I first bought this book when my most powerful computer at the time was a C=128. And such fun I had. I still have the book, and I think I still have the Commodore 128. I was still in the U.S. Army at the time, and grappling with the challenges of Non Com Army life, PT, Satellite Communications, and Pretty Girls, when I happened upon this book in a Monterey California bookstore.
Several of my most pressing life challenges took a back seat to my day to day life, (not pretty girls, of course), as I learned to code clusters of stars whipping, and whirling about imaginary space in complicated dances that left satisfying glowing curved traces that arched across my monitor. I upgraded my computer hardware over time...faster, more powerful, but the one constant was this book, and it's still with me.
If you are interested in learning to code, this book is an amazing road map, starting with simple ideas and building on them. If you can get your hand on a copy, do so.
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Armchair Universe: An Exploration of Computer Worlds
by
A. K. Dewdney
(Author)
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Essays discuss computer programs dealing with fractals, mathematical problems, artificial intelligence, one dimensional computers, puzzles, simulation, and core wars
- ISBN-100716719398
- ISBN-13978-0716719397
- PublisherW H Freeman & Co
- Publication dateJanuary 1, 1987
- LanguageEnglish
- Dimensions6.75 x 1 x 9.25 inches
- Print length330 pages
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Product details
- Publisher : W H Freeman & Co (January 1, 1987)
- Language : English
- Paperback : 330 pages
- ISBN-10 : 0716719398
- ISBN-13 : 978-0716719397
- Item Weight : 1.24 pounds
- Dimensions : 6.75 x 1 x 9.25 inches
- Best Sellers Rank: #1,474,143 in Books (See Top 100 in Books)
- #7,377 in Professional
- #14,554 in Mathematics (Books)
- Customer Reviews:
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Reviewed in the United States on December 15, 2018
Reviewed in the United States on April 15, 1999
The Armchair Universe, a collection of A.K. Dewdney's articles in the Computer Recreations section of Scientific American, contains pages of the most interesting pursuits you'll find anywhere. With subjects such as Infinite Graphics, Mathemagadgets, Artificial Intelligence and Artificial Insanity, and Life in Automata, among others, it's guaranteed that you will find a number of thought-provoking and technically interesting articles. To enjoy the book fully, either a small amount of knowledge about computer programming, or the drive to learn is a must. The majority of articles outline simple methods for examining the curiosities put forth on your own computer. This greatly facilitates the amount of knowledge you will pick up by reading this book. Overall, this is one of the most interesting, fun books I have ever read.
Reviewed in the United States on July 22, 2008
Nearly ten years later on better computers
Would-Be Worlds: How Simulation Is Changing the Frontiers of Science
that talks about the same sort of problems: the Castni book is just not as well written, so I'd say the Dewdney book like Gardener's books
is on the way to becoming a classic. Dewdney isn't afraid to put in programs
and doesn't dumb the text down absurdly like some others.
I really liked his section on analog problem solvers.
When the problems are classic and well handled, the book
just yellow with age,
but not old.
is on the way to becoming a classic. Dewdney isn't afraid to put in programs
and doesn't dumb the text down absurdly like some others.
I really liked his section on analog problem solvers.
When the problems are classic and well handled, the book
just yellow with age,
but not old.


