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Arkham Horror: Innsmouth Horror Expansion
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- Introduces the town of Innsmouth with colorful new board
- 16 new investigators and the new Deep One Rising track
- For Ages: 12+
- Number of Players: - 8
- Playing Time: 2-4 hrs
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
A person needs the base Arkham Horror set to go with this expansion, in order to play it.
We set up the game with the base set and this new expansion, but put away materials from other, earlier expansions. This gives the new expansion more of an opportunity to be fully appreciated.
Generally, this may be the toughest expansion yet. Every game has players battling a Great Old One, as is always the case. The new Great Old Ones that come with this set are very challenging. New features include a private challenge for each investigator, which adds interest. There are also about 275 new cards to be added to the original game deck. The price for this expansion is a bit stiff, but Amazon prices it with a major discount compared to other sources. And you do get "lots more stuff."
Anyway, we have been having great fun with the new Innsmouth Expansion. We only win about half the time -- that adds to the fun.
The art work and creative imagination of the game designers have paid off in a terrific game.
Note: The website associated with this game encourages that players create "house rules." In other words, players can get together and agree to modify the official game rules in various ways. So if the game seems too difficult, it is easy to make a few adjustments, thereby ensuring success at least part of the time.
Those who own the original Arkham Horror game will probably get great fun and entertainment out of the new set.
For any interested, the new Innsmouth Horror expansion is based on a novelette by H.P.Read more ›
The Innsmouth look cards will have you cringing every time the game forces you to draw one and even more so when you get the unfortunate honor of drawing two at once. Its a great deal of fun just watching another players face when they draw the card that instantly kills their character.
The Deep Ones rising track adds a whole layer of difficulty to the game and I've lost several games because of my groups inability to fill the fed track within the time limit. Basically you have to use clues to fill a track called the fed raid innsmouth before the deep ones rising track is filled or else the old one is immediately summoned.
The only complaints I have with the expansion are that Mother Hydra and Father Dagon are basically the same card, they have the same stats and mechanics and have little reason to both exist. The other complaint is some of the characters have some really bad goal cards that give them little reason to ever try to complete their destiny. For example when one character succeeds at his destiny he dies and becomes a monster.
Overall though this expansion is well worth purchasing.
Let me now address owners of the base game wondering if this is the first (or next) expansion they should buy. The answer is yes, if you routinely play with 4 or more people and The Shadow Over Innsmouth is one of your favorite stories. Groups of 3 players or less will need to play with multiple investigators each to have any conceivable chance of beating the game (or even making an attempt worth setting up the board for) due to multiple elements designed to delay investigators and RAPIDLY awaken the Ancient One.
When my wife and I play by ourselves, most of this expansion stays in the box. We have incorporated the encounters and monsters into the base set to good effect (adding greater variety without skewing things significantly) and have enjoyed spicing things up with new investigators and personal stories, but - all things considered - we should have bought Dunwich first.
I like this Arkham expansion.
The aquatic monsters while cool in concept there are so few aquatic locations that this is something that almost never enters play. The two aquatic locations on the new board are so difficult to get to and from that I have never seen anyone visit them in dozens of times playing. The positive thing about this board is finally fixing the problem in the base game where more portals getting sealed makes the game easier. The Deep One Rising track increases when a portal should open in a sealed location, making it much more difficult to manage when the ancient one will awaken.
The real meat of the expansion is in the new Investigators and Ancient ones. More variety in a game that is all about variety? Perfection. This is solid content and to be expected. What wasn't to be expected were the optional personal story cards. These add a little personal quest to each investigator in the game with pass fail rules, adding more uniqueness to each character.
Overall it's only a so-so expansion with some pretty major highlights.
Most Recent Customer Reviews
if you want a complex game based on H.P. Lovecraft Cthulhu mythos this is your game.Published 7 months ago by K. Vogel
The personal character missions in this expansion greatly add to the enjoyment of this game.Published 9 months ago by Jeffrey Cross
If you love Arkham Horror (base game,) you'll love this expansion. You get 8 new Ancient Ones, 16 new investigatiors, and personal story cards. Read morePublished 13 months ago by Andrew McAtee
The new investigators and ancients ones are nice, but we never use the board because it really isn't very interesting. Read morePublished 19 months ago by Abel Jones