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Army of Two: The 40th Day - Xbox 360

3.9 out of 5 stars 138 customer reviews
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Rated: Mature
Metascore: 73 / 100
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About the Product

  • Advanced weapons customization allows you to change your weapon in the heat of battle and adapt your firepower to the situation.
  • Army of Two: The 40th Day has been built from the ground up with a focus on a co-op play and an expanded list of co-op tactics, resulting in a bigger, better, more organic two-man tactical experience.
  • An engaging story set in Shanghai, China in which the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.
  • Take your partner online in explosive multiplayer modes, focused on co-op play, or strategize in the four-player co-op Extraction Mode and take on a series of intense enemy waves as you move from point to point through the ruined city.
  • 12-player multiplayer support online.

Product Description

Platform: Xbox 360

Product Description

The Army of TWO is back! A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the Fortieth Day.

Amazon.com

Army of Two: The 40th Day is a third-person shooter based in groundbreaking cooperative gameplay functionality. Sequel to the 2008 game of the same name, and featuring series heroes, Rios and Salem, in this new iteration players have a bigger playbook of features and a new arsenal of co-op moves that either player can perform at any time, opening up fresh strategies in the face of overwhelming odds. In addition, the game features advanced weapon customization and upgrade systems, as well as four explosive online multiplayer modes, each focused on unique cooperative play.

Army of Two: The 40th Day game logo
feigning surrendur as a co-op tactic in Army of Two: The 40th Day
Extreme co-op tactics and gameplay.
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Rio and Salem using a riot shield as mobile cover in Army of Two: The 40th Day
Extensive weapons customization.
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Mission coordinator Alice Murray in Army of Two: The 40th Day
Help from Mission Coordinator Alice Murray.
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Shooting from behind cover in Army of Two: The 40th Day
Improved cover system.
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Story
Set a few years after the events of the original Army of Two game, Army of Two: The 40th Day features the continuing adventures of millitary contractors Tyson Rios and Elliot Salem. With the help of Alice Murray, their mission coordinator, they now run their own paramilitary business, known as TransWorld Operations (TWO). Working what seems to be a routine mission in Shanghai they find themselves surrounded by a force of competing private military contractors intent on running amok in the city. Will Rios and Salem survive? Will they be able to make a few bucks off a bad situation? All they have is each other to rely on.

Gameplay
As with the original Army of Two, and as the name of the series implies, gameplay in Army of Two: The 40th Day revolves around co-op combat tactics necessary to survive specific and general combat situations. Players can team up with an AI companion in single player mode or a human friend in two-player co-op. Co-op tactics are made aware to the player in what is known as the co-op playbook. Unlike the original game, which in some instances limited the use of some tactics to certain situations, in The 40th Day, players have access to all tactics. Implementing these against opponents revolves around the game's "Aggro" system, tallied in the heads-up-display (HUD) and which measures the amount of attention a team member draws from opponents for certain tactics, leaving the other team member in various states of freedom to launch coordinated attacks as chosen. In addition to this change, players are also faced with moral dilemmas in the game, including choices presented to one of the players on a team that the other must bear the consequences of, as well as the decision as to deal with and/or defend civilian non-player characters (NPCs), who can be killed in the game.

Multiplayer Modes
In addition to its single player campaign, Army of Two: The 40th Day offers a robust, region-free, multiplayer experience that provides an array of unique features for up to 12 players at a time. This experience consists of four modes, including, three brand-new modes that provide a variety of objectives for partners to battle over. The four modes are:

  • Co-op Deathmatch - An intense battle of survival between up to six two-player partnerships. Only by mastering teamwork and partnership skills will players earn the most points and come out on top.
  • Control - Sets players partnerships as TWO or FDI rival faction members as they aim to capture strategic locations in the city. Work with your partner and faction to control the most points within the time limit.
  • Warzone - Is an all-out objective-based battle between TWO and FDI forces. Complete the most Destruction, Assassination, VIP, and Infiltration missions with your partner and faction to crush the opposition and win.
  • Extraction - Pits a team of four players against a series of unique enemy waves as they move from point to point in the ruined city. Players must strategize as a unified team to combat the different forces of the 40th Day Initiative while trying to get out alive. Extraction is a bonus mode that will be available for free one month after Army of Two: The 40th Day is released, or at launch for players who pre-ordered.
Weapons Customization
Army of Two: The 40th Day features the most advanced weapons customization ever seen in a video game. Using money earned in-game for your contracting duties you can adapt your arsenal and firepower to fit the obstacles you face. With malleable attributes like handling, accuracy, ammunition capacity, and power, coupled with a huge variety of parts and the ability to make customizations at any time in the game, the possibilities and impact you can make through customization are virtually limitless.

Key Game Features

  • The Best Co-op Experience with All-New Moves and Tactics - Army of Two: The 40th Day has been built from the ground up with a focus on an incredible cooperative experience. The result is a bigger, better, more organic and immersive co-op experience that lets you put your best two-man tactics to use whenever and wherever you want.
  • An Epic Story - A carefully orchestrated series of mysterious catastrophes is dragging Shanghai, China to the brink of ruin, and now the Army of Two must fight their way through ravaged city districts as they try to beat the odds and uncover the secret of the 40th Day.
  • Explosive Game Modes Focused on Unique Co-op Play - Take your partner online in explosive multiplayer modes, each focused on unique cooperative play. Or strategize in the four-player co-op Extraction bonus mode and take on a series of intense enemy waves as you move from point to point through the ruined city.
  • 12-player Multiplayer Support - Game supports up to 12 players in online modes.
  • Advanced Weapons Customization - Change your weapon in the heat of battle and adapt your firepower to the situation.

Product Information

Platform:Xbox 360
ASIN B001TOQ8J8
Release date January 12, 2010
Customer Reviews
3.9 out of 5 stars 138 customer reviews

3.9 out of 5 stars
Best Sellers Rank #6,540 in videogames
#505 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.6 x 5.3 x 0.6 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360 Verified Purchase
my opinion is definitly a little slanted because I LOVED the first army of two. and i overall really enjoyed this one. it's alot of fun and the shooter mechanics and general third person interface work really well. they're not spectacular but they are functional, not flashy but good. however in making the sequal here it seems a little design by comitee comenced and the things that made me love the first AOT were determined to be the reason for the mediocre reaction to it. apparently in the era of gears of war and halo AOT of all things was deemed "too meathead" in it's humor and the characters were blasted as over macho idiots. i loved the humor and the characters. so the humor was toned down, Rios and salem are alot more subdued now and they really don't seem to enjoy their work like in the first one. seems to me if your gonna be a mercenary you might as well like doing it. and because it is the flavor of the month they added morality choices, i'm guessing to give depth to rios and salem. the moral choices are kind of interesting and give you some options as what jobs you want to accept but the choices tend to be rather crap.

The "new" humor i have to admit is not a step forward, the game is still funny but one stage is set in a zoo where all the animals have been murdered. it's suposed to set the tone and make you dislike the leader of the 40th day initiative as a maniac. but to me it's just morbid and the morality choice of killing a tiger to get the gun from his pen is really not cool. you can just buy the gun anyway so its not like you have to kill the tiger ever for completion purposes but honestly it's just kinda unnesisary.

for a co-op game the co-op has been toned down alot.
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Platform for Display: Xbox 360
I must admit I was quite excited for The 40th Day. I enjoyed the previous installment in the series and had fairly high expectations for the second. So I sat down and put the game in and waited to be wowed. And then I waited. And waited. And waited some more. And then the credits rolled.

The 40th Day isn't an awful game but all the things that made the first game memorable like the co-op mechanisms, the tongue in cheek bromance, the ambiguous morality and the hard fighting brutality were completely underdeveloped here. The strength of a sequel over a new title is that a dev team can take all the popular aspects of a previous game and with that previous experience up the ante and redeliver a superior product based on those known strengths and weaknesses. Instead with the 40th Day you get exactly the same thing as before with an even thinner story (which I didn't thing possible) and a less engaging aesthetic. There is basically nothing here that makes me believe that a single lesson was learned from the previous title.

The controls are wonky but not intrusively bad. I did have an unexplainable bug where after I came back from turning off the game the Y-axis reset to un-inverted and I couldn't change it back. So if you're a freak of nature like me and play with an inverted Y-Axis be on your guard. The bug might make this game unplayable.

Also be warned: if you're looking for single player play time then don't put down your money on buying this game. I finished this game in less than six hours on Hard. There are a few unlockables but nothing to make it worth really playing through the campaign again. My recommendation would be to rent it and based off how much you enjoy the multi-player consider buying a copy then.
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Platform for Display: Xbox 360 Verified Purchase
Love AOT...40th day is fun but is long. Some missions are a drag and graphics are ps2 looking at times..decisions determine you outcome but for true fans of shooter games this is also splitscreen and if you beat the game you can unlock infinite ammo but be warned you cant get achievements when activated.
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Platform for Display: Xbox 360 Verified Purchase
My Shared-Screen Gaming Buddy & I have a very special place in our hearts for the Army Of Two (the first game), and we were waiting anxiously for the sequel.

For the co-op play specifically, they really did quite well for the most part in bringing a similar "tied-together/Depending-on-eachother" feeleing as the first game. Plenty of oportunities for co-op sniping, flush and ambush, and flanking tactics. Overall I would recomend it only for the co-op experience.

As Far as the Story and other design aspects go, its an entirely different matter, and the only reason I can't actually recomend the game. There were three main issues that prevailed for us.

First and the only real "Mechanics: issue; the A button "Hold-to-run" being the same as the "revive-partner" button, leading to quite a few mishaps and deaths.

Second; Most of the games story is revealed in audio clips found in Radios that you need to find and pick up in order to get the full story and make the "right" or "Wrong" decision when it comes time to make your choice in the game's "Morality Plays"; points in the game when you or your partner must make a choice that affects both of you. If you just want to run the game and have fun, the decisions that you make at these points are out of context and have seemingly unexpected results, basically leaving you at a loss as far as story goes.

(***POSSIBLE SPOILERS***)

And finally, at least for us, the game seemed to roll like a square tire. To explain what I mean, when the first game came out I remember all of the complaints centering about a "Lack of Morality", the collegeboyesque "Bro-mance", and the hot-button (at the time) issue of Private contracters making cracks while they kill people.
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