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Arkham Horror: The King in Yellow Expansion

4.3 out of 5 stars 22 customer reviews

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  • Over 160 new cards to enhance your Arkham Horror game
  • Introduces the new Herald mechanic
  • For Ages: 12+
  • Number of Players: - 8
  • Playing Time: 2-4 hrs
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Frequently Bought Together

  • Arkham Horror: The King in Yellow Expansion
  • +
  • Arkham Horror: The Curse Of The Dark Pharaoh Expansion (Revised)
  • +
  • Arkham Horror: The Lurker at the Threshold Expansion
Total price: $58.78
Buy the selected items together

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The King in Yellow Expansion. This expansion to Arkham Horror introduces a major new mechanic to the game- Heralds who prepare the way for the Ancient One to arrive. In addition old familiar faces will be turned against the investigators in ways never expected. Featuring over 160 new cards the King in Yellow heralds a darker age for Arkham Horror fans.. Ages 14. Players 1-8. Game Length 120-240 minutes. Item Weight - 0.81 lbs.Contents. 79 Investigator Cards. 90 Ancient One Cards. 1 Herald Sheet. 10 Yellow Sign Tokens. 3 Riot Monster Markers

From the Manufacturer

Have You Seen The Yellow Sign? new play is coming to Miskatonic University, and anyone who's anyone will be there for the opening performance. However, there's something sinister about this play, and the people who see it come back little...different. As if the investigators didn't have enough to worry about before, now they must deal with the mind-warping effects of the King in Yellow, play that tells tale of madness and horror, opening door for the Tattered King to enter through. This expansion introduces major new mechanic to Arkham Horror Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected. Featuring over 160 new cards, the King in Yellow heralds darker age for Arkham Horror fans. 13 Blight cards, old friends gone irretrievably mad. Magical Effect cards representing powerful new abilities. The new Herald mechanic and the King in Yellow Herald. new Monster tokens, more horrible than any before!Over 160 new cards, detailing new items, new spells, and new horrible happenings in Arkham and beyond!

Product Information

Product Dimensions 1.6 x 5 x 7.5 inches
Item Weight 12.8 ounces
Shipping Weight 11.2 ounces (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN 1589943368
Item model number VA45
Manufacturer recommended age 12 years and up
Best Sellers Rank #45,039 in Toys & Games (See Top 100 in Toys & Games)
#1,533 in Toys & Games > Games > Board Games
Customer Reviews
4.3 out of 5 stars 22 customer reviews

4.3 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Jared VINE VOICE on August 7, 2009
The King in Yellow is my favorite horror story, so when I got into playing Arkham Horror, it didn't take long for a well-meaning friend to give me this expansion.

Objectively, The King in Yellow keeps to the high standards of the Arkham Horror game. The good & the bad are well-balanced. There are lots of new horrible things that can happen (events, etc) and lots of wonderful new spells and items to use in battling them. Two major new mechanics are introduced: the Herald (kind of a mini-Great Old One that makes the game a LOT harder) and the 'Acts' of the King in Yellow play. Essentially, at points in the game, you draw 'Act' cards. Either you react immediately (by taking a stiff penalty of some sort) or you move one step closer to losing the game.

Like with the other expansions, there are various ways to use the expansion. My preference is to mix the cards right in, but if you're finding the game too easy (which means you're a strategic genius the likes of Sun Tzu), you can highlight the expansion elements in a way that's guaranteed to make the game a LOT harder.

Subjectively, I'm madly fond of the content of this expansion. The King in Yellow is a mystical play (like the Necronomicon on stage!), and the expansion does a great job capturing the tone & fluff of the story created by Robert Chambers.

A lot of fun - highly recommended.
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Me and some friends picked up this expansion for Arkham Horror for a long weekend. Spent nearly 3/4 of it playing this and we had absolute LOADS of fun. The new Herald system plus the many modes of play you can add KiY to your game makes for constant fun and a challenge for even beginners. The nice part is that this expansion is easy to add to the game even for brand new players. Hell, we had 2 new players and they were hooked instantly and understood right off the bat.

Now I know the game encourages 'house rules' but sometimes it is still fun just playing it by the book and sometimes throwing in your own mix of rules makes it insane fun with a race against time.

I WILL say this though-don't do like we did and end up mixing up your expansion cards AND the original decks together. It will make your internal decks absolutely huge and a burden to play with. We got KiY and Lurker's cars mixed together by accident and it took us a few hours to pull it all apart and get everything in proper place. Granted it IS fun to have the expansions together but more times it just adds an absolute mess to play with and cards that have no place in the current gameplay, especially when you end up with Mythos and spells from other games that exploit/break the other/current game. You can put rules around it but personally...I'd keep everything separate. It makes for confusion when stuff is all jumbled.

Oh, and these cards are not foolproof durable. If you gotta play with friends, make sure the grounding rule is no drinks near the board. Dampness ruins these cards fast. Ziplock bags if you don't have a card storage are a freakin' lifesaver!

Pros:
-Definitely an awesome addition to the game.
-More cards, more spells, more items, more skills...
Read more ›
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Adds a new level of difficulty to the game if you have it figured out. Can be a bit dry if you are good at keeping the terror level down, but this expac has a few ways to bump it up on its own. Depending on your skill level, you may want to combine it with some other expacs, or it may be just the little boost you needed. Definitely good quality, though.
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Easily my favorite of the small box expansions. Adds tons of items, ramps up the difficulty, and everything added contributes to the overall theme. Includes numerous components that can be used in the base game plus addons to ramp up the difficulty for those who love to have the game stacked against them. Overall a great buy.
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If you find arkham easy after playing 3-4 plays, get this little expansion first. Definiltely made the game way harder for me with the blight cards and terror mechanic. Terror actually feels like real TERROR in this expansion.
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With my friends we spend several hours trying to deal with the King in Yellow. Amazing game, its better if you had read some of the Lovecraft's Stories. The best way to play it is with at least 4 friends and have enough space to set up the board. My favorite story and Expansion.
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This a nice expansion. I really like the additional items and spells. The 90 Ancient Ones cards, along with the 76 investigator cards, really add to the base game. Very nice expansion.
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Arkham Horror is my all-time favorite board game, and this expansion continues Fantasy Flight's dedication to quality. The rules are well-balanced and the cards and tokens are of quality stock and good art work.
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