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Asmadi Games ASI-0050 Red7 Card Game
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- For 2-4 Players
- 5-10 minute playing time
- Fun and fast game
- Fun and fast card game
- For 2-4 players
- Takes 5-10 minutes to play
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Fun and fast card game!
The rules of Red are simple: Highest card wins! But Red is only one of seven games you'll be playing. Red7 is a quick and easy to learn card game that you can teach and play in five minutes. You must be in the lead at the end of your turn, or you're out. Play from your hand to improve your palette, or discard to the rules canvas to change the game!
Red7 uses a deck of 49 cards, numbered 1-7 in suits of the seven rainbow colors. To begin a round, each player will receive a seven card hand, and one card face up in front of them. The face up cards begin each player's palette. The top card of the rules canvas (the discard pile) determines what the current rule is. The last player standing wins the round. If you're not winning the current game at the end of your turn, you're out.
- For 2-4 Players
- 5-10 minute playing time
- Ages: 9+
The rules of Red are simple: Highest card wins! But Red is only one of seven games you'll be playing. Red7 is a quick and easy to learn card game that you can teach and play in five minutes. You must be in the lead at the end of your turn, or you're out. Play from your hand to improve your palette, or discard to the rules canvas to change the game! Red7 uses a deck of 49 cards, numbered 1-7 in suits of the seven rainbow colors. To begin a round, each player will receive a seven card hand, and one card face up in front of them. The face up cards begin each player's palette. The top card of the rules canvas (the discard pile) determines what the current rule is. The last player standing wins the round. If you're not winning the current game at the end of your turn, you're out.
Not for children under 3 yrs old
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|Item Dimensions||5.25 x 3.75 x 0.75 inches||4.25 x 5.75 x 1.50 inches||3.75 x 4.88 x 1.00 inches||7.00 x 4.20 x 2.00 inches||9.00 x 2.50 x 1.00 inches||3.75 x 4.88 x 1.00 inches|
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Everything is done by the color spectrum (as you can see in the picture) and each color has a different effect on the game. Such as you must have the highest number card in play to win. Or you must have the most numbers below 4. Or the most even numbers and so on.
Each turn you have the chance to change the rules of the game by playing a color on the “canvas” or central pile, play a card to your ‘palette’ (your play pile) so that you’re currently winning, or play a card to your palette and then the canvas. You can choose to do nothing as well but then you automatically lose.
That’s it in the basic game. There are more advanced rules that make use of the iconography on the cards as well. You can play one round and call a winner at the end. Or you can play multiple rounds and score based on cards.
There’s also an advanced Red7 in which you’ll use the icons on the cards to cause different things to happen. From taking a card from someone else’s played cards to drawing new cards.
Bottom line: It’s a fun game. It plays super fast (say 5 minutes a round) once you get the hang of it and you an easily carry it around with you and teach new players the game in that five minute long first round. Another neat thing is that each card has the color written on it making it playable for folks who are color blind (to any degree). Is this the perfect game? Ha! Probably not, it’s a take on other games that allow you to change the rules. But this game incorporates it at a surprisingly deep level for such a small game.
By the end of each turn of Red7, you have to be winning the game, or else you lose.
Each turn, you can play a card in front of you so that you’re winning by the current rule, you can play a card to the middle to change the rule to be winning by the new rule, or you can do both. The colors of cards essentially operate as suits, with red being the highest suit. If there’s ever a tie, the person with the highest card of the criteria wins.
For example, the game starts with the red rule in play, which is have the highest card. You can play any card your first turn, but if you play the red7, you’ll always win the red rule because it’s the highest card in the game. Other rules include the most of a number, the most cards under 4, etc.
this is a great filler. It’s a good mix of luck and strategy, just mostly luck, which makes it a good family game. The cards are pretty and it’s fun to look at your hand at the beginning and try to optimize what you can do and adapt accordingly. You want to play as many singles as possible because the more cards you play the sooner you are out.
My only complaint is it seems like the first person to go is at a disadvantage. Sure they can play any card, but they’re out as soon as they’re out of cards and since first person goes first, they’re more likely to be out first.
Despite that, I really enjoy this simple, easy card game. Would buy again.
It's a 49 card deck - the numbers 1 through 7 in seven different colors (Red, Orange, Yellow, Green, Blue, Indigo, Violet). You start with 7 cards in your hand, and 1 card face up in front of you to form your "Palette." The discard pile ("Canvas") starts with a red card (not a number, it's a stock card that starts every round).
The way the game works is that the top color in the discard pile controls the rules of game. The red color means that whoever has the highest card down on their Palette in front on them is winning. Each color has a different "rule."
On your turn, you either have to play a card into your Palette so that you're now winning whatever the current rule is, play a card into the discard pile so that the rule changes to something you're winning, or do both of those. If you can't make a play that means you're winning, you're knocked out of the round.
It's deviously complex to play, especially as you start trying to figure out how to plan ahead so that you won't be knocked out next time it comes around to you at the same time.
I highly recommend the "advanced" rules in the instructions. There's two - the first is that if you discard a high enough card, you get to draw a new card. The second one is just a method of scoring - the caveat is that whatever cards you get to score at the end of the round are then removed from the game, making future rounds have less and less cards.
I do NOT recommend the "expert" rules or whatever they call them, where you use the icons on the cards to trigger extra effects. It actually took away a lot from the game, and it became less fun and you had less control over what was happening. Some of the interactions don't make a ton of sense either.
Definitely pick this up - it's a good thinker, it's a small box, and it's quick!
Top international reviews
The deck is made up of 49 cards (7 cards numbered 1 through 7 in 7 different rainbow colours). Each player is dealt a hand of cards, and when you play a card, the colour of the card determines the winning condition. For example, if I play a red card then the winning condition is "Highest Card Wins". In order to remain in the game, the card I've just played should be the highest card. There are six other winning conditions for the other colours and they are all written on the cards so there is no down-time wondering what the conditions are! Play continues clockwise until the last person standing wins the game.
In the games I have played it is fast, fun and tense. There is some strategic depth to determining the sequence for playing your hand - which may need to be adjusted tactically based on the context created by the winning condition of the card just played prior to your turn. It's small, compact and easy to pack for travelling with and the rules are short and come with some variations once the basic game is mastered.