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The Art of Computer Game Design by [Crawford, Chris]
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The Art of Computer Game Design Kindle Edition

3.3 out of 5 stars 4 customer reviews

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Product Details

  • File Size: 349 KB
  • Print Length: 120 pages
  • Publication Date: May 25, 2011
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B0052QA5WU
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #530,321 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Top Customer Reviews

Format: Paperback
As written in the early eighties, this book is one of the pioneer works seriously about video game. It talks about such topics as what is a game, why people play games, and how to design a game. The author's rich and plentiful experience in game design is undeniable, but the arguments in the book are somewhat restricted only to his own personal opinions. To a certain extent, there is no ground, as backed up from careful research, to justify these claims. Either, the author has not been able to connect his viewpoints to the works of other people. Whether other designers have similar beliefs, thus supporting his arguments? Even though similar works on game design may hardly be found at the time, relating to the experiences transferable from other disciplines is possible. Despite this, as a whole, the author does throw some light on the area, which is enough to make this book well worth reading.
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Format: Paperback
Ever since I played Chris Crawford's "Balance of the Planet" I have been a fan of his. In this book he describes in detail what goes into the game design including many examples from his own experience. The biggest problems with this book are that it is some what dated, and I wish it was thicker. Richard W. Smith
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Format: Kindle Edition Verified Purchase
I loved the book! It taught me a lot. I'm learning game design. It is a great book for beginner to advanced game designers. I'd suggest it.
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Format: Kindle Edition
I had a course from this guy at Digpen.edu and he forced us to buy this book for his course. I could only stomach the first couple chapters. He made a couple games in the 80's and has nothing relevant to say about the games of today.
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