Onitama Board Game
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- 2 Minutes to Learn, 10 Minutes to Play, a Lifetime to Master!
- Second game in the Dice Tower Essentials Line of games approved by Tom Vasel
- A game of elegance and simplicity
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From the manufacturer
Onitama Board Game
An Elegant and Simple Game of Martial Tactics
Carved into the crags of the mist-shrouded mountains of ancient Japan lies the Shrine of Onitama. It is a place of enlightenment and skill, a site dedicated to the spirits that guide the Schools of Martial Arts across the land.
Onitama is a two-player abstract strategy game where you take on the role of a Master, guiding your monk followers, in an attempt to defeat your opponent. Armed only with several moves, your wit, and cunning, do you have the skill to be victorious?
With multiple moves to make every game unique, the speed, the grace, and the unique play style of Onitama truly makes this an essential game for any gamer’s collection!
What is included?
- 1 Roll-up playmat 'board'
- 2 Master pawns
- 8 Student pawns
- 16 Move cards
- 1 Rulebook
Multiple Paths to Victory
There are two methods to achieve victory in Onitama. The first is to capture your opponent’s Master, by landing on it with any of your pieces. The second is to move your Master across the board into your opponent’s Temple Arch space.
The Move Cards
In Onitama, the deck of move cards is shuffled, and two cards are dealt to each player face-up. A 5th card is also placed face-up, to the side of the board. When it is your turn, you may choose to move one of your pieces using one of your cards.
The Move Cards Pass Between Players
After you move one of your pieces with one of your cards, the card you use will be exchanged with the 5th card to the side of the board. This means your opponent will have access to that move, after their next!
Countless Card Combinations
Every game of Onitama utilizes only 5 cards from the 16 card deck, providing an incredible amount of variety and replay value. If you're looking for more, check out the Onitama Sensei's Path Expansion that includes an additional 16 unique, new cards!
|An Elegant and Simple Expansion for Onitama|
|Description||Onitama, Sensei’s Path is a card expansion for use with Onitama! Included in this expansion are 16 unique, new, move cards that can be used instead of (or in addition to) those found in the base game.|
|Requirements||Onitama, Sensei’s Path requires the Onitama base game to play.|
Onitama is a two player abstract strategy game where players take on the role of a Master, guiding their monk followers, attempting to defeat your opponent armed only with a handful of moves, your cunning and your wits!.
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|Sold By||Amazon.com||Amazon.com||Amazon.com||Amazon.com||Game Boarders||allstartradingcardsandgames|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.75 x 3.75 x 10.5 in||2 x 10.5 x 10.5 in||2 x 8 x 8 in||10.24 x 2.76 x 10.24 in||15.75 x 5.91 x 15.75 in||8 x 2.5 x 8 in|
|Item Weight||1.5 lbs||1 lb||—||3 lbs||6.88 ounces||1 lb|
Top customer reviews
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2-player, abstract strategy game of a martial arts masters with their student in a courtyard. Goal is to defeat the opponent's master or get your master into to the other player's throne/chair/colored space.
Each player will use cards to direct the moves of the their units -- very similar to Low Stress Chess, which is the first game I saw this type of mechanic used.
> The pawns look strange, but they should last forever. Still wish they looked not so. . .strange. I'm not sure how else to describe it. It is almost like they are aliens instead of Shaolin monks acolytes.
+ The masters look better and also should last the test of time. Nice and durable
+The Neoprene mat (yes, same as a mouse pad) works perfectly for a no-slip play mat.
+ Cards are great with the Asian characters, which brings great flavor to the cards and they are of adequate durability for a game. This is the one thing you'll be handling the most, so after a few hundred games you may be ordering a new copy of the game or replacement cards. . .but only after a few hundred games.
+ The theme feels strong in this game.
In many ways, it feels similar to a chess King and pawns battle -- but primary through card directed movement -- and with an Asian theme.
+ Low learning curve.
Very easy to learn, but difficult to master. Much, much easier to learn and teach than chess, since there are very few rules.
> There are several comments on BoardGameGeek and other places that the Tiger and Ostrich cards are unbalanced in the original version and in the newer version Tiger remains an overpowered card. Many players simply remove the cards from the deck.
+ Low luck, as the first hand is random but after that players are maneuvering with a set of cards that each sees. By the way you cannot move without directions from the cards drawn and made available to each player.
Thus, some people who hate randomness may be put off by the idea of cards directing your moves, but the randomness is very brief and only at the start of the game.
+ You can see the cards that your opponent is going to use to move and you see the cards you're going to use. Thus the decisions you have to make are very important and if you lose the game, it is because you let your opponent capitalize on moves that you either didn't see, didn't plan for or simply couldn't stop as you had limited choices in front of you.
+ A very good 2-player, abstract game. Lots of strategy. Some people hate not being able to move pieces based on rules, like in chess, but the cards work out very well and keep it random each game play. . .thus lots of replayability.
> Only recommendation for improvement is to have a grid identifier for the play area, so you could play remotely with a friend who has a copy of their own game. Not sure if having Alpha on one side and Numeric on another would break the immersion of the theme or not, but it would be very helpful.
Overall, nice fun two-player game that also comes in a cool Jenga type box. When I take one of my kids to $1 Tuesdays at Baskin Robbins this will be one of the games we play while enjoying some yummy ice cream.
Games take around 10-20 minutes and it's painfully easy to learn.
Game play hint!: all cards but one only allow you to progress one row ahead! So if you stay back two rows from your opponents forward most piece, you're safe. While not a "winning" strategy unto itself, it is a thing to keep in mind as to keep the game from seeming "overly thinly".
It's recommended for ages 10 and up but, I got it for my 7 year old nephew and he got it pretty quickly. Only downside to playing with someone younger than 10 is that they can be very hyper and not care much about strategy so, I could easily beat him if I wanted to making the games very short.