- Series: SWORD & SORCERY
- Paperback: 174 pages
- Publisher: White Wolf Publishing (August 2, 2004)
- Language: English
- ISBN-10: 1588469948
- ISBN-13: 978-1588469946
- Product Dimensions: 8.4 x 0.4 x 10.9 inches
- Shipping Weight: 1 pounds
- Average Customer Review: 5 customer reviews
- Amazon Best Sellers Rank: #3,827,761 in Books (See Top 100 in Books)
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Ancient Kingdoms Mesopotamia (SWORD & SORCERY) Paperback – August 2, 2004
The Amazon Book Review
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A city of unspeakable antiquity, buried for centuries beneath the desert sands, has been rediscovered deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Beware the lurking terrors of a bygone age!
Ancient Kingdoms: Mesopotamia is a huge sourcebook with numerous new classes, deities, monsters and magic items, including a series of short adventures. Explore ancient ruins, temples and dungeons of the lost city of Ibnath, and the perilous wilderness areas that surround it. The Ziggurat of the Ghoul-Queen awaits!
New spells, new classes and new environmental challenges! Vast regions to explore and epic quests to complete. Destroy the Cult of the Pit Worm Yhath! The definitive d20 sourcebook for Mesopotamia, the land of the Elamites, Assyrians and Akkadians. Expanded desert rules and source material make this a unique offering for your gaming table. 10 related short adventures make this a single source for adventure in the lands of Babylon and Ur. Dozens of new monsters, spells, magic items and character classes, all found nowhere else.
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Ranging from background history, to city and social descriptions, to important people and characters, to the respective gods and pantheons, to adventure hooks and encounter tables, to magical items and artifacts, to new spells and monsters, this accessory has it all and more.
In short, if you love Ancient Mesopotamia, try and get your hands on a copy of Ancient Kingdoms: Mesopotamia. You will not regret it!
As for mentioning Old Empires earlier, it is Second Edition AD&D, out of print and it will take a bit of searching, but it's well worth it.
Rather, this is a book that takes the bare bones of Mesopotamian history and mythology, and uses them as a framework on which to construct a set of adventures that evoke the mood and feel of some of the great pulp writers, specifically Robert E. Howard and H.P. Lovecraft. In addition, this book provides material that would fit comfortably into the Wilderlands, a classic campaign setting originally published Judges Guild in the 1970s and 80s, and now published by Necromancer Games.
I found this book to be a unique addition to my RPG library, one that draws upon a background not often explored in RPGs.
But I suppose you'd like to read a bit more about it. In fact I study History at the university and my speciality is Sumer so mesopotamia sounded interesting for me at the time I decided to purchase the book. When I finally received it at home I didn't even finish it cause it was just a regular collection of monsters dungeons traps and spells with changed names and trying to look hip. Not worked on me. You don't need this, just purchase a copy of the epic of gilgamesh an use names and stories from there to flavour your gaming.