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2D Artwork and 3D Modeling for Game Artists (The Premier Press Game Development Software) Paperback – November 27, 2002
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Top Customer Reviews
But instead of spending too much time repeating what everyone else is saying good about the book, I am going to tell you what I think isn't so good about the book because there are a few not-so-good things about the book you should know before spending half-a-hundred dollars on it. Though, I still give the book 4 stars because it has many more good points than bad.
The most depressing thing is that you really need full versions of all the software programs used to be able to follow along with the book the way you need to in order to learn what your reading. Sure, you get some experience working with a bunch of programs like 3d studio max 5 (very heavily used in 3d game model production) but you don't even do 3d modeling it. Instead, you follow along with the modeling process in TrueSpace 4 or 6. What you'll find REALLY frustrating about that is, unless you have $595.00 to spend on the full, legal copy of version 6.6, you won't be able to save any of your work using the DEMO version that comes with the book! So, you may spend an hour or more modeling your gun, and then have to close the program down and load the model that the author made on the book's CD in order to continue to the UV mapping, texture painting, optimizing and triangulating which is done in 3ds max 5 (of which the demo version is also included on the book's cd-rom). The modeling process could have been done just as easily in 3ds max 5 which is much more powerful than TrueSpace anyways.Read more ›
Moving on, the reader is introduced to U_V mapping techniques, and I had always wondered how models were textured, using DeepUV and DeepPaint. 3D Studio Max 5 is used for preparing the models for the torque game engine. I think the downside is the price of the software that the author demonstrates, Max is like [alot of money], and I know Photoshop for texturing is [a little bit of money], but truespace is not bad, under [money] or less for prior versions.Read more ›
The author spends a lot of time talking about concept art and why its important only to ditch it in production of the model, ditching all of its charisma to create an ugly mess that looks like it was created by someone completely inexperienced.
Most of the textures he creates end up looking very flat and ugly. The black and white printing causes a lot of his points to be lost. The best examples of this are on pages 225 and 226. He shows a demonstration of poorly tiling textures with noticeable seams. However, due to the cheap printing, the wall is just a solid block of grey making the visual aid wholly useless.
If you're completely new to 3D art, there are far worse places you could start. This book has some decent primers initiating readers with certain aspects of various art programs including Photoshop. There's a lot of information here and it's not all useless.
However, if you are planning on getting into 3D art, I would recommend you start out with Milkshape 3D and Psionic3D tutorials. (Google those. Amazon doesn't allow linking last time I checked.) For texturing, 3D Game Textures by Luke Ahearn is a much better resource than this.
If you have any experience in 3D art though, then you can probably skip this book without a second thought. There is likely nothing you couldn't have figured out on your own. The things that are worthwhile for the experienced here are already available in Internet tutorials.Read more ›
Most Recent Customer Reviews
it is nice this book, it is ok, not the best. Maybe the problem is not in the content, it is in the recycled paper and black and white photos. Read morePublished on April 7, 2013 by Israel Diaz Torralba
This book covers everything, from character creation, bones rigging, texturing of the character (and hundreds of general textures using Photoshop). Read morePublished on July 23, 2005 by Cheong
I was really excited when I got this book and could tell it was exactly what I needed since all aspects of making art for games was a mystery to me. Read morePublished on April 19, 2005 by N. Johnson
totally cool book i got lots out of it. texturing was great too. got me totally into making models and using teh torque game engine. i think this book is killer so farPublished on July 9, 2003 by Andrew Pearson
I haven't seen a game graphics book on the shelves more loaded with juicy info... most only teach one program or show how to design and implement a single character. Read morePublished on July 5, 2003 by Richard Berg
A great deal of modeling an u-v layout is covered, followed by cool bones rigging and texturing. The texturing section was unreal and covered over 100 pages. Read morePublished on June 16, 2003
This book covers lots of info for graphics artists.. tons of texturing and modeling, u-v, game setup. I'm enjoying this book, especially the modelling and texturing. Read morePublished on May 13, 2003
Super book, great buy. It's loaded with great modeling, texturing and UV mapping info. Covers all of the most widely used modeling and art programs for use in the video game market... Read morePublished on January 19, 2003
I'm new to this biz, specifically looking for a game texturing book, and found 2D Artwork and 3D Modeling, and man it's too packed-- tons of great texturing tutorials not to... Read morePublished on January 9, 2003