- Paperback: 336 pages
- Publisher: New Riders; 1 edition (September 16, 2006)
- Language: English
- ISBN-10: 0321429168
- ISBN-13: 978-0321429162
- Product Dimensions: 7.5 x 0.7 x 9.1 inches
- Shipping Weight: 2 pounds
- Average Customer Review: 8 customer reviews
- Amazon Best Sellers Rank: #1,975,160 in Books (See Top 100 in Books)
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Analog In, Digital Out: Brendan Dawes on Interaction Design 1st Edition
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Customers who bought this item also bought
Brendan's book offers a deeply personal, approachable and honest
account of his creative process and how he comes up with great ideas
and designs for interactive experiences. This book is a true joy to
read that's infused with clever visual punctuation to every page and
story. Destined to become a classic design tome that will help
readers tap into their own processes and creativity.
Founder - Flashforward Conference and lynda.com
It reminded me very much of the approach we took at Antirom. It’s really about playing with these new forms, technologies and cultures and trying to discern some interesting features about them and the underlying language. Any interaction designer, all students and pretty much anyone else involved in coming up with ideas for a living should have a copy.
Andy Polaine, co-founder Antirom
About the Author
Brendan Dawes is Creative Director with interactive design group magneticNorth, based in Manchester, UK. His portfolio of work includes projects for Disney, the BBC, Kellogg's, and Coca-Cola. Over the years Brendan's work has been featured in numerous journals including idN, Creative Review, MacUser, Computer Arts, Create, The Guardian and Communications Arts. He has also been featured in various books including New Masters of Flash, and is the author of Drag Slide Fade - Flash Actionscript for Designers. Brendan spends much of the year speaking at various conferences around the world including the HOW Design Conference Chicago and Flashforward New York.
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Top customer reviews
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The book itself is a true work of art. Great photos, and great ideas.
The book is a very personal view of his world, but a wonderful world it is. The writing style makes me feel like he is there with me as he explains what he is thinking or doing. I have already given several books away to family and friends.
Please consider, "Interaction Design", in the most general sense of the word. Anyone wanting to see the world in a different way, or just have more fun in life will enjoy this book. Each chapter will give you a lot of food for thought. So plan on taking time to think about all the ideas, and how you can use them. On the lower right corner of the book it says, "Voices that Matter", and Brendan's does. SO BUY THE BOOK!
Contents: Looking Up; Revolutionaries - The Zephyr Skateboard Team; Just Ring the Bell When You Get There; "Brown Paper and String" Moments; Play-Doh as Interface; Recycling the Past; All This Useless Beauty; Anything Can Happen in the Next Half-Hour; Waiting for Departure; Nightmare at 30,000 Feet; Strangers on a Train; Spiral Notebook; Revolutionaries - John Whitney; The Power of Silence; Jazz Inspiration; Close to You; Don't Think; Constraints Are Good; Revolutionaries - Raymond Scott; The Special Capability of Making Many Mistakes; Perfection? In a Word, the Pencil; Designing for My Mum; Walk On By; Where's All My Stuff Gone?; A World without Undo; Mash-Up at the Movies; Contextual Memories; Rock 'n' Roll; Mariah Carey Syndrome; From Thin Air; Bending the Rules; Evidence of Use; Comfortably Numb
You know this isn't the typical design book when you start going through it... Large full-page graphics, unusual typesetting, and images that are not your ordinary book fare. But I guess that's to be expected from someone who has devoted their life to interaction design and wondering how the analog world can be made digital. I mentioned that it's not a "how to" book, in that you won't find any best practices lists or before/after website designs. It's more a "stream of consciousness" book on the author's feelings and thoughts towards the subject. For instance, he talks about how he took Play-doh (analog) and created an interface (digital) that allowed someone to see online effects of their real-world interaction with an object that has no interface. Or how he took music (analog) and used it as input to a graphic generation program (digital) in order to create musical fingerprints of songs. Maybe the specific idea isn't necessarily practical, but it leads you into taking a different view of things that fall outside of our normal established patterns. I think my favorite chapter was "Mariah Carey Syndrome"... Just because you have an eight octave range in your voice, it doesn't mean you have to use it on *every single note*... just because you can, doesn't mean you should...
The practicality-oriented readers might be a bit frustrated with the lack of "do this" material. But approached in the correct way, this book offers some unique insights that aren't normally considered. Definitely a different type of read...