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About the product
- Exciting, somewhat demented RPG
- Control other characters' dreams
- Includes action, puzzles, and roleplaying
- Lengthy storyline
- For one player
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From the Manufacturer
Between the worlds of light and dark lies the world of dreams... A world where the rule of reason loosens its grip... A place where an insidious evil is stealing minds and blackening the hearts of those from the world of light.
Grab a weapon and become the dreamwalker Alundra as he struggles to purge the evil Id of an ancient world before it falls to ash.
Explore dungeons, find weapons, solve challenging puzzles, and kick some serious monster butt as you weave between tense reality and nightmarish dreams to save the hapless masses.
With a wide cast of characters and scores of challenging puzzles created by the people responsible for Landstalker on the Genesis, Alundra will rob you of precious sleep until you finish!
Top customer reviews
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The game may look outdated, but Alundra does in fact possess a level of gameplay that doesn't appear much in today's role-playing games. I mean, am I the only one who's tired of turn-based RPG titles? Alundra shares the same gameplay elements found in the classic NES version of Zelda: A Link to the Past and, like I mentioned before, LandStalker. Staged in a pseudo-3D environment, Alundra builds on the basic fundamentals of those old console adventure titles and simply makes them better. With improved character animation, better level design and more puzzles, Climax has turned this fizzled genre into a game that most, if not all RPG fans will enjoy. Because of Alundra, I now own three busted controllers and have two holes in my wall -- I'm kidding. However, I will warn you that there are some levels in Alundra that were so dang difficult, I literally broke down and cried. And get this -- when you die, may it be by the hand of a skeleton or a slight miscalculation of a jump, you have to start all the way back at the last save point. When this happens, and you can bet it will, you can do one of two things. You can either give Climax the middle finger, or a thumbs up for making the game challenging. Hey, I gave them a thumbs up... most of the time. Besides my gaming integrity being slightly scarred by near impossible obstacles, and I use the word "near" really loosely, I do have to admit that this game is awesome. If you really enjoyed games like Ys, Zelda, and/or LandStalker, you'll especially dig Alundra.
Finally, a true answer to melodrama has been found. Working Designs penned a storyline that was fully based on the concept of melodrama--people die left and right--but it does it in a way that is actually believable. Said drama doesn't seem a cheap attempt to instill sympathy or emotion into the story.
The story is based in dreamwalking. Namely, Alundra is the dreamwalker, the only at the beginning, and has the responsibility of saving many people trapped in potentially, and many times, deadly nightmares. This concept had me hooked from the beginning.
The action is reminiscent of Zelda, though it has enough individualism to seem as no rip-off. Through the use of numerous weapons, spells, and items Alundra will traipse through enemy-laden dungeons, solve perplexing puzzles, and unravel the mystery of death hanging over the fragile village, Inoa.
Not much to grip about, aside from a few collision (so minor as to be nigh undectable) problems and some unfairly difficult jumps. The collision may have also been my fault, for the control is picturesque in its perfection--blaming the game for a screw-up is only reflective of your own mistake (in this game, anyway).
The difficulty is considerable, requiring much skillful button manipulation and avid attention. A definite must play for the under-challenged gamers out there.
The story, like the puzzles themselves, are not for the feint of heart. As charming as it's timeless 2D graphics are, this game can be incredibly depressing. It's loaded with some loveable characters that you will genuinely care for, and the game will rip them apart with glee. Not to say the game doesn't have it's moments of levity and humor, but that's just how serious an evil you're up against.
As in most RPGs, the bosses here take quite a bit of strategy to take down. Don't expect to run through these guys without using a few continues. Patience is key with all boss encounters and it may take a few deaths to come up with the proper strategy to defeat them.
All in all, this is the most awesome experience I've ever had playing an RPG. Very difficult and enormously rewarding, if you persevere the dungeons and slay the evil that awaits, you will have conquered one of the finest the genre has to offer.