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About Aron Christensen
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Thirty years have passed since the bloody battle of Njorn Pass, since Rikard Mazrem traded his life away to the Alterra to save his dying men. Defeat became victory and an empire was born. For decades, the people of Carce have revered Rikard as a hero.
But now Rikard has returned to find the world changed. Or perhaps he is the one who has changed...
Foreword by Erica Lindquist
Chapter 1: On Storytelling
Chapter 2: Before Your Game
Chapter 3: Building Your Story
Chapter 4: Running Your Game
Chapter 5: Players & Player Characters
Chapter 6: Problems
Chapter 7: Rules & Mechanics
Chapter 8: Setting & NPCs
Chapter 9: The End
I’ll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game.
Then I’ll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained.
From the dream that inspired me to the dice hitting the table, this is how I run an RPG.
Collected advice on running and playing from The RPGuide
I’ve been running role-playing games for thirty years, but am relatively new to playing them. Erica’s rolled up dozens of characters, but has only a few Storytelling experiences under her belt. Together, we’ve written a blog about what we learned, the challenges we have to overcome, and all the solutions we’ve come up with to keep an RPG campaign going – The RPGuide.
This is a collection of our best and favorite articles from the last year of RPGuide posts. We’ve got advice for handling players, building NPCs, and we debate rules and play styles. If you’re an old hand at role-playing, maybe you’ll find a new trick to put up your sleeve, or a fresh way of looking at gaming. And if you’re new to RPGs, then you’re welcome to learn from our mistakes and take advantage of our experience.
You’ve probably read My Guide to RPG Storytelling, the Companion, or maybe From Dream to Dice, and that’s what brought you around to this little collection. But if this is your first RPGuidebook, welcome! Don’t worry, you don’t need to read any of the others first – Loaded Dice can be used on its own. We’ll even begin with a “What the heck is a table-top role-playing game?” chapter. So let’s play!
This companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists. The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work.
Fireflies is a collection of short stories by Erica Lindquist and Aron Christensen.
There are laws that even the dead must obey: no hijacking the bodies of the living, no possessing corpses… and never speak of the Dark.
It’s the job of police exorcist Arphallo Sirus and his murdered partner, Sam Trent, to enforce these laws. No one ever said working the Dead Beat was easy, but now it’s become nearly impossible as the ghosts and the living alike commit theft and murder in search of answers to the mysteries of life, death and what lies beyond.
The Dead Beat is a short story serial. This is the first of three volumes.
1. The Restless and the Wicked
2. Death Do Us Part
3. Dressing Down
4. Sealed by Night
5. Blood in the Water
6. Save the Date
7. Taking Prisoners
8. Drink Deep
9. The Death of Arphallo Sirus
Forged includes four short stories that take place before Crucible of Stars and the rest of the Reforged Trilogy. Suggested order of reading is after Sword of Dreams in order to be familiar with all of the characters involved.
Purity: Maeve Cavainna was once a knight of Arcadia. How did she fall so far?
Little Hawk: A story of honor and childhood on Prianus. Originally published in Sword of Dreams.
Beauty By Night: An art thief seeks to recapture his humanity.
Songs and Sigils in Space: Tiberius hires a destitute fairy and the crew of the Blue Phoenix has a deadly – but profitable – encounter with the Nnyth.
A full-tilt road trip. The end of days. Can they escape the highway to hell?
Jasmine “Jaz” O’Neil wants out of Kansas fast. But escaping her dead-end mechanic job seems just as outlandish as her haunting apocalyptic visions. So when a hunky biker named Leo with a misbehaving machine offers her an out, she ignores her fears and takes it. But they’ve barely begun their trip when they find Leo’s gang supernaturally slaughtered.
Reeling from the bloody sight, Jaz discovers she and her strange new companion share the same prophetic nightmares. On the run from forces they don’t understand, the mechanic makes a startling revelation: meeting Leo has brought the world one step closer to annihilation.
On opposite sides of an inevitable battle for humanity, can Jaz and Leo defeat their inner demons before their road trip becomes a highway to hell?
400 Horsepower of the Apocalypse is a riveting urban fantasy novel. If you like cosmic battles, mythical creatures, and an extra tankful of racy action, then you’ll love Erica Lindquist and Aron Christensen’s all-consuming adventure.
Buy 400 Horsepower of the Apocalypse to rev up a full-throttle thrill ride today!
Julia has never seen what lies beyond Angel City. And why would she? The Wrath of God destroyed the old world, leaving only endless deserts and terrible sandstorms that can flay the skin from any human caught outside the city walls. Only the Tear, a vast, strange black sphere at the heart of her home, protects the people of Angel City. No one knows what it is or how it works, but if Julia listens closely enough, she can hear the Tear whispering...
But now the sphere is failing, falling silent, and not even the Gardeners who care for it know why. And when one of those Gardeners is murdered, Julia and her partner, Zach, are summoned to investigate why.
Their search for a killer will take them from Angel City's crumbling skyscrapers to the salt flats of the Pacific Desert. But what they find goes far beyond the murder of one man and threatens to wipe out the last remnants of civilization. Perhaps Zach and Julia can save their city - but first, they have to save themselves.
Maeve Cavainna is running and her wings won’t save her. The infamous bounty hunter, Logan Coldhand, chases close behind her and intends to drag Maeve back to the planet of Axis to collect the high price on her head. When he finally corners her, the long chase seems to be over… until a frightened alien girl stumbles into their fight and begs for their protection. Maeve and Logan call a reluctant end to their battle and promise to help the girl, but they have agreed to far more than they know.
Can the fragile peace between hunter and mark hold long enough to save the lives that depend on them?
Crucible of Stars is the first book of the Reforged Trilogy. It was previously published as Anvil of Tears.
Duaal Sinnay may have banished Xartasia and the Devourers from Prianus, but they’re not gone. Maeve has gone to warn the Central World Alliance, but they have no interest in fairy tales and stories of monsters. So when rumors start of a mysterious White Queen promising the return of Arcadia, the Alliance takes no notice.
Now it falls to the crew of the Blue Phoenix to discover what is happening. Maeve has little doubt that Xartasia is this White Queen, but if that’s true, then how can Devourers help her to bring back the kingdom that they themselves destroyed a century ago? Whatever the answer, it promises nothing good for the rest of the galaxy…
Hammer of Time is the third book of the Reforged Trilogy. It's cataloged here as #4 because the Forged short story collection is recommended to be read between Sword of Dreams and Hammer of Time.