About the Product
- Choose your words and actions carefully in a living, reactive role-playing world. Experience the “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions.
- Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more.
- Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out.
- Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them …
- The game reacts to every decision you make. Will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending.
Frequently bought together
Customers who bought this item also bought
The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice. Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.
The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
Key Game Features:
The Dynamic Dialogue System allows you to forge your own path within Alpha Protocol by determining the state of your relationships with the other characters in this high stakes espionage world. You'll have to think quickly when you're periodically given 2-4 stances to take during your interations with colleagues and enemies, uncovering a worldwide conspiracy through anything from suave sweet nothings to intimidating informants with brute force.
Top Customer Reviews
Story: The story centers on Michael Thorton, an agent in Alpha Protocol, one of those secret spy organizations that gets the job done without the official acknowledgment or help from the US government. His latest mission is to go after the leader of a terrorist organization who shot a commercial airliner while in-flight but when evidence surfaces that a defense contractor, Halbech, supplied the missiles, Michael goes into investigating Halbech and what their motives are for the attack.
One thing I never liked about Bioware's approach to choice in Mass Effect was that they wanted you to feel like the game was all about choice and repercussions yet most of it was small lines of dialogue that were changed and only in a few instances were things outright different. Alpha Protocol on the other hand you really feel that your progression in the story can divert completely based on what you do and you might even find complete cinematics that you didn't receive your first time through based on what you did or said, choices that have nothing to do with whether you were a nice guy or an evil prick.
Graphics: There's 2 types of ugly graphics: game's like the aforementioned Deadly Premonition with bad textures, wonky framerate, technical glitches and a general presentation that does not scream "HD graphics". On the other hand we have what Alpha Protocol has which are "HD graphics done poorly". There's a whole host of issues with the game graphically such as slowdown (with me thinking my Xbox might be warping or it's too hot), textures that load in eventually and even load back out, an almost pervasive amount of motion blur at times and this game is really bogged down graphically by these issues. Strangely enough, Obsidian is no stranger to these kind of things from Neverwinter Nights 2 and KOTOR 2 both having graphic problems so not sure if that's just how they are or whether they're a better developer that can never get it right due to money or time. On a sidenote: the girls of the game look cute.
Sound/Music: One thing I will commend the game on is the voice acting which is like Bioware games in that they're really top notch. While the VA for Michael Thorton isn't the most emotive guy, he does a commendable job at being likable and especially tolerable considering how much we have to hear him talk. And practically everyone from your handler Mina to journalist Scarlet and the various villains you'll come across. Music also has that very Bond-esque tones with some bigger action scores to the intrigue and quiet moments. Sound effects though are...okay. Guns are quite loud but aren't satisfying loud a la Battlefield but everything works fine, it's just not wholly impressive.
Gameplay: Here's where the sleeves get rolled up, the part where you basically get ready and go "alright game, you're gonna get it". Let's start with what the game bills itself which is the "espionage RPG" so let's look at the RPG bits. The game does offer a range of skills that you can maximize yourself in from better gun handling and skills, stealth, gadgetry such as grenades or even a big fist fighter but the problem is is that unlike Mass Effect, you always feel like you can't rely entirely on one "build" since you never know when the other build will be needed. So for instance, let's say you make the ultimate Splinter Cell build and make him entirely stealth-based and silenced pistol but then there's moments where you're basically in a shoot out and a more offensive force is required such as shotguns or assault rifles well tough. It pays to be a more well-rounder then go for one total approach because half the time you might be lamenting not being able to do certain aspects. And unlike Mass Effect 2 where the RPG stuff was your character and skill build and the shooting was normal shooting, this has the Fallout 3-esque dice roll where your attacks can hit or not hit so even though you're 4 feet away from a guy with a shotgun with a good spread, this health bar's barely going down cause that's what the dice of Vegas say so...or something. The counter to this is the more precision aim where the longer you hold your gun aimed towards a specific spot, the smaller the reticule gets, making for a very precise shot but when everyone's running around or not standing still, it can get a bit annoying.
Speaking of "everyone's running around", the AI is a bit of a mess and that's putting it lightly. Some will stand there and not fire while I'm shooting at his 3 other companions and THEN starts firing, some will run up to you like they want to shoot you, stop, get down on one knee and start firing completely out in the open, start running in circles like a dog chasing their tail and goes on and on. Even the game says it's best not to do anything while in sight of cameras so no killing dudes on camera or anything of the sort yet if you takedown a guy near a camera and it looks over the knocked out or dead body, no alarms trip. That however is not taken into account when you take on boss fights which are some of the more infuriating to get through and I guarantee you most of your deaths will come from these guys. They tend to be more accurate, take a lot more punishment and have unblockable attacks that do a fair bit of hurt and you can't do bugger all. Let's just say that if Obsidian were to name this the "espionage shooter RPG" well the shooting part would be kind of laughable.
Then there is the mini-games. There's 3 types: a word search type where you have to find 2 codes buried in a mix of rapidly changing codes to find the 2 that aren't moving but when you're scanning over the entire grid and literally seeing nothing standing still, it gets a bummer, not to mention the controls are incredibly sluggish and more than once you'll be like "hurry up!" The 2nd type is akin to those "follow the line to the end" mazes where you have to turn on circuits in order as you follow their number back to whichever circuit it ends on. When there's like 4 or 5, it's fine but when there's 8? And you don't have much time to do it in and the slow cursor doesn't help makes it a bother yet there's points in the game where you literally can't progress unless you hack it so be a good spy and buy the upgrade that slows down the hacking mini-game timer. The 3rd is less of a bother: the left trigger controls the pressure of a lock and by based on how hard or light you're pressing, it raises the lock while the right trigger locks it so you're aiming for that small space in between the 2 segments. It's decent and not as bothersome but can potentially be a hassle.
The last bit of gameplay isn't so much gameplay but it's part of the experience anyway which is the dialogue trees. Occasionally in conversation, you'll have the option to give a certain tone or response to an NPC so against the females you might have dismissive, flirty or professional whereas against a character you're not completely trusting of, you might get flippant, curious and understanding and it's based on these responses that will dictate where the game will go. For instance in one scenario you meet a German commando/milf type woman named SIE who you can befriend and potentially even bed later on. When you're on a mission, you can either bring the leader of a military group you've fallen in good graces with or you can bring SIE, which results in not only useful information and even help in-mission but dialogue between her, you and your normal handler Mina with some jealously going on between Mina but bringing the G22 guys as they're called, you might get a completely different cinematic or dialogue. This helps the game's replayability since you really feel like there's so much of the story you didn't see and unlike Mass Effect where you can make 2 or 3 big choices and the rest is really just how thorough you are, Alpha Protocol's narrative and story feels a lot bigger than just that first playthrough. Whether you can stomach additional playthroughs though is another thing.
You know that old saying which can be something like "this is really bad but I can't stop watching?", like you know you should be liking this less than you are but you keep doing it anyway? Alpha Protocol is similar in that in a year which has had so many polished and worthwhile games, this one comes out and it's unpolished in nearly every aspect except its story and characters (which seem to be an Obsidian trademark: iffy to decent gameplay but excellent storytelling) yet you keep going. Like Nier and Deadly Premonition, these are games that I'm enjoying and could easily see myself playing it again yet the more I want to see more of the game, the more I'll be seeing the glitches, bugs, unrefined...well everything yet I tolerate it because I want to see more of what else it has. It's like a sick gaming circle of life thing or something.
Graphics - 3.5/5 Nothing special here, just your average looking game. The environments look bland, the character models are actually pretty damn good looking up close. But the voices don't always match up with what they are saying.
Sound - 5/5 The voice acting is top notch, one of the key features that helps make a great story better in any game. The background music isn't too spectacular, but it does the job. The sounds of guns, as well as some of the other sound effects are pretty generic, but don't distract from the game.
Gameplay - 2/5 This is where most people have a problem with this game. The AI is terrible, with enemies getting stuck on corners, and all the things that would normally make this a bad game. The shooting is flawed until you level up, which in theory sounds good, but is poorly excecuted.. There is a bright light at the end of this tunnel however, when you beat the game on recruit you unlock veteran, which grants you a lot more skills right off the bat, thus making the game more enjoyable to a HUGE degree.
Story - 5/5 This is where the game shines. Every choice you make results in a differnt game. I don't want to spoil anything, but sometimes when you make friends with the right people, they will assist you during a mission. (resulting in friendly AI, which is also quite stupid, but nice as a distraction). The story and in-game cutscenes along with the top notch voice acting make it feel very much like an interactive movie at points.
Overall - 4/5 I would say if you are an action RPG fan, or a fan of the spy/espionage genre (Tom Clancy novel type stories) I would say this is a must play. Just be patient, because if you can look past the obvious flaws, this is a really enjoyable game.
*Achievement/Trophy note: How can you not love a game that gives you an achievement/trophy for scoring with all the ladies in one playthrough?
For a long time I was excited for this game bit almost didnt get it because of the reviews, dont pass this game up. Im going to try and keep this short/blunt. Alpha Protocol is a good game! However it isnt for everybody. Don't go in expecting splinters level of stealh game play ie hang from stuff. Don't expect a third person shooter like gears of war, and dont expect mass effect! I can not stress that last one enough.
While it has issues with textures poping, I am on my second play and have not had any AI issues. This game as said before doesnt have the best graphics but what it does have are more then good enough. Now this game is a bit....rough. It does not pamper you like most games today. I read a person saying it should have gears of war cover bit I never had an issue pressing A as soon as I hit cover. I also read people say its hard to shoot.....its an rpg not a shooter lvl up your skill and any gun can be awesome (although it isnt hard to do so even before hand).
I guess what im trying to say is if you are actually any good at gaming then sneaking and shooting are not as hard as people say. If you want a fun interesting game then dont skip this, just be sure you can handle playing something that doesnt hold your hand all the time.
If you want to know how child safe this is, it does have (suggested) sex that you need to go out of your way for. However from the three parts i have seen of this none had any nude or side boob stuff. One did have panties but thats it.
Anyway this was way longer then i thought it would be but i hope it helps!