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Android Netrunner: The Card Game
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- New life for the classic card game by Richard Garfield
- High-stakes futuristic gambles and intrigues in a cyberpunk setting
- Exciting asymmetrical game play pits a corporation player against a runner
- Four corporations and three runner classes spark imaginative deck designs
- The Living Card GameTM format promotes regular, organic growth
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
The game itself is an 'I go, you go' turn taking game. The goal of the game is to score (or steal) 7 points worth of Agendas, but there are other ways to win or lose the game as well, such as running out of cards to draw in the case of the corporation, or being killed by accruing too much brain damage from killer ICE as the 'runner. To safeguard and then ultimately score their Agendas, the corporation must install software called ICE (Intrusion Countermeasures Electronics) on their servers to protect their valuable data. On the other hand, the 'runner is at the same time installing software and hardware in his 'rig,' which is basically his computer for accessing the net, designed to hack through various ICE the corp is installing.
A typical game lasts about an hour and plays fast and hard. The game includes a lot of tokens as well, to represent different status effects, money, et cetera. These are of good Fantasy Flight Quality. The card art is fantastic, as is the flavor text. Presentation is top-notch here.
After having played 20 games or so of this so far, I can still say that I look forward to every opportunity I have to play it. Both my friend and I have been playing this pretty much nonstop since it released a few days ago. Playing as the corp is vastly different from playing as the 'runner. Even then, playing as the various factions of each is vastly different. I can't wait for future expansions for this game already!Read more ›
In a nutshell, the corporation builds itself up by placing agendas on the field as servers, and guarding the servers with ice (defensive firewalls) until they can score that agenda. Runners build up their power, and make runs (or attack) the corporations servers, trying to steal agendas to score. On the surface it seems like a simple concept, but after playing a few games you realize that there is more strategy involved than you initially expected; I imagine that people who rate this game poorly haven't played enough to realize this, and chalk it up to being a luck based game. While I concede that any card game has a bit of luck involved in what you're dealt, I compare this to something like Magic The Gathering. Ever wonder why it's the same group of people who sit at the finals each year? As with this game, there's a lot of strategy in being able to play the hand you're dealt.
The game recommends playing your first several games with 2 specific decks. And while I'm sure that they are balanced to play well together, and cover many situations, I found that overall the corporation didn't feel as powerful as the runner. It always felt like the corporation was on defense, and the runner was in control of the game. Even on games where the corporation won, it was due more to the runner making a mistake, then on any active part of the corporation player. The game is also heavily skewed to having a good opening hand. As the corporation, if you don't start with any ice, the runner can almost immediately make runs against your hand or your deck.Read more ›
This game is set in a Cyberpunk future. In fact, it's based on a 1980's roleplaying game Cyberpunk 2020: The Roleplaying Game of the Dark Future.
One player plays a Corporation, and one player plays a Runner. This is called "asymmetrical" play. The objective of the Corp is to complete Agendas. The Runner's job is to steal them before completion. The Corp wins if all the Agendas are completed or if the Runner loses all his cards -- "flatlines," in game parlance. The Runner wins when he steals all the Agendas, or if the Corp loses all its cards.
The Agendas are held on Servers protected by "Ice" -- security countermeasures. These can be harmful or lethal to the Runner. Usually, a Runner can only disable one or a few instances of Ice, so he'll usually take some damage (lose cards) during a "Run." If he makes it past the ice alive, he may discover Assets, and he may discover Upgrades which add to his abilities. However, some Assets are actually traps which will cause trouble if accessed.
Adding to the game's variety are Factions -- every player, Runner or Corp, belongs to one. Each faction has certain useful and proprietary cards.Read more ›
Most Recent Customer Reviews
Bought this months ago, and haven't stopped playing it with family and friends. Get ready to jump down the rabbit hole with this one, folks. Read morePublished 19 days ago by JJ
Ugh. This game.
If you can find people cool enough to play with you, you'll love it.
The nuance and variability with deck building games is not always apparent,... Read more
Wonderful way to get immersed into this game. Includes everything you need to start playing. I recommend watching youtube videos to learn how to play.Published 2 months ago by Jason T. Miller
Does give you the means to start getting into Netrunner, but gives you pretty s*** decks for Corporation and pretty decent decks for Runners.Published 3 months ago by YaBoy
Interesting game but has a very high learning curve to play. Will take hours to figure it out but well worth it if you're into board games and need one for 2 person play.Published 3 months ago by Pandemonium
Netrunner almost feels like an evolved, better Call of Cthulhu, players compete over the same victory points and try to cripple their opponents enough that scoring the points is... Read morePublished 3 months ago by Board Game Barker
Probably the best designed card game of all time (I have both this version as well as the original collectible versions from WoTC from the 90's). Read morePublished 4 months ago by A. Hartman