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Armored Core Formula Front: Extreme Battle - Sony PSP

3.6 out of 5 stars 17 customer reviews
Rated: Teen
Metascore: 66 / 100
66
$ 12 51
+ $0.40 shipping
Platform: Sony PSP
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Condition: Used: Like New
Comment: with case and book
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  • Armored Core Formula Front: Extreme Battle - Sony PSP
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About the Product

  • 1-2 Player

Product Description

Building an unstoppable warrior to annihilate the competition.

Product Information

ASIN B000809NXM
Release date October 26, 2007
Customer Reviews
3.6 out of 5 stars 17 customer reviews

3.6 out of 5 stars
Best Sellers Rank #31,883 in videogames
#469 in Video Games > Sony PSP > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7 x 4 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

I picked up this game a few days ago on the hope that the AI customization would allow for direct programming of the AI routines. For example: jump/fly forward 15 feet, scan, if enemy found: shoot, etc. Similar to Origin's Omega circa 1987.
Actually, such AI programming is more suited to 2D enviroments than 3D, so I am not disappointed. What you get instead is a small set of routines you get to unlock, and a bunch of combat style variables. The selling point for others, I suppose, is the ability to use 300 or so components to construct your uber-AC and combat other such constructs either manually (with the US edition) or in simulation. I have learned that the game is seriously unballanced in this respect. There is the possibility to construct an AC which is so stupidly powerful, that anyone who has less than a modicum of an idea what they are doing (such as myself) will simply be obliterated within 15 seconds. The challenge then becomes, ignoring the point of numerous failures, what exactly is his weakness? Well, he's slow and heats up fast. You can't get him by direct attacking. Too tough. You can't get him by flying about, he'll just shoot you down. And if you try long distance sniping, the arena is too small, he just has to get into range. So all I can think of is to try to stay out of his vision, and wait until he breaks down from overheating after 2/3 of the match is over. This game requires some difficult planning. I think the game should have allowed for some form of direct AI programming in order to deal with this issue and to the circumvent the need to find the right tactical combination of routines through tedious trial and error. But I did buy the game expecting this.
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The Armored Core series has had a rusty life the last few years. Despite a cult following, the mech customization video game has lost its touch time and time again. With the PSP version, Armored Core: Formula Front, this trend continues. Formula Front isn't as bad as the recent Ps2 outing, Nine Breaker, but arguably so. I wouldn't consider this an action game as much as I'd consider it a big game of chess, where the pawns and bishops are replaced with guns and different body parts of each robot.

In Armored Core: Formula Front, you are the engineer and leader of a team in the mech league known as the FFA. You customize and alter five of your very own mechs, each of which you try to differentiate in order to formulate strategic gameplans and strategies. Through winning matches, you progress through the FFA ranks and eventually become the top AC team. Throughout the experience, you'll be informed of all the latest FFA and team rules, you'll be challenged by beaten opponents, and more. This stuff kept me into the experience more than I expected.

Customizing your mechs is the name of the game here, and you could spend hours on each of your hulking robots. Each of the dozens and dozens of parts have different parameters that alter the performance of your AC. You can equip your mech with the strongest weaponry around, but those big guns will bog you down and overheat your mech faster than you'd ever believe. Of course, smaller guns make way for better agility and terrain movement as well as decreased energy use and better cooling. Equipping parts isn't the only thing you'll do. In fact, you'll tune those parts, replace them, set the AC's personal artificial intelligence, and more. It's all about your personal preferences, and of course the competition ahead.
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By 123 on October 28, 2012
Verified Purchase
I loved the original Armored Core games, and I love this one too!

The ability to tune my bots AI is a blast. Its fun to watch one revision of the bots AI lose in the fight, then make a few behavioral tweaks, and see it kick ass. This level of fine tuning means the possibilities are endless! If you're into strategy, just tweak the AI and properties of the bot, then run the game in AI mode. If you're into action/fighters, then you can control the bot in the fight. Its something for everyone.

The game is complex, but intuitive. You should have no trouble picking up the mechanics without need for a tutorial or manual.

The sounds and graphics blew me away. Its really cool to put the psp on my large stereo and feel each explosion. Pisses off the neighbors to no end. XD

If you liked my review please rate it as helpful. Thank You! :D
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I simply love Mech games. However, the only Armored Core game I've ever played was the first game in the series on the Playstation years ago. At any rate, considering how this was a Mech game and an Armored Core game I could play on the go--I was sold. Course, I was a bit skeptical as to whether this game would be any good. Reviews I've read on recent outings of the series has left it in a bad light(much like Front Mission, I'm afraid). Thankfully, I was quite surprised with the game. What impressed me the most about ACFF:EB? First and foremost was the visual presentation. I've seen some beautiful games on the PSP but this one made my jaw drop. Second, while the gameplay mostly puts you in more of a spectating role during the battles, you do get to create your mechs and adjust their AI for battle with the option of playing the classical AC way. That's a really good thing. Third and perhaps the most important thing, if you're in micromanagement, you can manage just about everything in the game(from AI to paint, parts and emblem). The game lets you build your own mech using 480 different parts to make it up!! You're a newly hired architect for a team that has just made it into Formula Front's Bottom League. You have the task of assembling the team's ACs for battle against those of other Bottom League qualified participants. There are several different teams with which the player must compete with to reach the top(Testarossa Artigiana, Wyvern, Ogre, Neonia & Peace Security-just to name a few). Some of those teams will call for a rematch, so you'll have your work cut out for you.

Be warned, however, that this game isn't for everyone. Sometimes, this game can be hard as nails but-if you're patient- you can come up with the right strategy to beat the game.

Personally, I loved it. Being as this is the first PSP game I've purchased in quite some time. Highly recommended for the Armored Core crowd and Mech lovers. All others proceed with some caution.
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