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Alpha Protocol - Xbox 360
About this item
- Choose your words and actions carefully in a living, reactive role-playing world. Experience the “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions.
- Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more.
- Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out.
- Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them …
- The game reacts to every decision you make. Will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending.
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Product information
| ASIN | B001D25M1Q |
|---|---|
| Release date | June 1, 2010 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank | #30,413 in Video Games (See Top 100 in Video Games) #621 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.46 x 0.56 x 7.53 inches; 2.4 Ounces |
| Binding | Video Game |
| Language | English |
| Item model number | 68028 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Sega of America, Inc. |
| Date First Available | July 25, 2008 |
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Product Description
Product Description
The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice. Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.
Amazon.com
The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
Choose your combat style
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Sneak up on your enemies
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Arsenal of Weapons
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Synopsis
In the near future, worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice.
As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton's abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
Key Game Features:
- Customizable Spy – Players continually develop their spy with advanced close-combat techniques, lethal marksmanship, the ability to wield ingenious spy gadgets, and much more.
- Multiple Paths to Choose From – With no right or wrong decisions, players can constantly change the storyline based on the choices they make. Will they let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? Demanding decisions are challenging and many.
- Revolutionary Interaction System – With the Alpha Protocol “Ripple Effect” system, players can interact with allies and enemies in a variety of ways. Their choices will dynamically change the storyline and unlock new missions, weapons and alliances.
- Complete Choice of Combat Style – An arsenal of weapons with a plethora of customizable add-ons allows players to create a personalized weapon load out for every mission. Cutting-edge technology, stealth maneuvers, ballistic explosives and more can be discovered and used!
- No Time to Spare – Every decision and interaction in Alpha Protocol is made with a time-limit that steadily ebbs away. Players must think fast, act urgently, and then prepare for the consequences!
- Real Modern-Day Setting – Players can live out real-world espionage within rich international settings such as Rome, Moscow, Taipei, and Saudi Arabia.
- Developed by RPG Masterminds, Obsidian Entertainment – Founding Obsidian members have worked on RPG blockbusters including KOTOR II, Neverwinter Nights 2, Baldur’s Gate, Planescape Torment, and Fallout.
The Dynamic Dialogue System allows you to forge your own path within Alpha Protocol by determining the state of your relationships with the other characters in this high stakes espionage world. You'll have to think quickly when you're periodically given 2-4 stances to take during your interations with colleagues and enemies, uncovering a worldwide conspiracy through anything from suave sweet nothings to intimidating informants with brute force.
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Alpha Protocol
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The story: The plot, characters, and twists are a lot like a Tom Clancy novel but not nearly as long. Everything is connected. What you do somewhere at one point of time will follow you and affect your interactions and consequences going forward. It's a great story, well written with all the elements of a techno-thriller.
The game play: The game play is like your favorite sports team that always falls short. It has great, truly awesome, potential. Just this side of fully customizable game play and character setup. Do you want to sneak in the shadows and stab people? There's a setup for that. Do you want to run around shooting everything? There's a setup for that. Character customization does have a few faults (I hope you like Michael Thorton because he's it, no femThorton etc). As for the actual game play, not so great.
The learning curve is very steep but, once you get on top, the game becomes laughably easy. I chose Hard and a recruit set up (clean slate, build as you go) and built up a Sam Fisher "if you can see me, you are already dead" set up. By the time I got to the 4th total location, I was pistol crit-hit head shooting everyone and their dog without even coming out of cover.
Of course, this required me to master the controls. This is a feat worthy of its own achievement (for us xbox users). Controls are only semi intutative but some ways very similar to fps's like COD. The lock to cover is very, very lacking. I cannot tell you how many times I shuffled to the edge hoping Mikey would stop before walking out into plain view just to become target practice. Once you are in cover, it is hard as nails to get out when you want/need to. One boss fight (I won't spoil it) requires you to run around like a madman so he won't cut you. I cannot express how frustrating it is to be in solid cover shooting up his cronies just to have this guy run up, full speed, and stab me like a bad horror flick simply because the game cannot figure out I am trying to leave cover and run ("Video Killed the Radio Star" still gives me nightmares).
The minigames (hacking, lock picking, bypassing) are either ridiculously easy or just this side of impossible with nothing in between. For example, the lock picking is a lot like Oblivion, set each tumbler. Sounds easy enough right? Except we are going to add a time limit. Ok a little more difficult. And, you will either have 3 tumblers and 30 sec or 6 tumblers and 12 sec, nothing in-between. A lot more difficult. Add on to this the fact that a) the skill sets that "should" help your proficiency at these games don't and b) somehow all of the most difficult locks, computers, and keypads are always wired into the local alarm system. Even if it is a padlock to Abdul's outhouse (not really in game) in Saudi Arabia (a real game location) apparently, according to AP, failing to open all 6 tumblers in 10 seconds will call everybody in a quarter mile radius to come watch you crap your pants (after adding a couple holes to you).
Inventory is actually pretty good. In addition to having your gear (armor if you want to call it that but mine was more of a fabric ninja suit) with 4 upgrade slots, you are allowed to take 2 weapons with you into the field. 4 classes are available (pistol, shotgun, submachine gun, and assault rifle). All the weapons in-game are modeled after real ones (well mostly, they get some things wrong but I think it was done more for balance and copyright issues) with each weapon having 4 upgrade slots. Adding an upgrade, in addition to having a noticeable effect on game play, adds that accessory to the actual gun in game (a little detail I really like). 99.99999% of the time, I was sneaking around with my silenced pistol (built for assassinations) out and my backup assault rifle on my back (for when the crap hits the fan). While all the upgraded weapons/armor have to be bought through the shop, almost every accessory can be found and/or looted in game. There are plenty of hidden treasures around every map making exploration (and assassinations) pretty fun.
The characters are what we have come to expect from Obsidian: well thought out, but, sometimes, pretty one dimensional. Interaction is based on 3 options: the suave, aggressive, or professional approaches. On rare occasions, you can have a 4th option but what it is will depend entirely on that mission. Almost every character in the game likes one option, is indifferent for one, and hates another. For example, one woman you will meet will, very quickly, become super friendly if you simple select the professional response and set the controller down. Some of the characters (one in particular) are well written and executed (to the point of making interaction a challenge and fun) while others fall short of being a cardboard cutout (making interaction a chore).
Summary: While AP has its faults (and they are big and plentiful), I think it is definitely worth a look. Rent it, check it out and, if you enjoy it for the story while able to overlook its problems, it is definitely worth the $9.99 on Amazon. If you buy it now, you will either play it for a couple hours, then never touch it again or you will play it multiple times through just to see the differences your choices make.
I found this game more than just fun, it was exciting, intense, and found myself wanting to rush home so I could play it. Story and game play wise there is not much I have to complain about, all the controls work properly, the aiming system is a bit different at first, but you quickly adjust to it. The story is amazing, while there are one or two cheesy spy lines and dailogue most of the story is intense and what I really like that the developers did with the dialogue is that it is not stopped like Mass Effect or Dragon Age when you want to think about what you want to say. Alpha Protocol gives you a timer and you have to choose quickly what you want to say in the situation, which makes the game much more intense and makes you think on your feet, unlike having 2 or 3 minutes to anaylize what you are going to do in some games.
The perks in the game are also unique in that you do not get to choose most of them, they are given to you by how you play and what you decide to do. I thought this was a great idea as it leveled up what I wanted my character to be and kept the game moving instead of me agnozing for 10 minutes about what perk I wanted.
The story begins in a pretty normal spy setting and you start your training in 3 departments espionage, firearms, and gadgets. In each department you meet characters that will play later in the story Mina, Alan Parker, and Darcy.
Some of them will be your handlers for different missions. The first couple spy missions are located in Saudi Arabia and are your pretty typical stop the terrorist evil plots. At this point I figured this game would be fun, just go around the world and stop little evil plots in different countries as a spy. However, when you actually reach the Al-Samad leader you can choose to excute him or hear what he has to say. I figure he might say something useful and choose to listen. This is were the game suprised me and reached for a whole new level of playing. The Al-Samad leader say that Halbech a corporation that makes advanced military weapons had given him the weapons. I thought he was lying, but choose to listen. He continued saying he had evidence, if you let him go and show you that he had not stolen from Halbech, but was given to him. I continued to ask him why. He responded saying that what leader doesn't want advanced military weapons, espcially given freely as a gift. You can again choose to excute him or continue to listen him out. I figured why not keep listening. He says he now sees that the Halbech's gift was a Trojan Horse in that by taking the missiles, Halbech could say they were stolen, bring the US again into the Middle East, which could lead to more operations and occupation, with Halbech as the main supplier to the US military. He says that if he is allowed to leave he will give me the evidence I need to give my superiors to believe him about Halbech's scheme. I agreed seeing, that I could always go back on a save if I was wrong.
As soon as our conversation was done, missiles coming raining out of the sky, to our location. As the missiles come down you find out that they are Halbech's and that they wanted to silence Al-Samad and you from finding the truth.
The rest of the game really picks up as it is you vs. Halbech and their devious schemes.
I like how Halbech does not have ridiculously advanced technology like, lasers, ESP, or mechs to make them powerful to reach their insidious goals, but that they use good old lying, manipulation, and people's grudges against them to move politics and world events for their convinece.
Through the game you will make allies, or enemies by what dailogue you choose and your actions. Allies come in real handy on certain missions and different agents have different abilities to help you. Different handlers on your missions also will give you different perks as you play through missions.
I really like this game more than I thought I would and if you are a fan of Star Wars Knights of the Old Republic, Dragon Age, or Mass Effect this is a must play game for you. Some will have complaints about the graphics, they are on par with Dragon Age II, and that when you make a decision sometimes the game pauses for 2 or 3 seconds while it processes your response, but besides theses two things I have yet to find anything to give this game a bad review.
I find it amazing how Dragon Age was given great reviews even though it was supposed to be launched for the orginal Xbox, yet Alpha Protocol is more advanced, but similar in technology and given some bad reviews by the Big Video Game Reviewers. This game is a great to play and with a very elborate story. I say if you like RPG's, like stealth games, and enjoy a great conspiracy story play this game and you will fully enjoy it.
Top reviews from other countries
RPGアクションのように顔や服装などが変更可能であり、武器の購入や変更もできるが、ちょっと分かり難い。
ゲームの大半はムービーで、選択肢を強いられるが、英語が分からない人でも変なことにはならない....。(一部面倒なことになることはあり)
スパイと言うことで、基本はステルスではあるが、しゃがみ移動で敵に後ろからそっと近づいても何故か発見されやすいため、結局は銃撃戦になってしまう。
また、他のシューティングTPSでは遮蔽物を飛び越えることが可能だが、このゲームでは出来ないため、厄介なことになることが多々アリ。
各国にはボスがおり、楽に倒せるところもあれば、慣れるまでは倒せないようなボスも存在する。 ノーマルでプレイしましたが、楽に倒せると思いきや、一部やけに強いボスもいる。
謎解きと言うか、鍵開けや同じ文字を時間内に見つけて解除する、順番どおりに配線をハックするなど慣れないと非常に面倒くさい作業がゲーム全体を通してほとんどあると言ってもいいくらい存在するため、人を選ぶゲームかもしれません。
・キャラクターエディットや装備カスタム、カットシーンのグラフィックは綺麗だがゲームプレイ中は「何年前のゲームだよ!」と叫びたくなるほどの残念落差
・会話の字幕はブツ切り表示で読みにくい。会話のテンポも早く、字幕はすぐに流れていくので読むのが追いつかない。会話によっては選択肢(積極的、否定的、冗談、冷徹など)が出るが制限時間が5秒弱しかなく考えているヒマがない。





