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Art Fundamentals: Color, Light, Composition, Anatomy, Perspective, and Depth Hardcover – September 3, 2013
"Rebound" by Kwame Alexander
Don't miss best-selling author Kwame Alexander's "Rebound," a new companion novel to his Newbery Award-winner, "The Crossover," illustrated with striking graphic novel panels. Learn more
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About the Author
Andrei Riabovitchev is a talented artist at NPC, London, who has worked on titles including the Harry Potter films and Clash of the Titans
Roberto F Castro works at Atomhawk Design studio on projects such as Dead Island and the latest Mortal Kombat video game.
3DTotal was founded in 1999 as a simple 3D resource website. Over the last decade the site has evolved into one of the premier CG art websites in the world, offering a variety of training products, an inspirational gallery, a free texture library and hundreds of free tutorials on a variety of subjects.
In 2006, 3DTotal entered into partnership with Focal Press and launched the popular book series Digital Art Masters and Digital Painting Techniques. The premise for these books was to provide high quality content that would inspire and educate the next generation of digital artists. Featuring the work of top industry professionals, detailed tutorials and image breakdowns, these series have become firmly established as indispensable resources for any digital artist.
After five successful years working with Focal Press, 3DTotal Publishing was launched in early 2010. As well as self-publishing the next volumes in the pre-existing Digital Art Masters and Digital Painting Techniques series, 3DTotal Publishing has launched a number of new titles including: Photoshop for 3D Artists: Volume 1, Beginner’s Guide to Digital Painting in Photoshop, ZBrush Character Creation and Elysium - The Art of Daarken.
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The first chapter on "Color and Light" is about 25 pages long. It is written by Gilles Beloeil (Assassin's Creed). Obviously, 25 pages (when there are lots of images included) isn't enough to go into great detail--but he does introduce several key concepts and he provides some very good images to illustrate his points. I wish this chapter was longer because what it does contain is very good! In short, I feel this is the best chapter of the whole book.
The second chapter on "Composition" is about 30 pages long. Most of the chapter deals with the Golden Ratio and how it is applied. While this is an important compositional device I was a bit surprised that so much of the chapter was devoted to this single theme and the mathematical approaches used in constructing it. The last few pages of this chapter do include material on topics such as rhythm, point of interest, size and ratio, light contrast, and five rules for creating a thumbnail--but the material is very brief. At the end of this chapter I felt a bit disappointed.
The third chapter is on "Perspective and Depth" and it is about 25 pages long. It does a good job of showing the different types of perspective, but if you are hoping to learn how to draw in perspective I don't think this book will do it for you. The last couple pages briefly touch on topics such as using light and color to show depth--but it does not go into much detail. Once again, I was hoping for more.
The fourth chapter is on "Anatomy" and it is 76 pages long--basically as long as the first three chapters combined. It includes a lot of drawings (see the video). If you are hoping for step-by-step instruction you may be disappointed--but the diagrams and written information are good.
The last chapter is the "Reference Gallery" and it 100 pages long. Many of the images do contain a reference back to some key concept mentioned in the first four chapters. Personally, I would prefer fewer pages in this chapter and more pages in the first three chapters since there are already numerous books, magazines, and websites that display contemporary work.
Bottom line: Overall, this is a good book and some of the parts are very good. It does introduce a lot of important art concepts. I just wish some of the areas were covered in more depth.
When it arraived I opened it immediatly and started reading it. By the time I realized it, I was on chapter 3 and I was understanding perfectly what I was missing on my art that I never got to understood very much. I saw examples of what they were explaining and I never got confused by weird or peculiar words that sometimes makes it sound so professional that you have no idea what's going on X'D
I highly recommend it because this is a very usefull tool for you to understand the aspects of designing a character or environment like the pros do. :D All that's left is to keep doing it and practice and practice and practice to get even better :D
/s viewpoint is revealed.
this book teaches you everything you need to now to get started, everything stays basic so if you want to know more you need to find it somewhere else.
second half of the book is just images of artists their work, not that interesting but the whole book is definitely worth it