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The Art and Making of Star Wars: The Old Republic Hardcover – November 16, 2011

4.4 out of 5 stars 27 customer reviews

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Editorial Reviews

Review

"The format is unique, drawing you into this collection with ease almost like you are watching a story unfold. Highlighted with poignant writing and dynamic font usage, the layouts are equally compelling to the content itself. 4 out of 5. " - The Daily Blam!

About the Author

Frank Parisi is an editor at Lucasfilm, Ltd. He was the co-author of The Art of Star Wars: The Clone Wars, editor of Star Wars Insider magazine, project editor of The Art and Making of Star Wars: The Force Unleashed, and has contributed numerous articles to GamePro and ALARM magazines.

Daniel Erickson is writing director for BioWare's Austin, Texas studio. He began his gaming career as an intern with Next Generation magazine and is currently lead writer for Star Wars: The Old Republic.
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Product Details

  • Hardcover: 160 pages
  • Publisher: Chronicle Books; First Edition edition (November 16, 2011)
  • Language: English
  • ISBN-10: 0811875008
  • ISBN-13: 978-0811875004
  • Product Dimensions: 10 x 1 x 11.5 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #598,663 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Parka TOP 50 REVIEWER on November 9, 2011
Format: Hardcover
Length: 1:38 Mins
The book collects mainly character designs, environment art, and some spaceship designs. It's also a making-of book that explains at length on the production of a game with scope this big. I like reading insightful productions stories. The remaining text serve as commentary on the concept art.

The art is sci-fi art, of course, for the Star Wars universe. For the character designs, you can see some design clues that are distinctly Star Wars, such as armor and helmet. Sometimes they are also quite different. What you can see are the eight character classes with their few costumes and sometimes weapons. Creature and spaceship designs aren't a lot.

The main draw of the book would be the environment art for the different locations and planets. They are beautiful and gives a nice idea of the place, although I'm not sure if they are the actual place the game characters can run on.

The downside of the book is layout. There are pockets of space on pages which can really be used to pack more art. Text represents a substantial portion of the book, but is interesting to read so it's alright. As a MMORPG, I was expecting a lot more character designs, a whole lot more. There's a nice amount but somehow I don't feel like the universe is very populated. I'm comparing this to the other video game art book The Art and Making of Star Wars: The Force Unleashed which feels packed in every sense.

I've checked out the website for Star Wars: The Old Republic and there are lots of concept art there. Last time I check, it's over 160 pieces. There many on the website that's not even in the book. Maybe that's why the book can feel sparse at times.
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Speaking as someone who plays the Old Republic still, this book is a must. Seeing how a game develops and changes over time is something that I want to eventually do someday, but for now, looking at it is enough. This book hits a home run. While it obviously can't cover the sheer scope of an MMORPG, it does a great job getting to the details when it counts. If it tried to cover every detail, I'm sure this would be a series of books. Especially when the game cost an estimated $265 million (Wikipedia) to make.

This book just enhances the experiences that SWTOR provides and any fan of the game, or any Star Wars fan in general will find this book a necessary part of their collection. This will be a book you read again if you play the game or even just are a passing fan.
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The development part of the game was pretty interesting, but the great part of this book was the artwork. The development of every character and creature was very cool. Great for any video game fan and Star Wars fan alike.
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Honestly this is a good coffee table book for the everyday person, and those who like art. I personally love video game artwork, seeing ideas and things that helped make the game I will play. Weather you like art, or games I think this would be a great book to look at and read. If your an game artist this would be a great edition ad as reference material for idea about creatures and weapons.
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By Thomas on December 26, 2013
Format: Hardcover Verified Purchase
The book brings fairly good amount of insight on the processes and choices pertinent to designing a game of this magnitude, albeit with a pinch of make-believe and a fistful of flamboyance. It is not an indispensible addition to your library, but it will surely be a very colourful and entertaining one.
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The book itself is very well put together, the art is good and the writing is good. would have liked to see more early designs of characters and creatures but over all very good. It is also very informative as to what a pain in the butt making a gigantic video game is.
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I dont often buy this sort of book but SWTOR was such a departure for Bioware that I was curious to get some insight into their thoughts as they set about developing this huge game.

This is well written with excellent artwork and belongs in any fan's collection

Only minor point is that the foreword by Penny Arcade is pathetic / insultingly bad so dont waste time reading that - just enjoy the excellent artwork and the insights which this provides
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Very nice Book lots of great pictures and behind the scenes stuff well worth the money a great edition to any star wars collection even if you are not a gamer
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