- Paperback: 336 pages
- Publisher: New Riders; 1 edition (September 16, 2006)
- Language: English
- ISBN-10: 0321429168
- ISBN-13: 978-0321429162
- Product Dimensions: 7.5 x 0.7 x 9.1 inches
- Shipping Weight: 2 pounds
- Average Customer Review: 4.6 out of 5 stars See all reviews (8 customer reviews)
- Amazon Best Sellers Rank: #2,270,577 in Books (See Top 100 in Books)
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Analog In, Digital Out: Brendan Dawes on Interaction Design 1st Edition
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Customers Who Bought This Item Also Bought
Brendan's book offers a deeply personal, approachable and honest
account of his creative process and how he comes up with great ideas
and designs for interactive experiences. This book is a true joy to
read that's infused with clever visual punctuation to every page and
story. Destined to become a classic design tome that will help
readers tap into their own processes and creativity.
Founder - Flashforward Conference and lynda.com
It reminded me very much of the approach we took at Antirom. It’s really about playing with these new forms, technologies and cultures and trying to discern some interesting features about them and the underlying language. Any interaction designer, all students and pretty much anyone else involved in coming up with ideas for a living should have a copy.
Andy Polaine, co-founder Antirom
About the Author
Brendan Dawes is Creative Director with interactive design group magneticNorth, based in Manchester, UK. His portfolio of work includes projects for Disney, the BBC, Kellogg's, and Coca-Cola. Over the years Brendan's work has been featured in numerous journals including idN, Creative Review, MacUser, Computer Arts, Create, The Guardian and Communications Arts. He has also been featured in various books including New Masters of Flash, and is the author of Drag Slide Fade - Flash Actionscript for Designers. Brendan spends much of the year speaking at various conferences around the world including the HOW Design Conference Chicago and Flashforward New York.
Top Customer Reviews
Contents: Looking Up; Revolutionaries - The Zephyr Skateboard Team; Just Ring the Bell When You Get There; "Brown Paper and String" Moments; Play-Doh as Interface; Recycling the Past; All This Useless Beauty; Anything Can Happen in the Next Half-Hour; Waiting for Departure; Nightmare at 30,000 Feet; Strangers on a Train; Spiral Notebook; Revolutionaries - John Whitney; The Power of Silence; Jazz Inspiration; Close to You; Don't Think; Constraints Are Good; Revolutionaries - Raymond Scott; The Special Capability of Making Many Mistakes; Perfection? In a Word, the Pencil; Designing for My Mum; Walk On By; Where's All My Stuff Gone?; A World without Undo; Mash-Up at the Movies; Contextual Memories; Rock 'n' Roll; Mariah Carey Syndrome; From Thin Air; Bending the Rules; Evidence of Use; Comfortably Numb
You know this isn't the typical design book when you start going through it... Large full-page graphics, unusual typesetting, and images that are not your ordinary book fare. But I guess that's to be expected from someone who has devoted their life to interaction design and wondering how the analog world can be made digital. I mentioned that it's not a "how to" book, in that you won't find any best practices lists or before/after website designs. It's more a "stream of consciousness" book on the author's feelings and thoughts towards the subject.Read more ›
The book itself is a true work of art. Great photos, and great ideas.
The book is a very personal view of his world, but a wonderful world it is. The writing style makes me feel like he is there with me as he explains what he is thinking or doing. I have already given several books away to family and friends.
Please consider, "Interaction Design", in the most general sense of the word. Anyone wanting to see the world in a different way, or just have more fun in life will enjoy this book. Each chapter will give you a lot of food for thought. So plan on taking time to think about all the ideas, and how you can use them. On the lower right corner of the book it says, "Voices that Matter", and Brendan's does. SO BUY THE BOOK!
The author has plenty of anecdotes from his own daily life, such as how he read a children's book while on vacation entitled "The Phantom Tollbooth" in which an entire town becomes invisible to the people that live there because they are so engrossed in getting as quickly as possible from A to B, that everything in between has simply disappeared. The lesson is that you should always be looking at your surroundings as though they are completely new and asking "why?". The author also talks about interesting projects such as a demonstration system he built that calculated the area of a piece of play-doh and changed the speed of a movie that was playing based on that number. These anecdotes and projects are not particularly useful in isolation, but taken together the book gives you a new perspective on the world around you, showing you how you can build an interface out of almost anything and how to make that interface inviting and interesting to the user. If the author wrote any code to do a particular task, he usually includes it, although it is highly unlikely you would want to copy his individual projects. He also includes "Helpful Sites" in most chapters that talk about certain pieces of software or hardware that he might have used. Overall, this book is a useful exercise in expanding your imagination and creativity, and I highly recommend it.
Most Recent Customer Reviews
Great book and super inspiring--its still one of my favorite design books despite being an older book on design--it's still one of the best :)Published on November 22, 2013 by L. Anderson
Very interesting short read that is more about the art than the content. It made me think more about the interface and gave me a new perspective and approach to web design. Read morePublished on September 5, 2008 by Dave Coleman
I read this booking thinking I might find concrete methodologies for physical computing. It is maybe not so in-depth describing various projects made by the author over the years,... Read morePublished on October 30, 2007 by Prof Kirsty Beilharz