- Paperback: 544 pages
- Publisher: Addison-Wesley Professional; 1 edition (January 1, 1990)
- Language: English
- ISBN-10: 0201517973
- ISBN-13: 978-0201517972
- Product Dimensions: 8 x 1.1 x 9.9 inches
- Shipping Weight: 2.5 pounds
- Average Customer Review: 8 customer reviews
- Amazon Best Sellers Rank: #491,293 in Books (See Top 100 in Books)
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The Art of Human-Computer Interface Design 1st Edition
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The classic Art of Human-Computer Interface Design is one book that isn't filled with code samples but is nonetheless a thought-provoking resource for developers. The book is a collection of essays from industry luminaries such as Alan Kay, Nicholas Negroponte, and Ted Nelson. Don't expect to read it for hard-and-fast advice on solving your programming problems, but do expect to gain new perspectives on how your users view your applications and what they expect from a computer.
From the Back Cover
"When the concept of the interface first began to emerge, it was commonly understood as the hardware and software through which a human and a computer could communicate. As it has evolved, the concept has come to include the cognitive and emotional aspects of the user's experience as well...The noun, interface is taken to be a discrete and tangible thing that we can map, draw, design, implement, and attach to an existing bundle of functionality. One of the goals of this book is to explode that notion and replace it with one that can guide our work in the right direction."
- From the Introduction
The Art of Human-Computer Interface Design is an extraordinary work in the field of human-computer interaction. With never-before-published pieces by more than fifty of the major thinkers and explorers in the field, this book provides an intriguing look at some of the most exciting developments in interface design. Readers will discover the newest technologies such as cyberspace, animation, multimedia, and speech recognition and will explore the philosophical and psychological background to creating effective interfaces.
The first section of The Art of Human-Computer Interface Design, "Creativity and Design," offers insight into general interface issues. The "Users and Contexts" section details the experiences of a variety of users and designers, providing invaluable input for interface designers. The "Sermons" sections is a collection of thought-provoking pieces by some of the people whose work and points of view have deeply influenced human-computer interaction--Donald Norman, Nicholas Negroponte, Ted Nelson, Alan Kay, Jean-Louis Gassee, Timothy Leary, and Ben Shneiderman. The fourth section, "New Directions," looks at some of the ideas and theories that are on the frontiers of human-computer interface design.
A treasury of ideas and opinions from leading thinkers in the computer industry, The Art of Human-Computer Interface Design delves into the strategies, reasoning, and future direction of human-computer interaction and the overall relationship between computers and people.
Top customer reviews
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An extremely impressive group of writers participates. Including: Howard Rheingold, Don Norman, Bruce Tognazzini, Nicholas Negroponte, Alan Kay, Timothy Leary and Gitta Salomon. It's definitely worth a read, but don't be afraid (unless you're a Macintosh history buff) to skip large sections.
This book contain good design concept on human-computer interface.
Some of them are implemented to Macintosh.
The web including html is good technology, but some design are not good for user.
Please back to this book, you may get the good design concept about the web.
This is a collection of papers, so it feels scattered. Each author gives a very narrow and specific view to the part of UI design that they worked on and of course they are out-dated. This is not what I was looking for in a book titled "The art of human-computer interface design".
As someone said, they should recall this book and revise to get it up to date.
Almost everyone who has written a paper for this collection has some link to Macintosh (except for Timothy Leary of course). All examples are Macintosh based. And we're not talking G3's here. We're talking Mac II's.
No mention is made of the Web (how could it be?). It does, however, make a lot of good points that are applicable for all User Interface designs.
So, in general, this is a good book for it's time, but it's time has well and truly passed.
covered in this book. Here you'll not find step-by-step
procedures, but instead a wide range of opinions,
experiences and conclusions on what really works (and
what doesn't) on interfaces.
The new media researcher, as well as the professional, will
find this book useful and inspiring. And don't be scared by
this book's size! It is as interactive as its subject, so
you can read it non-sequentially in small chapters.