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Altered States II: a cyberpunk anthology (Altered States cyberpunk anthologies Book 2) Kindle Edition
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Our own Isaac L. Wheeler (Veritas) wrote the introduction to this anthology. He gives a brief history on cyberpunk trappings and the evolution of the genre before it began its descent into obscurity in the 1990s, making room for a new generation of writers that were less mesmerized by the promise of technology and instead narrowing the focus to characters or looking for ways to make science-fiction weird in ways that made the presence of actual science in any form more superfluous than before. This trend didn’t last long.
The dawn of the new millennium made room for writers to make a throwback to cyberpunk’s early days while adding a new flavor; now the science had a human element again, directly contributing to the state of the characters, but often sitting in the background, acting as a contributor to the world’s state rather than the direct agent for the plot. The genre had rediscovered its nihilistic footing, affirming that science–in the context of this genre can be extrapolated to act as a stand-in for any number of things–and the people who use it and are directly affected by it won’t make the world better because they themselves are inherently flawed or limited in their ability to better themselves. Though the first few stories struggle to put this at the forefront of their premises, and not let their description of imagined futures run amok, the bulk of Altered States II craft their narratives around this point.
Tom Borthwick’s “Silencing the Machine” is possibly the best of the bunch. In this story, Borthwick invites the reader to sojourn into the dearth that is nature and watch a cyborg, Sark, shutdown. Sark is low on battery. Seeing little point in recharging again, he’s turned his back on the modern world that made his hybrid existence possible and sought to join real humans. Away from his world, real people, organic people, live with limited interaction with technology, moving back to a late 20th-century era out in the woods, living in cabins and hunting for food. Sark’s trek is equal parts depressing and terrifying. His cybernetic body requires constant contact with technology to live, and to live like his ancestors had requires bravery; he knowingly marches into nature while also accepting the limitations that it has imposed on the organic parts of himself. It’s an apt metaphor for our current technological dependence, and how the idea of going a day without the most basic of consumer electronics conjures up thoughts of savages who feel most comfortable with nature, and the feeling that life is going on without our input. But perhaps there is a point to the limitations imposed on us at birth, and there’s a sense that this is the case when a calm settles over Sark as he sits down under a tree when his battery is finally exhausted. It’s the last time he’ll ever move and he’s satisfied with the thought of decomposing, feeding nature his body. And in turn, the world will reward him by bringing him back to a natural existence.
Altered States II takes this atmosphere of identity loss and disability through technology to futures with humans and without, in known cities that have been destroyed and off-world start-ups that are built on the backs of unwitting slaves. Machines struggle for purpose and people look for ways to limp on for another day. And at every turn, it’s shown that people, or at least their influence on technology, is to blame for the lack of solutions to their larger problems. Not every entry into this anthology meets that interesting mark, but for the stories that do, one is left in a state of wondering over the nature of objects and the people who imbue them with so much importance.