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7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production

4.8 out of 5 stars 2,664 ratings

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  • For 3 to 7 players
  • 30 minute playing time
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7 Wonders

7 Wonders

As the leader of one of the great 7 cities of the ancient world, you must carefully gather resources, develop commercial routes, and affirm your military supremacy.

7 Wonders

Build your city and erect architectural wonders that will last through the ages!

7 Wonders

Players draft cards over multiple rounds, carefully building towards long-term goals.

7 Wonders

Quick gameplay keeps players engaged, regardless of player count.

7 Wonders

The game is divided in three ages. These ages are played similarly, each player is given the opportunity to play 6 cards to develop their city.

7 Wonders

Players draw from a hand of cards that is passed around the table; each player drawing in turn and examining all the cards.

7 Wonders

At the end of each age, each player compares their military strength with one of their neighboring cities.

7 Wonders

When the third age is over, players score the points given by their cards and their military conflicts. The winner is the player with the most points.

7 Wonders

7 Wonders

7 Wonders

7 Wonders

Product Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Product information

Technical Details

Item Package Dimensions L x W x H ‎11.26 x 11.14 x 3.27 inches
Package Weight ‎1.24 Kilograms
Item Dimensions LxWxH ‎11 x 11 x 3 inches
Item Weight ‎32 Ounces
Brand Name ‎Repos Production
Country of Origin ‎China
Warranty Description ‎No Warranty
Model Name ‎Asmodee 7 Wonders
Color ‎Standart
Material ‎Cardboard
Number of Items ‎1
Manufacturer ‎Asmodee
Part Number ‎SEV01
Style ‎Value not found
Included Components ‎Cards, Board
Size ‎Small
Skill Level ‎1

Additional Information

ASIN B0043KJW5M
Customer Reviews
4.8 out of 5 stars 2,664 ratings

4.8 out of 5 stars
Best Sellers Rank #508,318 in Toys & Games (See Top 100 in Toys & Games)
#14,304 in Board Games (Toys & Games)
Date First Available September 18, 2010

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7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production


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Customer reviews

4.8 out of 5 stars
2,664 global ratings

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Customers say

Customers find this board game engaging with many different ways to win, and appreciate that it can be played with up to 7 people while maintaining a 30-minute time frame. Moreover, the game offers excellent replay value, with high-quality bits and cards printed in high quality. Additionally, customers value its thought-provoking nature, noting it requires strategic thinking and planning ahead. However, the game's learning curve receives mixed feedback, with some finding it quick to learn while others find it a bit daunting at first.

AI-generated from the text of customer reviews

1,026 customers mention "Fun to play"1,022 positive4 negative

Customers find this board game fun and engaging, with many different ways to win. One customer notes it offers solid challenge for more hardcore board game players.

"...military conflict with immediate neighboring cities, playing point and science cards, and strategy...." Read more

"...'s the part of this game I love the most - there are so many different strategies to win that could work you can try something different each time...." Read more

"...There are several paths to victory, and the game is well-balanced and not really based on much luck...." Read more

"...So why is this game so great? 1 – Drafting. Drafting is super fun. It involves some chance because you might get a hand of sub-par cards...." Read more

264 customers mention "Playability"252 positive12 negative

Customers find the board game highly playable with up to 7 people, noting it works well with 3 or more players and is particularly enjoyable for gatherings of 5-7 people.

"...and would imagine it's great for interested kids, though I cannot verify it...." Read more

"...It plays up to 7 players and the more the merrier...." Read more

"...It moves quickly, since every player takes their turn simultaneously, though it relies somewhat on the honor system to make sure everyone has the..." Read more

"...We've played scores of games in many different groups. It's perfect for a large group that doesn't want to play a standard "party" game, but..." Read more

180 customers mention "Pacing"166 positive14 negative

Customers appreciate the game's pacing, noting that it maintains a 30-minute time frame and keeps players engaged with minimal downtime between turns.

"...Otherwise, it’s a very fast moving game. I have watched it be very difficult for someone with a 6 year old try to “help” them play...." Read more

"Excellent turn-based card game. Very fast paced...." Read more

"...On the plus side, once you get this out of the way, it plays really fast and smooth. 2 – Sleeves. The game is durable. But not that durable...." Read more

"...It moves quickly, since every player takes their turn simultaneously, though it relies somewhat on the honor system to make sure everyone has the..." Read more

151 customers mention "Replay value"145 positive6 negative

Customers appreciate the game's replay value, noting that it can be played multiple times in a row and that each game experience is unique.

"...Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game...." Read more

"...Both games are fairly quick and have lots of replay value...." Read more

"...4 – Replayabilty. I have never played this game with anyone who at the end of the game didn’t immediately say, ‘let’s play again!’..." Read more

"...It's a wonderful, geeky game that will get lots of play time in the coming months." Read more

140 customers mention "Game variety"114 positive26 negative

Customers appreciate the variety of this board game, noting that it offers different play styles and scenarios each time it's played.

"...The Age 1, 2, 3 progression is really cool, with Age 1 cards typically serving as the foundation to your civilization - resources, markets...." Read more

"...that I've found a game that is so easily learned, with such depth of play options and balance. The base mechanics are simple...." Read more

"...The randomization of the cards makes replayability high and the differences in wonders (and their bonuses) can certainly affect your overall..." Read more

"...to play it more, and the short play time and flexibility of players handles any changes in rematches. I would highly recommend 7 Wonders...." Read more

131 customers mention "Quality"102 positive29 negative

Customers praise the board game's excellent bits and high-quality printing on the cards.

"...Durability - 3 stars because there are lots of small cardboard pieces (coins, home boards) and cards which probably wouldn't stand up too well if..." Read more

"...The game boards and box are very nicely illustrated and sturdy...." Read more

"...The tokens, cards, and boards are all on nice stock and will hold up for quite a while...." Read more

"...It's rare that I've found a game that is so easily learned, with such depth of play options and balance. The base mechanics are simple...." Read more

98 customers mention "Thought provoking"98 positive0 negative

Customers find the game thought-provoking and complex enough to be interesting, with one customer noting that the endless variety of outcomes keeps it engaging.

"...Positives 7 Wonders looks fantastic. The theme is interesting; the artwork, cards, and Wonder game boards beautiful...." Read more

"...it's very accessible for two players, is relatively short, requires some thought, and at the end of a game, we WANT to play it again!..." Read more

"...I highly recommend this to anyone looking for a rich, uncomplicated "empire builder" that can be played in a short period of time." Read more

"...brisk pace, which creates a good mix of fast paced excitement and deep thought. With that, let's get into the Pros and Cons:..." Read more

684 customers mention "Ease of learning"419 positive265 negative

Customers have mixed opinions about the game's learning curve, with some finding it quick to learn and relatively simple, while others say it can be a bit daunting at first.

"...Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people...." Read more

"...win until the scores are tallied at the end and both games are fairly easy to learn even for older children..." Read more

"...When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to..." Read more

"...It packs so much strategy in 30 minutes that you will be playing multiple times when you pull it out for a game evening. Well worth buying." Read more

Beautifully designed, just awesome
5 out of 5 stars
Beautifully designed, just awesome
7 Wonders is a beautifully designed, medium weight, fast paced civilization building game. Its design is complex yet accessible. You'll be choosing cards from hands that you pass around the table, building your civilization. You'll be making long term game decisions, but also turn by turn decisions that change depending on what others have played around you. You'll score Victory points by many different ways depending on the cards you have played. Positives 7 Wonders looks fantastic. The theme is interesting; the artwork, cards, and Wonder game boards beautiful. The Age 1, 2, 3 progression is really cool, with Age 1 cards typically serving as the foundation to your civilization - resources, markets. Age 2 starts to introduce mid-game resources and more developed science/military/economic options. Age 3 introduces late game victory points as well as the purple Guilds, which give Victory points depending on the type of cards that have been played by you and your neighbors during the game. The first thing that a new player will assume is that building their Wonder is the key to winning the game. This isn't necessarily true, as the game can be won with many different strategies, often dependent on what players are doing around you. Someone stockpiling armies? Maybe build science instead. Someone flush with resources? Build up coin, markets, and buy their resources for cheap to build blue Victory points. All these different decisions are always at play every game, and they change depending on your opponent's playstyle. Fantastic. 7 Wonders is light enough to play through fairly quickly. Due to the mechanics of the game, every player is doing something every turn, and it seamlessly plays with 2 to 7 players. It's a medium weight game that's more complex than, say, Ticket to Ride, but not so complex that it is unapproachable to new gamers. It's a good second or third "modern game" to introduce. Negatives As is sometimes the case with medium weight euro-strategy games, the beginning part of the game with the same group of players can start to repeat if everyone sticks with the same strategy. You might have the science player keep going for science each time, military for military, etc. The changing Wonders from game to game help to break this up somewhat. If someone across the table from you is building up a civilization that rivals yours, there isn't really a lot you can do about it, except take a card they are looking for before they have a chance to take it. Even if they are directly next to you, the only real option you have is spending some turns to build up military power (a strategy whose worth is debatable). Sometimes, analysis paralysis takes hold of players due to the large amount of decisions available from turn to turn. The limited size of the hands (which dwindles as the Age progresses) help mitigate this, however. Final Thoughts It's not too often that exceptional gameplay gets paired with sharp, enticing artwork, but 7 Wonders is that game. We've played scores of games in many different groups. It's perfect for a large group that doesn't want to play a standard "party" game, but still want some strategy. Its gameplay is simple enough after it's explained and played through once. 7 Wonders is one of our group's favorite games and I don't see that changing for a long time.
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Top reviews from the United States

  • Reviewed in the United States on August 27, 2014
    My wife loves this game. Perhaps because she won every time she played until just recently. And who beat her? Me! I’ll give you her tips when I tell you what to do since I employed them to secure victory, and she tried something different. Let that be a lesson to you: never branch out. Never try anything new, or you will suffer.

    This is a “drafting” game. I hesitate to tell you this since you might take your reading business elsewhere, but I only call it a drafting game because I’ve heard other’s call it that and they sounded real authoritative, so I believed them, and as I explain you’ll say, of course it’s a drafting game- you dolt. Anyway, this game gets me groaning at my own choices early in the game and I keep groaning throughout the game. But don’t get me wrong, I love playing the game and am thrilled when someone accepts my invite to play.

    Game Play
    You get 7 small double-sided gorgeously illustrated boards that you use to track completion of your wonder. There are three decks of similarly illustrated cards (one for each age.) You’ve got to fish out the cards that aren’t needed for the number of players fewer than sever that are playing. At the beginning of each age you deal out all the cards. Each person selects a card from their hand to play then passes their hand to their neighbor. You keep selecting (I mean, drafting) one from a new hand each round until there are only two left in the hand and the last one get discarded. Do this twice again and the game is over.

    There’s three things you can do with the drafted card:
    Keep the card for yourself- if you can pay the cost- some are free- you play the card in front of you- these usually help you score points one way or another.
    Discard it for money- an especially good idea if you are poor and it’s costing you and the card you discard is one your neighbor would like
    Build a stage of your wonder- that small board in front of you has spaces for cards to slide under them that represent a stage of your wonder you’ve completed. The cost you have to pay is on the board (ignore the cost on the card- try to use one your neighbor would like.)

    Speaking of neighbors, it matters who you are next to. If you don’t have a resource needed to pay the cost of a card? If you have some money, you can buy from your neighbor- and buying their doesn’t keep them from using it themselves- they want you to use there because they get your money. But you can only buy from your immediate neighbors (player on either side of you.)

    Also, some of the cards give you military presence. I use that word because you never march troops anywhere, but you get points at the end of each age if your military is more intimidating than your neighbors. So the war-monger across the table that doesn’t matter so long as you have buffer states between you. While this strategy wasn’t sound for France in World War II, it is in this game… I think that’s because the maker is French.

    I hate to tell you what to do but…
    My wife pointed out to- and I always listen when she points things out- that resources are available in the first two ages- these are what you use to pay the cost of cards or phases of your wonder (Incidentally, I’ve never seen my wife develop any stage of her wonder.) You will kick yourself if you don’t have resources to buy things late in the second and throughout third age.

    The Third age could profitably be focused on getting cards that get you the most points. It’s something you can do in your head. “Hrmmm… this one is worth 6 to me and that one is worth 9.” My downfall is I think , “Yeah but, even though this one is only worth one, if I got another it would be worth 7!” Think Kyle, two cards to get 7 points, one card to get 6, maybe that second card will also get you 6. “ Oh… yeah, good call.”

    Theme
    Personally, I don’t get pulled into the theme of cracking the whips that would be required to erect my wonder, despite the eye-candy artwork. I don’t even get pulled into the idea that I’m making a barracks or a laboratory, all I’m concerned about is the count of symbols at the top of the card. I’m very concerned about the symbols.

    Balance
    This game the score isn’t tracked through the game, though you could get a good idea about someone’s score by looking over their board long enough- and be annoying to the rest of the players because it takes some doing. All that to say that you don’t have an exact idea of who is winning throughout the game. You know your neighbor is a war-monger, but you know your scientific cards can answer the points they are racking up if only you could get one more tablet! All that to say, My wife, who nearly always wins, never felt like she was going to until everything was counted up.

    Also curious about the game is resource management as it relates to balance. While it would sure be nice to have enough resources to build some of the buildings in the last age, most are tremendously costly and you can make up for your national economies grand deficiencies not only by buying from your neighbor, but there are free upgrade paths as well. Say you get a altar in the first age, you can get the temple in the second age for free! Each card tells you what cards shortcut the cost of it, and what costs it will shortcut for you in the future.

    Interaction
    Interaction is medium. I say that because I don’t think the “Everyone chosen a card?” counts, but maybe I need to think of introverts taking baby steps. Towards the end of each age- leading up to the military comparison- accusations of war mongering escalate. But I do more talking to myself and occasional barb to the person next to me taking the cards I wanted. Sometimes I tell someone to use a science card my wife wants before they pass her the hand, but I face swift retribution.

    Learning Curve
    Medium. I say that because of the multiple ways of scoring points. Until you finish and score a game it could be difficult to conceptualize how your choices will affect the score at the end. These leads to me lamenting, “Ooooh, I see that I could have won the game. How could I have been so careless?” To which my wife compassionately responds, “Hindsight is always twenty/twenty.”

    Downtime
    Downtime is nominal because everyone takes turns at the same time. The downtime happens when the person you’d never take to Baskin Robins can’t choose between the 8 to 2 cards in his/her hand. I guess you deserve a little down time if you invite them to play this game with you. Speaking of baby steps, the indecisive will never get better if they don’t practice, so if you invite them, my hats off to you, but in the long run, the clerk as Baskin Robbins may thank you. Otherwise, it’s a very fast moving game. I have watched it be very difficult for someone with a 6 year old try to “help” them play. That was brutal. And don’t be passing a partial hand even though you know you don’t want to choose those cards. Talk about a mess to try to straighten out.

    What’s not to Like?
    I’m a prude. I confess. And I took a permanent marker to a couple of the cards. There was some of that going on in the Expansion too. But otherwise, I really like this game.

    Collateral Endorsement
    I have not tried to break this out for my kids. I want to keep the cards nice. I have been training them with other card games though. My little two year old now waits for the dealer to be done before she picks up her hand, but I digress. I did take this on vacation with me and was playing in the hotel lobby and a complete stranger asked if they could play. Something about the game caught their eye, and who can blame them?

    One other thought
    It’s taken me some time to decide why I’m so bad at this game. No, it can’t be because so many of my opponents are superior to me, it just can’t! I think it has to do with not being able to see the whole picture. That is to say, I do very well playing Puerto Rico because I can see all the available options for each player and can guess what I would do if I were in their shoes and can make plans accordingly. In this game, I see only one hand at a time. I can’t see one of my neighbor’s hand and know, oh, they are going to get that military card. Or, maybe this game I’ll let the science cards go since so many are going to ge gobbled up before I ever see them. This is not a complaint, just an observation of how the mechanics work.
    43 people found this helpful
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  • Reviewed in the United States on January 2, 2015
    Excellent turn-based card game. Very fast paced. Great for 2-7 people (recommend starting with at least 3 people, as the 2 player version is somewhat more complicated) and would imagine it's great for interested kids, though I cannot verify it. Since we got it, I haven't wanted to put it down. The game is quick and can be completed in less than 30 minutes with 3 people. It took us over an hour the first time as none of us had played. For reference, my favorite games include Carcassonne and Settlers of Catan.

    Some of this review is meant to be instructional, because truly the only drawback I can find in this game is the poorly worded, overly complicated instruction manual.

    This is a turn-based card game played to accrue points, which are tallied at game completion. Although it is called "7 Wonders," building a wonder is only a small portion of the game. Other important facets of the game include: resource production and commerce, military conflict with immediate neighboring cities, playing point and science cards, and strategy. As there are many ways to score points, each player may have a specific way they try to score the most.

    Each player is dealt a game board or city, around which they place cards that become part of their town. There are three different decks of cards, which are numbered I, II and III, and referred to as ages. The game starts when the first deck of cards (appropriately parsed for the number of players) is dealt. Simultaneously, players play their cards and pass the remainder to their neighboring players. You have three options when playing a card: adding the card to your city, putting the card in the discard pile and receiving coins in exchange, and building a stage of your wonder (which must be done in order, but at any point throughout the game).

    Card basics. Cards are free or have a cost to play (upper left corner). You either need to have the resources or coinage available to pay the cost, or be able to buy the resources from one of your immediately neighboring cities. Cards have a value when played, either military, resource production, trade (discount cards), etc.. Cards stay in your city the entire game.

    Resource basics (because I found this to be confusing). There are basic material resource in the game, including wood and clay. Your city produces one unit of resource per turn (upper left corner of the game board). The resources do not accumulate if you don't use them on a turn and cannot be stored in any way. You can acquire more resources by playing cards which produce them or buying them from your immediate neighbors. Some cards will cost multiple of a single resource to play, so you either must produce that many of that resource per turn, or buy from your neighbor who produces that resource. For example, say a card costs 3 units of X resource and 2 units of Y resource. Your town has a production of 2 units of X resource (one from your game board and one from a resource cad) and 2 unit of Y resource. To play the card, you must purchase 1 more unit of X resource from your neighbors, but ONLY if the produce it.

    At the end of each age or deck of cards, you settle your military disputes with neighboring cities (who has the biggest army). Then the next deck is dealt and the process completes. At the end of the game, the score is tallied and whoever has the most points wins.

    Scoring is relatively straight forward. A few key points. 3 coins = 1 victory point. Green-backed (science) cards are scored in an exponential fashion with additional bonus for having complete sets of three -- check out the instructions for the diagram.

    Good luck and have fun!
    2 people found this helpful
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Top reviews from other countries

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  • David
    5.0 out of 5 stars Good fast paced game
    Reviewed in Japan on September 18, 2014
    Recommended to us, and found it very enjoyable. Will consider expansions.
  • Shannon C
    5.0 out of 5 stars Once you get it, so much fun
    Reviewed in Australia on January 9, 2019
    We love this game - my brother introduced us to it. After 1 or 2 plays, you really get it and it starts to be addictive! Wish we could play with 2 players as my partner and I aren't ready to try and explain it to others lol
  • Amazon Customer
    5.0 out of 5 stars Nice game, worth a buy. A little expensive though!
    Reviewed in India on January 27, 2016
    The game is awesome, the product quality were as expected.
    Over all the game is fun for 3+ players and I would rate it as more than okay for 2 players.

    Just the game should have enough compartments in it to store all the components as when transporting it, both cards and the other components get mixed up
  • Zahkrum
    5.0 out of 5 stars De los mejores juegos de mesa que existen!
    Reviewed in Mexico on November 20, 2019
    7 wonders es sin duda de los mejores juegos de mesa que han sido creados hasta la fecha, y que cualquier fan de juegos de mesa debe tener. Es bastante fácil de aprender, las reglas se explican en unos 15min, la complejidad del juego es media ya que el juego presenta muchas variantes y al final es un juego de estrategia que cada decisión de cada jugador irá cambiando el rumbo de cada partida. El arte es hermoso y amarás el juego en especial si gustas de la historia antigua. Una vez te sientas cómodo con el juego base, recomiendo ampliamente comprar las expansiones para darle más variedad, complejidad y frescura al juego.
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  • Cliente de Amazon
    5.0 out of 5 stars Buen producto
    Reviewed in Mexico on December 23, 2019
    La primera vez que me entregaron el juego venía con la caja rota, pero pedí la devolución y en menos de 3 días ya tenía el repuesto en perfectas condiciones. Es un buen juego a tener en tu colección para cuando tienes tardes de juego con muchos amigos, pues el juego es para hasta 7 jugadores, es sencillo de entender y las partidas son rápidas. Si te gustan los juegos de estrategia basados en micromanejo de recursos es una buena opción.

Product Summary: 7 Wonders Board Game - Lead Your Civilization to Prosperity! Strategy Game for Kids and Adults, Ages 10+, 3-7 Players, 30 Minute Playtime, Made by Repos Production

From Repos Production

4.8 out of 5 stars, 2,664 ratings

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About this Item

  • Imported
  • For 3 to 7 players
  • 30 minute playing time
  • Great strategy game

Product Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

Important Information

Legal Disclaimer

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Toy Safety

  1. Our recommended age:
  2. Manufacturer's minimum age: 13 years
  3. not_suitable_under_3_years

  1. Small parts. Not for children under 3 yrs.

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