に倒せるところもあれば、慣れるまでは倒せないようなボスも存在する。 ノーマルでプレイしましたが、楽に倒せると思いきや、一部やけに強いボスもいる。
謎解きと言うか、鍵開けや同じ文字を時間内に見つけて解除する、順番どおりに配線をハックするなど慣れないと非常に面倒くさい作業がゲーム全体を通してほとんどあると言ってもいいくらい存在するため、人を選ぶゲームかもしれません。
・キャラクターエディットや装備カスタム、カットシーンのグラフィックは綺麗だがゲームプレイ中は「何年前のゲームだよ!」と叫びたくなるほどの残念落差
・会話の字幕はブツ切り表示で読みにくい。会話のテンポも早く、字幕はすぐに流れていくので読むのが追いつかない。会話によっては選択肢(積極的、否定的、冗談、冷徹など)が出るが制限時間が5秒弱しかなく考えているヒマがない。
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