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Art of Fighting Anthology - PlayStation 2

3.8 out of 5 stars 15 customer reviews
Rated: Teen
Metascore: 60 / 100
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Platform: PlayStation2
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About the Product

  • A total of 33 SNK characters with their own fighting styles and unique moves
  • First time Art Of Fighting appears on a Sony platform in North America

Frequently Bought Together

  • Art of Fighting Anthology - PlayStation 2
  • +
  • Fatal Fury Battle Archives Vol 1 - PlayStation 2
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  • World Heroes Anthology - PlayStation 2
Total price: $89.13
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Product Description

Art of Fighting 1,2 and 3 - each complete game in the trilogy, featuring Ryo Sakazaki and Robert Garcia on their quest to rescue Ryo's sister Yuri.

Product Information

ASIN B000P46NM0
Release date July 24, 2007
Customer Reviews
3.8 out of 5 stars 15 customer reviews

3.8 out of 5 stars
Best Sellers Rank #30,096 in videogames
#1,717 in Video Games > More Systems > PlayStation 2
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.4 x 0.6 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

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By N. Durham HALL OF FAMEVINE VOICE on May 25, 2007
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For casual gamers, SNK's Art of Fighting franchise may not be as well known as their King of Fighters, Fatal Fury, or Samurai Showdown franchises, but that has never made it any worse. The Art of Fighting Anthology collects the three games in the series that follow the fighting adventures of Ryo and Robert as they take to the streets. The first game is the only one that has a storyline that makes any kind of relative sense (the pair are on the hunt for Ryo's kidnapped sister Yuri), but since when have you played a fighting game for the story? All three games have been emulated relatively perfectly from their Neo Geo arcade counterparts, which is good and bad. The first game suffers from a bit of slowdown and offers somewhat archaic controls, while the second game improves on this. The third Art of Fighting game is undoubtedly the best and re-vamps the graphics and tweaks the gameplay as well, making this collection worth picking up for alone. Though it would have been nice if some extras were included on the disc, the Art of Fighting Anthology is an excellent pick up for the price; and offers some great, old school 2-D fighting action that is still enjoyable to this day. Like the Metal Slug Anthology before it, maybe SNK will release some of their other franchises (like Fatal Fury or Samurai Showdown) in compilation form for the PS2 before it finally goes to console heaven.
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Snk-Playmore seems to be one of the last companies to be releasing these old-school compilations. I'm personally glad that they are archiving the legendary Neo-Geo collection thru these releases.

Personally, I've never been a big fan of the Art of Fighting series. Just couldn't really get into it like some other fighting games; however, I still enjoyed it from time to time.

This compilation is a no-frills "direct to video" port from the Neo-Geo. You get all three original AOF games without any touch-ups or additions. Some might berate this tactic, but I don't mind it 'au natural'.

You get three original Neo-Geo fighters, that went for about $200 each back in the day; now for around $10 or less. Don't like 2D sprite-based fighters? Then go look elsewhere. Otherwise, you've come to the right place for some SNK nostalgia.
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Art of Fighting was never that good a series in the first place. It had poor strike resolution, EXTREMELY demanding joystick control (you need to be REALLY accurate with the fireball, dragon punch motions, etc., to get the specials out at all), almost no combos, and ungodly cheap CPU characters.

AoF had a small following but for the vast majority of fighting game fans it was always the game that you played if the local pizza shop or candy store didn't carry SF or MK. It was an innovator in the genre because it was the first to introduce a separate power bar for specials and a desperation move (though some will argue that those features were introduced in other games such as Crossed Swords, they were never in any head to head fighting game until this one), and the zooming display. But its animation is jerky, the zoom is very heavyhanded and tends to be disorienting, and the game mechanics were just not that good overall.

SNK didn't put out a really good fighter that was competitive with the SF and MK franchises until Samurai Shodown. Fatal Fury wasn't even that good until FFII.

Some of the fans out there will enjoy this because it's a fairly complete and faithful port, but honestly -- the game was never that good to begin with, and the benefits of buying this game on a new system will mostly be for nostalgia only.
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This series is the truly special. There is much history that resulted from these games. This game was released in direction competition to Street Fighter II. Also the reason Dan Hibiki was born later on. This series was created by Street Fighter creator, Takashi Nishiyama.

This game pioneered dashing, super special moves, damage on characters, taunting, spirit gauge among many things.

Not only that but the mood, music, sound effects, graphics, and dramatic tone of the game are truly epic and top quality. The series, especially the first 2 games are heavily influenced by martial arts movies and legends and real life Karate Master Mas Oyama.

While the games don't play exactly like other 2D fighters, it is similar and with enough time spent on the games, they become very addictive and fun.

A must-have for fans of fighting games, Neo Geo games, or SNK games. This was the first Mega Shock Neo Geo title so it truly is special.
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THIS FLASHBACK IS AWESOME FUN FOR THOSE OF US WHO SPENT MANY A NIGHT BEATING THE CRAP OUT OF EACH OTHER AT THE ARCADE. EVERYTHING I REMEMBER AND MUCH MORE.
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Good collection of good fighting games. I really like Art of Fighting 3 the most. It was really ahead for it's time with smooth animation.
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You wouldn't believe just how many gamepads I smashed, joysticks I broke, and arcade cabinets I have DESTROYED over the years on these AOF games.
Thanks to all the arcade operators who didn't sue me for damages.
Growing up as a kid back in the 90's, I absolutely loved this series.
When I first saw AOF on the pages of a videogame magazine in 1992, it immediately caught my attention.
I knew very little about the Neo Geo back then, but this game had me sold.
I knew that I just had to play it.
Seeing it with my very own eyes for the first time at my local arcade, I was quite impressed by the super-large character sprites and bone-crushing sound effects.
Although the game was much harder to play than the other fighters around at the time, I simply couldn't help but pump all my quarters into it.
Most people in the arcade just avoided it because the game seemed so difficult at first.
This wasn't a game that you could just jump right into and expect to be good at it after a few tries; it takes skill and patience to learn how to play.
The controls were not TOTALLY unresponsive; it's just that you needed to be relatively accurate when inputting some of the special move commands, and I was one of the few people who realized this.
Unable to afford a Neo Geo, I would play AOF1 & 2 at my local arcades alot.
AOF2 was one of the hardest games I ever played, and nobody can say it was easy.
The CPU opponents were very CHEAP and BRUTAL!
I was one of the few players in my arcade who could reach Geese Howard with only 1 quarter; which meant that you couldn't lose even a single round all the way through the game.
Then when I saved up enough to buy the SNES ports, I would play the hell outta them too.
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