American McGee's Alice - PC

4.3 out of 5 stars 211 customer reviews
| 7 answered questions
Rated: Mature
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Product Description

Lewis Carroll's 19th-century fantasy has been reinvented many times, most famously by Walt Disney. And now American McGee, one of the designers behind the Quake and Doom series, issues his addition to the Looking Glass legends with American McGee's Alice. Players take on the role of a wiser, more industrious heroine who sets out in this third-person 3-D action game to free Wonderland from the tyranny of the Queen of Hearts. Alice will confront a host of weird creatures in surreal settings and solve numerous puzzles through more than 15 levels of gameplay.

Product Information

Release date December 6, 2000
Customer Reviews
4.3 out of 5 stars 211 customer reviews

4.3 out of 5 stars
Best Sellers Rank #17,207 in videogames
#1,873 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.4 x 1.3 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

I have to admit, before I played this game, I really didn't think that much of it. Good third-person games on the PC are few and far between. Sure, we have MDK2, F.A.K.K. 2 is alright, and Rune is a nice title, but there aren't many great third-person games on PC. All of this changes with Alice.
Alice has a winning combination of great graphics (thanks to the power of the Quake 3 engine) and wonderful gameplay. I'll start off with the graphics. The textures are highly detailed, and perfectly fit the atmosphere of the game, which is dark. However, what really makes this game shine is the originality and detail of the levels. Each level is much different from any other. You'll walk on huge chess boards rendered in black and white, where you Alice will be the only thing of color on the screen. You'll go through castles that have clocks that sway from side to side. Other places will have tables flying and twirling all about. No other game has levels quite like Alice, and no other game has the originality of Alice. I suppose the best way to describe it would be a 3D Castlevania game done right.
Now onto gameplay. The problem with most third-person games is that many leaps of faith are required. Jumps become tiresome and just plain hard. Alice avoids this with a very nice "lock-on" jump system. You'll land right where you want to. It is a great addition, and jumps never seem tedious. The combat is quite a bit similar to Rune's. Most weapons are melee, but there are some projection weapons. All weapons have a secondary fire, which usually projects something. The game also has a "lock-on" system for combat, which avoids the frustration of continually missing an enemy.
Alice also has quite a few nice touches that make the gameplay more enjoyable.
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I was stunned that American McGee announced the game a while back. I've been waiting anxiously for months for this game to be released and here it is! The story takes place after "Through the Looking-Glass". When Alice returns from Wonderland, no one believes that she has been there and is placed into an insane asylum (exactly the same thing that happens to Dorothy from OZ). It's not long before the White Rabbit pays her a visit and tells her she must return to Wonderland because the Red Queen has taken over again. So back down the rabbit hole she goes but, to Alice's surprise, Wonderland is no longer the same place she remembers. It's darker and more dangerous than before. Cheshire returns to accompany Alice on her trip (Cheshire actually acts like a Dæmon, similar to a witch's black cat) and gives her tips. And like Wonderland Cheshire's health is in question, skin hanging off of his bones, nasty tattoos, a pirate's earring and bad teeth makes Cheshire one very nasty looking cat. Of course the rest of the characters have fallen on hard times as well. Mad Hatter sports gears in his body, Tweedle Dee and Tweedle Dum look like they've been dead for a few days, White Rabbit looks like he should be in the asylum. Wonderland also sports several new funky characters like giant oversized Ants, nasty fire Imps, and flying Jabberspawn (don't ask).
The game sports very nice dark brooding graphics suitable to Wonderland. The controls are very nice and solid given time to get used to the unusual third person view. (This is the same view and control found in Rune and MDK2) The levels are nice and detailed, however, I wonder why better use of curved surfaces is not utilized, since the Alice engine is based on the fantastic Quake 3 engine.
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The main reason I bought this game was because of the Alice in Wonderland theme. I must admit, I'm a sucker for anything dealing with Lewis Carroll's classic story. Plus, I do like playing games--especially computer games.
So the question is did Alice live up to the hype? Yes and no. Is it as good or as bad as people claim? Well, both.
The object of the game is simple: save Wonderland. Alice returns to Wonderland--a more dark, twisted Wonderland than she knew before. It is now ruled by the evil Queen of Hearts. Alice must destroy the Queen and bring Wonderland back to it's natural glory.
I found McGee's vision of Wonderland fantastic. I think the best adaption I've seen. Way better than the fluffy Disney verison. The characters are even more mad than they were before. Instead of just "harmless" madness, it's now to the point where the madness is just...well, murder. We meet farmilar characters such as the Mad Hatter, Tweedle Dee and Dum, the Catepillar, and even the beloved With Rabbit.
The graphics and sound are superior. Nice, dark jingles that run through the game as you discover Wonderland. And the graphics...whoa. What can I say? Wonderful! At times you just have to look around and enjoy the view. Maybe even Carroll would approve, eh?
But where there are pros, there are cons. I must agree with the the people and critics that say this game is too linear. And this is from a person who prefers linear games! times I do like to rack my brain, get lost, or have to think of a way out of a sitution. In this game you don't do that. You go here, you go there. A to Z. You don't have to really think as you progress.
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