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Werewolves of Millers Hollow
|Price:||$10.08 & FREE Shipping on orders over $25. Details|
|You Save:||$2.91 (22%)|
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- 30 Min Play Time
- 8-18 Players
- Perfect Value, Perfect Price!
- Recommended For Ages 10 And Up
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Can you find the werewolves before it’s too late? The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst. Organize the townsfolk and uncover the evil in disguise, so that you can kill the beasts before they claim the entire town, and bring eternal silence to the town forever. Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... This Murder Mystery Game is perfect for any game night.
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|Sold By||Amazon.com||Amazon.com||Amazon.com||Amazon.com||Book Depository US||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.8 x 3.9 x 1 in||6.88 x 1.5 x 5.12 in||6.88 x 1.5 x 5.25 in||3.75 x 1 x 3.75 in||3.75 x 3.75 x 4 in||6.88 x 0.88 x 5.12 in|
|Item Weight||1.6 ounces||0.62 lb||7.62 ounces||3.04 ounces||4.5 lbs||5.57 ounces|
Top Customer Reviews
I brought Apples to Apples (which was also new to us and very well received), Clue (a classic favorite), and The Werewolves of Miller's Hollow. When I pulled out the small box and explained the premise of the game, basically a role-playing game, many a sigh and discouraging comment was thrown my way. I must say, I was also a bit hesitant to even bring the game out, having never played it myself and the term "role-playing" rousing comparisons to games like "Dungeons & Dragons" and "World of Warcraft"...not that those are BAD games, necessarily...but certainly not the type of game that would interest my siblings or my parents.
Finally, having heard enough, and after playing about 100 rounds of Apples to Apples, I pulled "Werewolves" out once more. Apparantly after a few drinks my family is a lot more open to try new things...they all said "Well, I guess we could try it and just see how it is. If we don't like it we can always quit." And with that, our Christmas quality family time changed forever... :D
To put it simply, my entire family LOVED this game! No one, perhaps, more than my own mother, age 62. The first round had us all laughing so hard we could barely breathe. And we all found out that my Mom is a bit of a thespian, sending us often into bouts of hysterical laughter throughout the night with her convincingly serious accusations and pleas for her life. We started with 9 players and ended with 12...and even incorporated my 11 year old nephew and my 12 year old son (who strangely seems to be a lycanthrope more often than not!), allowing them to stay up until the very end...it was Christmas vacation after all.
I can't say I have ever played a game where we could include the "tweens" and the grandparents in one hilarious grouping. I highly recommend this game to everyone. Guaranteed to be a night filled with theatrics and aching sides. If not, I'd say your group must have a collective stick up the you-know-what.
And if you think it was the booze doing all the entertaining, it may have helped, I'll admit, but the next morning my Mama was still raving about the game...so don't let the "role-playing" description turn you off, give it a chance and I almost GUARANTEE you will find it worth every penny! The only down side is that it is only fun if you have a large enough group, which we were fortunate to have...SUPER FUN!!
The details of the rules can be found online, and are common to many different forms of this game, so for this review I will primarily focus on how this compares to others variations of the same game: "Ultimate Werewolf" and "Are You A Werewolf?" (For brevity: "Ultimate Werewolf" = UWW, "Are You A Werewolf" = AYAW, and "Werewolves of Miller's Hollow" = WMH)
1: WMH is the most stylishly designed of all the different versions. Both UWW and AYAW have a straightforward picture of the card's character, and text stating the character's title. WMH just has a stylized design on each card, which may lead to some confusion among newer players. The designs are pretty distinct, but you have to make sure people know what they ALL are before you pass them out.
2: WMH and UWW are printed on good card stock. AYAW is on cheaper paper stock, (which makes sense considering its budget price). WMH cards are square -- the size of the long side of a regular deck of cards; UWW cards are standard card size and shape. AYAW are a bit smaller, but also standard card shape.
3: The IMPORTANT part: Gameplay. While the rules are very similar, the card sets are what make the biggest difference in these games.
a) WMH has the standard villagers, seer, and wolves, plus a handful of extra characters (witch, hunter, cupid). Unique to this set is the Little Girl character -- her special ability is that she is allowed to peek during the "werewolves awake" night phase. I have not come across this character in any other version of the game.
b) AYAW is a very simple, budget set with only standard characters.
c) UWW is an "everything plus the kitchen sink" set with a very large number of unique cards and characters, including Vampires, Masons, Sorceress, Diseased, and a lot more.
Overall, I think I like the Ultimate Werewolf set the best, but it's a very slim margin over Werewolves of Miller's Hollow. Miller's Hollow also has an expansion that adds some interesting new characters, and a deck of "event" cards that add a lot to the game. The "Are You A Werewolf?" game is a very straightforward set that is very playable, and a such a low price that it's a no-brainer to at least try the game out, and "upgrade" if you like it.