Arctic Scavengers with Recon Expansion Board Game
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- 2-5 Players
- 30-60 minute playing time
- Includes a plastic insert to organize all your cards for ease in play setup
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In the year 2097, the entire earth was enveloped in a cataclysmic climate shift plunging the globe into another ice age. Over 90% of the world's population was eliminated, driving the survivors to band together into loose communities and tribes. Each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. Each tribe is pitted against other tribes in a fight for survival. The players build up their tribes, skirmish against other players' tribes, and can even bluff on the way to victory. The leader who gathers the largest tribe will win the game! HQ expansion: The first expansion for Arctic Scavengers introduces the notion of a base camp or headquarters for each tribe. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" pile. Recon expansion: The world of Arctic Scavengers pits players against one another in an attempt to survive a post-apocalyptic ice age. As the competing tribes developed and grew, headquarters were established for each tribe (supported via the HQ expansion that shipped with the first release). As the tribes evolved further and struggled for dominance, information has become the most valuable currency. In this new world, deception reigns, leading to a need for reconnaissance.
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|Sold By||Amazon.com||Amazon.com||Amazon.com||Scorpion RPG||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 2.88 in||12.21 x 4.53 x 12.21 in||11.6 x 2.8 x 11.6 in||11.8 x 8.8 x 2.6 in||2.56 x 10.83 x 8.48 in||2.5 x 4.3 x 1.2 in|
|Item Weight||2 lbs||2 lbs||4 lbs||2.05 lbs||1.7 lbs||—|
Top customer reviews
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Now, post-apocalyptic stories are really our bag. Fallout has been one of my favorite video game franchises, and my GF "J" and I love the TV shows Walking Dead and Jericho, so a board game with this theme really excited us. And how many other boardgames have exciting box art that looks straight out of a FPS game?
Unfortunately, the box art is the most exciting part of the game. I'm not exactly sure what I was expecting, since so many BoardGameGeek reviews directly compare this game to Dominion. I have Dominion, and have played many dominion games, so I'm familiar with how it can get stale if you keep playing with the same set of cards. This was the biggest complaint I had with Arctic Scavengers' base game. Once you get used to the basic mercenary cards (the pool of cards that everyone can purchase from), there is not a lot of replayability. There is only two resources for purchasing cards, food and medicine, but the base game only has one way of producing medicine, which are pill and medkit cards found by drawing cards from the junkyard pile. If you are unlucky, you could be drawing for these cards most of the game, which is only 16 rounds. We've had games where one player had pulled all the medkits, effectively staving the rest of us. I would recommend that you play with the medic mercenary card from the HQ expansion from the first game. Medkits will still be necessary to buy some of the most advanced cards, but at least you won't be as mana screwed (to borrow a term from MTG).
We still have yet to play with the Recon Expansion, so I will have to update this when we get more games under our belt. So far, it does not seem as essential to the base game as HQ does. I recommend planning for two plays minimum, playing the base game only for a few rounds to learn the general mechanics, but most newbies will be pretty bored and not want to give it another chance. Once you add some of the HQ mechanics, it begins to blossom a bit more.
Loads of cards, a good deck building game without it feeling like it's shoving deck building down your throat (which is nice when bringing in newbies to the mix).
I have yet to dive into the full Recon expansion because the game is so fun already with the core set.
Setup is easy and takes about 5 minutes.
The game comes with card dividers and a label system that makes it SO easy to keep everything together.
We're playing again this week and can't wait to try again.
The box comes with an excellent organizer tray for all the cards. More companies should do this.
There was a little snafu with the shipping, my box had a duplicate of one set of cards and was missing a set of cards from the base game. A quick email to Rio Grande sorted it all out and they shipped the missing cards for free.
No one strategy is perfect, and there are many paths to victory, which adds to the game's challenge and strategic opportunities.
And all that is even before you check out the expansion deck!
Highly recommended for players looking to play a game of wits, and try to mess with your opponents' heads.
Simple enough to learn. But I recommend setting a "turn timer" to keep the action going and the game within 60 minutes.