Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

Artificial Intelligence for Computer Games: An Introduction

3.9 out of 5 stars 7 customer reviews
ISBN-13: 978-1568812083
ISBN-10: 1568812086
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Have one to sell? Sell on Amazon
Buy used On clicking this link, a new layer will be open
$9.32 On clicking this link, a new layer will be open
Buy new On clicking this link, a new layer will be open
$42.91 On clicking this link, a new layer will be open
More Buying Choices
15 New from $22.24 21 Used from $9.32
Free Two-Day Shipping for College Students with Prime Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Windows10ForDummiesVideo
Windows 10 For Dummies Video Training
Get up to speed with Windows 10 with this video training course from For Dummies. Learn more.
$42.91 FREE Shipping. Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item. Ships from and sold by Amazon.com. Gift-wrap available.
click to open popover

Editorial Reviews

Review

"He presents advanced AI research in a way that is meaningful to the working game AI programmer." -Craig Reynolds, Slashdot, January 2005

About the Author

John Funge is a co-founder and leading scientist at a new Silicon Valley based company focusing on AI effects for computer entertainment. John previously worked at Sony Computer Entertainment America's (SCEA) research lab. Before that John was a member of Intel's Microcomputer Research Lab (MRL). He received a B.Sc. in Mathematics from King's College London in 1990, an M.Sc. in Computer Science from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1998. John is the author of numerous technical papers and his first book "AI for Games and Animation: A Cognirive Modeling Approach" is one of the first to take a serious look at AI techniques in the context of computer games and animation. His current research interests include computer games, machine learning, knowledge representation, and new democratic methods.
NO_CONTENT_IN_FEATURE

The latest book club pick from Oprah
"The Underground Railroad" by Colson Whitehead is a magnificent novel chronicling a young slave's adventures as she makes a desperate bid for freedom in the antebellum South. See more

Product Details

  • Hardcover: 160 pages
  • Publisher: A K Peters/CRC Press (July 29, 2004)
  • Language: English
  • ISBN-10: 1568812086
  • ISBN-13: 978-1568812083
  • Product Dimensions: 0.8 x 6.2 x 9.8 inches
  • Shipping Weight: 11.4 ounces (View shipping rates and policies)
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Best Sellers Rank: #2,723,822 in Books (See Top 100 in Books)

Customer Reviews

5 star
71%
4 star
0%
3 star
0%
2 star
0%
1 star
29%
See all 7 customer reviews
Share your thoughts with other customers

Top Customer Reviews

Format: Hardcover
This is the best introduction to AI and computer games available. It's the first book in this area to combine knowledge of academic AI with knowledge of practical computer game development. Most books either are overly academic, with little practical relevance, or overly practical, with little academic substance. In contrast, this book presents a unified approach that begins with simple agents and works up to more complex agents that function in game worlds. The author emphasises enduring design principles, rather than enumerating a list of the latest gee-whiz techniques, which quickly date. The prose is refreshingly straightforward, and the author clearly explains all the concepts. This book is an ideal introduction, and is suitable for youngsters interesting in programming and making games, and also would make a good introductory textbook for a university game AI course. I have been working in the computer games industry for 20 years, yet still found new ideas in the later chapters.
Comment 18 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Hardcover
Artificial Intelligence For Computer Games by John David Funge is a solid, straightforward instructional text of basic artificial intelligence theory, the principles from which it derives, and how it is practically applied to program challenging and creative NPC behavior in popular computer games. Black-and-white diagrams and boolean logic symbols help drive the precepts home, though Artificial Intelligence For Computer Games does not contain any computer code per se - this is a manual of basic techniques that can generalize to any programming system. An absolute must-read for anyone striving to program or refine their own games.
1 Comment 9 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Hardcover
The first thing I noticed when I got it up was how thin it was. It reminded me of the small reference O'reilly books. Props for having a hardcover though. I think that it is really called "Artificial Intelligence for Computer Game An Introduction", but you would only know that by seeing it on the first page as that isn't on the cover, side or back.

Before getting into the book I have to mention the code. You get your first glimpse of code on page seventeen where a class header is shown. The class name is tgGameState. Any guess what "tg" stands for? Neither do I. He tries to save on space by having functions with partial words like "inline getNumCharacters()", but the follows it with a pointless comment // Get the number of characters. In appendix B (Programming) it says that code is written to be as easy to understand as possible and is therefore not that efficient. If he had wanted to go for readability he would have expanded the function names, removed the pointless comment, and ditched all the inlines and not of even mentioned the constructor, deconstructor (which aren't defined in the book anyway) etc. It would have been much better to use sudo code.

Onto the actual book. My mention of the reference O'reilly books wasn't just to point out the size. This book really does feel like a jumping off point for AI in computer games. topics are briefly mentioned, but never really gone into depth and to make it sound complicated greek symbols are used when showing a formula. I would have appreciated five or six footnotes per pages telling where to get more information, but most of the time there wasn't (but there was a lot in the back). The first two chapters where more of a crash course in game design.
Read more ›
Comment 14 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Format: Hardcover
Well the reviewer above who said the book was worth 5 bucks totally missed the point of the book. This was not the typical 400-plus-page book chock full of code examples that could be dropped into an app and used as code modules. This book is specifically for those who would like a relatively quick, comprehensive overview of a lot of the main areas that computer game AI involves. None are gone into extremely deeply, but they don't need to be - that's not the point of the book.

The book did seem short when I first saw it, but there's a surprising amount of content here. For me it was a perfect intro to game AI and a great book to start with for anyone who would like to learn more about the subject.
Comment 6 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Pages with Related Products. See and discover other items: game ai