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I Am Error: The Nintendo Family Computer / Entertainment System Platform (Platform Studies) Hardcover – Illustrated, May 1, 2015
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In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.
Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
- Print length440 pages
- LanguageEnglish
- PublisherThe MIT Press
- Publication dateMay 1, 2015
- Dimensions6.25 x 0.95 x 9.31 inches
- ISBN-100262028778
- ISBN-13978-0262028776
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I AM ERROR is remarkable in its ability to make the most-discussed game platform in history feel new again. Altice has somehow managed to write a book I'd recommend enthusiastically to die-hard videogame scholars and to newcomers alike.
―Frank Cifaldi, videogame developer and historianAbout the Author
Product details
- Publisher : The MIT Press; Illustrated edition (May 1, 2015)
- Language : English
- Hardcover : 440 pages
- ISBN-10 : 0262028778
- ISBN-13 : 978-0262028776
- Item Weight : 1.55 pounds
- Dimensions : 6.25 x 0.95 x 9.31 inches
- Best Sellers Rank: #336,245 in Books (See Top 100 in Books)
- #141 in Computer & Video Game Design
- #227 in Game Programming
- #1,139 in Video & Computer Games
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From a high level, this book covers the NES, the Famicom Disk System, Donkey Kong, Super Mario Bros., Dragon Warrior, mappers, the sound chip and NES emulation.
What was good? I appreciated the breadth of information that was provided -- it was interesting to see how development of the NES changed over time, from Donkey Kong to Zelda and later games.
I would have liked more depth on some topics, with more time spent on the technical aspects. I'm a software engineer and I was having to read sentences over and over to try to understand -- especially when it comes to things like name tables. I think some more illustrations and examples would have went a long way to helping explain some concepts. The book does have some illustrations, but more would have been better.
The book also tended to jump around from topic to topic without a good flow and would cover some things that I just wasn't interested in -- things like why American audiences might have appreciated Japanese culture at the time. It felt mostly irrelevant and unnecessary.
The nature of print is the biggest weakness of the book, but the biggest strength is Altice's connecting the features and limitations of the hardware to the world around them. This gives context to why the NES was what it was, and how that shaped the games we all played. There are lots of books about the NES but few have tied it all together so well.
The combination of both technical and historical aspects of the system was exceptional. Being a collector of NES games, it was enlightening to finally get some additional information on the wide range of hardware and software pieces that make the system tick. I can't imagine the amount of time the author must've spent compiling all of this data; I'm very appreciative that he did.
I highly recommend this book to technical minds that enjoy reading details about early gaming systems. It's certainly applicable to the non-technical as well, although they won't be able to get quite as much out of it overall. I hope the author continues with an SFC/SNES version soon!
Top reviews from other countries
It is a pity, though, that the book is so expensive.










