- Paperback: 346 pages
- Publisher: Apress; 1st ed. edition (July 13, 2012)
- Language: English
- ISBN-10: 143023945X
- ISBN-13: 978-1430239451
- Product Dimensions: 7.5 x 0.8 x 9.2 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: 5 customer reviews
- Amazon Best Sellers Rank: #4,002,309 in Books (See Top 100 in Books)
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Pro Android Augmented Reality 1st ed. Edition
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Top customer reviews
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The style of writing is very casual and chatty which makes it quite unusual. From the language you can tell that the author is very enthusiastic about the android framework. That is the impression that I have got from the first few chapters. The book is written by a junior programmer but I feel that the point he is making comes across well enough. I do understand that new versions of the android framework are being released constantly but for a book that has just been released wouldn't it be better for the code for the book not to have code that has been already depreciated. I also discovered allot of the first chapter is just opinion and no references to other resources. I just considered this rather unprofessional. There is also a section on markers at the end of chapter 3 and the book moves onto horizons in chapter 4. I hope by the end of the book that I will have learnt allot of very interesting concepts. In chapter 8 the chalice image is not even displayed this is very sloppy was there any quality control. I would have thought that fine for a draft but for a final book. I think the book should be rewritten. The saving grace of the book is the code is actually quite well written.
But overall is fairly comprehensive and a good buy if you want to start developing or further develop augmented reality apps. Was undecided between 4 and 5 but will give it a 5 since its one of the few written on the subject.
Moreover, tons of code are shown without explanation.
If you already have background in Android, you'd better read the code yourself since the code is taken from somewhere and also available on the internet.
(If you don't know basic Android, you'll have a hard time reading it anyway.)
The author filled up the space by using a lot of useless sentences like this:
"This project does not extend any of the previous ones, so we'll be starting from scratch. We will have 22 Java files, 8 drawables, 4 layouts, 1 strings.xml, and 31 asset files. Figure 8-2 shows the details of the project."
Thanks for spending time counting the number of files...