Artificial Intelligence for Computer Games: An Introduction

3.8 out of 5 stars 5 ratings
ISBN-13: 978-1568812083
ISBN-10: 1568812086
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Used: Good | Details
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Condition: Used: Good
Comment: Gently used may contain ex-library markings, possibly has some light highlighting, textual notations, and or underlining. Text is still easily readable.
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AI for Games, Third Edition
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Editorial Reviews

Review

"He presents advanced AI research in a way that is meaningful to the working game AI programmer." -Craig Reynolds, Slashdot, January 2005

About the Author

Funge, John David

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press (July 29, 2004)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 160 pages
  • ISBN-10 ‏ : ‎ 1568812086
  • ISBN-13 ‏ : ‎ 978-1568812083
  • Item Weight ‏ : ‎ 11.4 ounces
  • Dimensions ‏ : ‎ 6.25 x 0.75 x 9.75 inches
  • Customer Reviews:
    3.8 out of 5 stars 5 ratings

About the author

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John Funge (www.jfunge.com) is a co-founder and one of the lead scientists at a new Silicon Valley based company focusing on AI effects for computer entertainment. John previously worked at Sony Computer Entertainment America's (SCEA) research lab. Before that John was a member of Intel's Microcomputer Research Lab (MRL). He received a B.Sc. in Mathematics and Computer Science from King's College London in 1990, an M.Sc. in Computation from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1998. For his Ph.D. John successfully developed a new approach to high-level control of characters in games and animation. John is the author of numerous technical papers and two books, including his new book Artificial Intelligence for Computer Games: An Introduction (www.ai4games.org). John is the Associate Editor for AI and Goal-Directed Action Planning for the International Journal of Intelligent Games and Simulation (IJIGS) and a member of the International Game Developers Association (IGDA) Artificial Intelligence Interface Standards Committee (AIISC). His current research interests include computer games, machine learning, knowledge representation and new democratic methods.

Customer reviews

3.8 out of 5 stars
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