Armageddon Preppin: The Doomsday Readiness Game
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- A card game for the end of the world!
- Recommended for 2-4 players, ages 8+
- Great gift for zombie enthusists, prepper families, and hardcore survivalists.
- Preppin is a great addition to any survival kit, bugout bag, or family game night.
- Designed and printed in the USA with high quality inks on coated card stock
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Armageddon Preppin is a 2-4 player card game for ages 8+. The goal of the game is simple, keep your family alive and be the lone survivors of the cataclysmic disasters. Each player is the head of a household trying to survive an onslaught of disasters. Every round you must decide how many of your family members will go out searching for supplies, and how many will stay sheltered. Family members who are sheltered, are safe from disasters. Those that go out, might not come back! Take care of your upkeep at the end of each turn, or risk losing a family member to starvation or dehydration. Once each player has taken a turn, the last player in the round draws a Disaster Card. In order to survive the effects, you need to use the Food, Water, Shelter, and Surplus Cards you've collected in your hand during that round. The game ends when there is only one player left, crowning them the most prepared. *** Find us at ImpHouse.com for FAQ's and more information!
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This item Armageddon Preppin: The Doomsday Readiness Game
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|Item Dimensions||3.8 x 5.1 x 0.7 in||2.8 x 3.8 x 0.9 in||2.6 x 3.7 x 0.8 in||7.75 x 4.75 x 2 in|
Top customer reviews
Would prefer rounded corners on cards a higher quality card stock. The fact that death is eminent for all players except the winner, (sometimes there was no winner) was kind of a downer. All in all still an interesting game.
1. The premise is fun. You're controlling a family and have to decide whether to send members out to search for supplies or keep them safe in their shelters.
2. Game play itself is simple. Choose how many people will be sheltered, send the others out. For each you send out, you get to draw a card that contains supplies (yay!) or an event (boo). Then at the end of each round, a disaster strikes all players.
3. I bought this at comic con and the designer was incredibly passionate about his game. It was great to see a local designer truly loving what he did. Plus, he stayed local as much as possible.
Now... Onto the meet of my review.
1. Another reviewer said the rules were "a little vague." I'd have to disagree and say they are non-existent in some places. There is no description for any of the disaster cards other than a series of "minus supply/family" indicators. Even with supply cards, only playing with two people, and drawing 8 cards/turn, the game was over in just a few rounds if we followed the minuses.
We tried a variety of play styles and rule "adjustments." Nothing made sense. I won't go into detail here, but there just wasn't enough information provided.
2. There were too many discard piles. It was just unnecessary to separate the areas and the disasters into three different categories each. It's an added element that adds confusion on the table rather than substance.
3. There aren't enough cards for more players. Four players using six members would go through the cards really quickly. Yes, they can be reshuffled, but it gets old kind of fast.
4. The box design isn't very good. After the family tokens are broken up they don't fit well back in the box. The cards slip out of the box sometimes, too. Just seems like a cheap design.
I don't know. I feel bad being so harsh because I met the guy who made it, like I said. He was great. I have to wonder how many "beta" tests the designers went through before they released it. Not just playing themselves, but also watching others play. I think this game has a lot of potential, but it seems like it needs a lot of work.
While I do wish that there were more cards, there is no shortage. Supply cards running low and running out are a part of the game. In an Armageddon situation, there would not be endless supplies in the world. They would become harder to come by as time progresses.
I've played with about 10 different people (not simultaneously, as this game is for 4 people) aged 14 to 35 and they have all really enjoyed the game mechanics and still ask to play when we get together.
In the rules, the Disaster Cards are separated into 3 piles: Light, Moderate and Severe. They are color-coded green, yellow and red. Players take turns drawing Disasters at the end of each round, picking the severity of their choice. This is where the game strategy lies.
There are a few different ways that we play to make the game easier or harder. To make the game easier, each player starts off with two additional "family members" or "survivors" and to make the game harder, we simply shuffle all the disaster cards together, making it a random luck of the draw.
I've read a review saying that the box the game comes in is "only good for one use." This is not true for me. After 4 months of playing this game and taking it with me to many places, my box is still fine. In great condition, actually. I'm thinking of buying a second set to allow for up to 8 players.
The few drawbacks in design are that the Disaster Cards are only color coded on the card faces. I wish they were color-coded on the backs to allow easier distinguishing between them. Also, the three piles of cards you draw from are color-coded with a "splash" of blue, red and brown. However, the artwork colors do not correspond with those colors. There are "blue" cards with red pictures, "red" cards with brown pictures and so on. This gets confusing for some players and usually ends with the discard piles being mixed up. Finally, the rules could use a little bit of revision to be a bit more in-depth. The rules are concise enough to get you playing but I found that we had to invent a few rules to clear up some confusion in the rules. I wish I could give some examples but I don't have my game on me.