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- For 1-4 players
- Supernatural horror theme
- Takes about an hour to play
- High quality components
- High quality components
Frequently bought together
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Many fell putting an end to the reign of terror of Wu Feng Lord of the Nine Hells. The funerary urn housing his ashes was buried in the cemetery of a village in the Middle Empire. Years have passed and the cursed legacy has been forgotten by the living. Hidden away in Hell Wu Feng has forgotten nothing. His incessant research allowed him to locate the receptacle. The shadow of his former incarnation already extends to the villagers who are unaware of the danger threatening them. Fortunately the Fat Si (Taoist priests) keep watch guarding the border between the dead and the living. Armed with their courage their faith and their powers they will try to return the reincarnation of Wu Feng to Hell. Ghost Stories is a cooperative game. The players play as a team against the game. Either they share a common victory or suffer the same defeat. Ghost Stories provides 4 levels of difficulty: Initiation Normal Nightmare and Hell.
From the Manufacturer
Many fell putting an end to the reign of terror of Wu-Feng Lord of the Nine Hells. The funerary urn housing his ashes was buried in the cemetery of a village in the Middle Empire. Years have passed and the cursed legacy has been forgotten by the living. Hidden away in Hell Wu-Feng has forgotten nothing. His incessant research allowed him to locate the receptacle. The shadow of his former incarnation already extends to the villagers who are unaware of the danger threatening them. Fortunately the Fat-Si (Taoist priests) keep watch guarding the border between the dead and the living. Armed with their courage their faith and their powers they will try to return the reincarnation of Wu-Feng to Hell. Ghost Stories is a cooperative game. The players play as a team against the game. Either they share a common victory or suffer the same defeat. Ghost Stories provides 4 levels of difficulty: Initiation Normal Nightmare and Hell.
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|Are Batteries Required||No||No||No||No|
|Item Dimensions||11 x 11 x 3 in||8.6 x 12 x 1.7 in||8.75 x 6.5 x 2.75 in||3.2 x 10.5 x 10.5 in|
|Item Weight||2.6 lbs||2.3 lbs||1.35 lbs||2.87 lbs|
Top Customer Reviews
The artwork and components are excellent. It's a good bridge between a dice game like Elder Sign (or Cthulu Yahtzee), and a team tactics game like Forbidden Island/Desert, but Ghost Stories is much more challenging than either of those. It's not the difficulty that bothers me about Ghost Stories. It's just too random for meaningful tactics to matter like they should, and it doesn't scale all that well with less than 4 players.
On nearly every player's turn, a new ghost appears - at random - from a draw pile. No problem, Shadows over Camelot has a "bad stuff" deck too. However, since many ghosts trigger the drawing of other ghosts, it's possible for the board to go from half-empty to saturated on a single player's turn. Strategy is always in flux with co-op games, but whatever the previous player just did to aid the group is now possibly useless. In addition, many of these new ghosts will force the player to roll a "torment" die where chances are just as good that you'll trigger another ghost arriving, or losing all of your tao tokens, or nothing at all.
THEN, if you actually find yourself in a position to exorcise a ghost, you have to - you guessed it - roll dice to see whether you can defeat it. There are ways to mitigate poor dice rolls with tao tokens and a village protection tile, assuming ghosts didn't cause you to lose them already. Thankfully, one of the 6 sides of the dice are wild. That gives you a 1/27 (3.7 %) chance of rolling 3 results that will actually help you against a difficult foe (many of course only require 1 or 2 good results).
I don't recommend playing with fewer than four players, because then the rules start changing with "neutral boards" and "power tokens" and other differences from the basic game. I suppose it could be good for 2 players, if you use all 4 monks and each play 2 of them. If you want an easier game, just start with an extra chi token or remove some ghosts from the deck.
Since you have options for each monk's ability, we found a good synergy with these: Green - Roll an additional die/never tormented. Red - Move another player (useful for getting someone back to the center when out-of-turn). Yellow - Scroll of ghost-weakening. Blue - Same action twice (Get to the Bhuddas immediately and find an open corner!).
Not a game for novices or sore losers. You can possibly be revived if you die, but you'll probably just die again. Wu Feng gonna getcha.
The Premise: You are a highly specialized samurai that slays ghosts. You have been sent to this village in order to stop Wu Feng from coming back and destroying/taking over the world (as a ghost). As Wu Feng comes back, wave after wave of ghost comes at you preparing for his arrival. Your starting color also comes with one of two special abilities, both of which can help you defeat the ghosts. (Some are more useful than others, however.)
The Play: You get three dice to roll, all of which are the same. They have six different colors on their sides instead of pips. Roll the three dice, you want them all to be the same color, and that's how you slay ghosts. (Some ghosts require 1 of the same color, some 2, some 3, some 4, Wu Feng requires a crazy amount.) You can supplement the roll with dao tokens of the appropriate color to help you kill the ghosts. Also, you can aquire buddha statues that will slay ghosts instantly. The villagers also want to help, and you can activate the 9 center squares of the setup (Village Squares) and each one has a separate ability that can help you. Usually you can only do one of these actions at a time (slay a ghost or activate a village square). Also, you can only move one square (unless you have a special power that tells you different).
Certain ghosts have haunters that approach the village and can haunt squares in their row. Once a village square is haunted (flipped over), you can no longer use the village ability. So, you slay ghosts, and do what you can to fend off invasion until Wu Feng shows up. If you're still alive by that time, you attempt to kill him, and if you're successful you win. :)
It is difficult. If you like to win games every time (or even 50% of the time) this game probably isn't for you. But it is cooperative, and you either win or lose as a team. Also, if you die, your group can bring you back to life using one of the village tiles, so you aren't out for good. It also gets the adrenaline pumping as you see your hope slowly fade, and the desperation sets in.
I enjoyed the game alot, though, and put it on the same level as Pandemic, though a little more difficult. The judge told us that as you play more you also get better at beating the game. :) There is also an expansion for this game out that I haven't played yet, so I imagine you can switch it up a bit with that.
So if you like cooperative games, and are looking for a fun couple hours (or less, if you die fast!), then this game is for you! :)
Enter Ghost Stories.
If you have ever played a game from the Dark Souls family, you might be familiar with the experience of playing something over and over again for hours just to say that you overcame the odds. Some might call this masochism, they might be right. I opened up ghost stories and played on the easiest difficulty with a friend 4 times in a row and only got close to winning once. And we loved every second of it.
Play as 4 Taoist monks (there are derivatives of the game that allow 2 or 3 people to play, but we just each played two people) and exorcise as many ghosts and hellspawn as humanly possible. Each monk has there own unique ability, and there are also special abilities on the tiles that make up the game. Note that the instruction manual for this game does give you all of the info you need to play the game, but it is done in a terrible format (reread it a second time to verify you got all of the rules).
We played 4 games over 3 to 4 hours and got our butts handed to us over and over and over on the easiest mode (only one boss, there is a mode you fight 4 bosses). The fact that the rules were fairly straight forward (minus the manual issue), quick to play/set up, and ridiculously difficult makes this game a new staple in my board gaming diet. If you like a good challenge and pushing yourself and you are comfortable with the fact that you will lose more often than win, this game is for you.