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Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A thrilling horror game about searching for yourself while living through a nightmare. An experience that will chill you to the core.
Do you have what it takes to survive?
Top Customer Reviews
Amnesia's most redeeming quality is its atmosphere. This is without a doubt the scariest video game I have ever played. A few years ago I bought Doom 3 in hopes of being legitimately scared while gaming. Doom was slightly nerve-racking at times, but I always found myself comforted by the fact that if anything came at me, I could fill it with lead, plasma, or the teeth of a chainsaw. Amnesia provides no such comfort, which is what makes it so fantastic. Another difference is the way in which the game affects you. Doom 3 achieves its scariness via dismembered corpses, splattered viscera and gore, flickering lights, evil laughs, and enemies that spawn right in front of your face. Amnesia has a much more psychological effect, one that fills you with a cold, palpable sense of dread that makes it difficult to reach for the next door handle.
Playing this game in a dark room with earphones and a real desire to be filled with terror and apprehension (as twisted as that may seem) will immerse you in a world unlike any you have experienced. Within the first 15 minutes of playing this, I found myself clenching my teeth in fear, inhaling deeply before entering each new room. Unlike during a horror movie, you are in control, and you must react to the sudden breathing from around the corner, the horrified shrieks of an unnamed woman, or the shadowy menace smashing through your makeshift barricade.
To cut to the chase, I love everything about this game. All of its components, the limited oil for your only lantern, for example, make it one of the most amazing PC games in a while. The product itself is flawless also. It comes in a typical DVD case with a cover, and installed on my computer within minutes without a hitch. If you are in for a highly entertaining scare, I strongly recommend that you purchase this game.
"Amnesia: The Dark Descent" casts the player as Daniel, who is (appropriately enough) an amnesiac. He's trapped in a dark, abandoned castle, and must navigate it and find his way out. The main gameplay is puzzle-centric, with a few features that make it stand out. The first of these is the use of light: if Daniel is not standing in the light, his sanity meter drains, eventually causing panic and hallucinations. Light can be generated in two ways: either using a tinderbox on a candle or torch, or using your lantern. Both tinderboxes and lamp oil are limited, so the player can't always be in the light.
Adding to this is the presence of monsters of various shapes and types. Unlike some "survival horror" games, there is no way for Daniel to defeat the monsters. Instead, they must be avoided. This is most commonly done by hiding in the shadows - but the above problem presents itself, forcing the player to choose between their safety and their sanity. This adds to a sense of actually being hunted - monsters aren't just there to be easily outsmarted or defeated, they're plausible threats that the player has to deal with.
The puzzles aren't anything special - they're just sort of an obstacle. They're probably the least-notable part of the game. The whole "light and dark" thing gets a lot more attention; puzzles are just a way to occasionally break up that mechanic. One neat thing about the game is that your character "interacts" with objects: he picks them up (with ghostly invisible hands) and can throw them, rotate them, and so on. Doors aren't just slammed open, the player's invisible hand grips the doorknob and pushes or pulls on it. While this is kind of a neat touch, the fact that "Daniel" doesn't actually have a model makes it kind of weird - you can't see your body, so it's just sort of floating in front of you.
Overall, "Amnesia: The Dark Descent" wasn't perfect, but it had some neat ideas. It's atmospheric and it does a lot with illumination, which is something that a lot of games don't care much about. Other than its main mechanic it's kind of simplistic, and might not hold the player's attention if they get bored of "stay out of darkness except when monsters are around", but if you can deal with that then it's pretty good.