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- No of players - 2-8.
- Players age - 7+.
- Playing time - 15 mins.
- In jungle speed, you must rely on your keen sense of observation and quick reflexes.
- Item weight - 0. 7 lbs. Contains.
- For 2 to 8 players.
- 20 minutes of playtime.
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From the manufacturer
The lightning-fast game of quick thinking and quicker reflexes!
Your keen eye and swift hand can win the day—if you can stop laughing long enough to catch your breath! Jungle Speed is a dexterity game that seems simple enough. Once you start playing though, the chaotic action takes all your concentration.
Each turn, you'll flip over a card. If the symbol on your card matches another player's, you both grab for the totem. The loser must take the winner's cards into his own stack! Be careful: if you grab the totem at the wrong time, you take everyone's cards!
- Plays in 15 minutes
- For 2-10 players
- Ages 8 and up
Grab the Totem!
Snatch the totem before anyone else in a wild race to get rid of your cards first!
Jungle Speed can be set up in a snap. On your turn, flip the top card of your deck faceup. Each of these cards features a colorful design, and anytime a card is flipped that matches another player’s faceup card, the two players begin a duel!
Actually, Move Faster!
To win a duel, you must be the first player to grab the totem from the center of the table. If you lose a duel, however, you must take the winner’s discard pile and add these cards to your own stack.
Many of the cards look very similar, so be careful! If you mistakenly grab (or drop) the totem, you take all faceup cards at the table, including the other players’ discard piles, and add them to your own stack. And watch out for special cards!
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From the Manufacturer
Jungle Speed is the lightning-fast game of quick thinking and quicker reflexes. Your keen eye and swift hand will win the day, if you can stop laughing long enough to catch your breath. Jungle Speed seems simple enough, and everyone can be playing minutes after you deal out the cards. But once you start playing, the chaotic action will take all your concentration. Fifteen minutes later, the game will be over and you can all pause for air - but that just leaves you time to play again. Flip the cards, spot the matching symbols and grab the totem, but grab faster than your friends, or you'll be stuck with their cards. Dump your whole hand to win - if you can. Jungle Speed is easy to learn and fast to play, with excitement and fun for families and friends of all ages. Spotting the matching symbols is challenging enough, but the entire game can change if you see one of the special cards appear. Then you'll find yourself looking for colors instead of symbols, grabbing for the totem out of turn, or otherwise scrambling to stay a step ahead of everyone else. Whether you find yourself surrounded by adult friends or trying to entertain a roomful of youngsters, Jungle Speed has enough thrills and hijinks to keep everyone laughing and having a blast, game after game.
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|Sold By||Information Celebration||Yachew LTD-||Northern Direct||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.25 x 7 x 10.5 in||3.15 x 7.09 x 10.43 in||5.08 x 5.98 x 2.56 in||6.3 x 2.8 x 9 in||7.87 x 2.24 x 10.51 in||11.75 x 11.75 x 3 in|
|Item Weight||0.65 lb||0.64 lb||0.6 lb||1.25 lbs||7.28 ounces||0.95 lb|
Top customer reviews
The basic premise is that everybody gets a stack of cards with these annoyingly similar patterns/shapes, etc. on one side. They are, of course, different colors, because the point is to not only trick your mind with the annoyingly similar shapes, but to then insult your intelligence completely by making you have to pay attention to color as well. And this is another reason I hate this game. (I adore this game).
You flip your cards over to reveal your pattern/symbol, but the rules require that you flip the card in such a way that everyone else can see the card a split second before you do. This gives everyone else's brain a nanosecond head-start on either matching the symbol or the color or following one of the several "special rules" on the "special cards." And that nanosecond head-start that your competitors have is yet another reason why I absolutely detest this game. (The game that I actually thoroughly enjoy).
Once someone, or in most cases, throngs of other players, detect the match on two cards, those who have matched then have to grab the totem first. So, if there is a match to your card, the person who matches you knows they match you a nanosecond before you have a chance to notice, and thus they have a head-start in getting their brain to tell their hand to grab the totem before you do. Think wild west gun draw at high noon where the other guy has a much better view of the clocktower. I.hate.this.game. (But it's very fun).
Sometimes, you get to sit back and watch other fools suffer while they try to figure out whether there's a match and be the first to grab the totem. But you have no time to enjoy the pain of others, because you must stay alert that the next play could be a match to you. Awful.
Oh, and did I mention that you have to play the entire game....card flipping, totem grabbing, etc. with only one hand? Maddening.
There are suggested rules for sorting out the inevitable disputes as to who grabbed it first. We instituted others, including adding napkins to the table where your hand has to rest when you aren't flipping cards. We've even resorted to measuring to make sure the totem is placed equidistant from everyone's spot. (Regardless, someone will argue that someone else has a distinct 3 millimeter advantage). And if you hit the totem and knock it over when you realize that you shouldn't grab it because it actually ISN'T a match, we say you've disturbed the jungle gods and therefore have to take on cards.
So if your opponent beats you to the totem, you get their discards. Goal of game, get rid of all of your cards. Suggested time for this game is not nearly enough as we are a competitive bunch and games can go on and on and on. I can't stand it. (I can, and I do).
In then end, it boils down to this. At age 42 - ish, losing badly to a 9 year old and an 11 year old in a game of wits and reflexes is a reminder that as we age, we lose a step. And I hate the makers of this game for giving my children the opportunity to humiliate me with a stupid, little, yellow, rubber totem by revealing exactly how feeble my mind has already become and how slow my reflexes are today.
*sigh* I really love this game.
The cards stand up to some light abuse. The size and proportions of the cards do increase the chances of fraying edges when shuffling or throwing them in agony/triumph.
It's fun for 1 hour at a time, and you're likely to return to it in future gaming sessions. Worthwhile investment.
The goal is to get rid of all your cards. Each player starts with a pile of face down cards in front of him or her.
Each round, the players take turns flipping their topmost card. If that card matches the face-up card of another player, a contest ensues.
Both try to grab the plastic totem in the middle of the table before the other.
The winner gives all of this discards to the unfortunate, slower competitor.
It sounds simple, and it is, but the cards are fiendishly well designed. You have to pay careful attention to know when your cards match (and, when they don't).
If you grab the totem when the cards don't match, you have to take *everyone's* discard piles! *UGH!*
I've bought more than a dozen copies of this game to give out to friends and colleagues. Everyone loves it!
Things of note:
- The rules take a little getting used to... might learn the rules before second/third drink haha
- Trimmed nails are appreciated.
- Take note of left/right handed people for elbow bumping
- Those with color-deficiencies may have issue with the green-yellow cards
- This appears to be more fun with more people...
- Competitive people may need boundaries (such as a 1' no fly zone)
- Don't allow card flipper to cover the card (in the rules, but still had issues with that lol)
Things I was impressed with:
- The awesome carrying bag
- The cards are sturdy, and because they are square, and "individual" who tends to bend cards (Arg) did *not* bend these... yay!
Things that could use some design help:
- An alternate way for those that have issues seeing colors have another visual way to know what a color is (border trim maybe)