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Werewolves of Millers Hollow

4.7 out of 5 stars 268 customer reviews
| 14 answered questions

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  • 30 Min Play Time
  • 8-18 Players
  • Perfect Value, Perfect Price!
  • Recommended For Ages 10 And Up
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Frequently Bought Together

  • Werewolves of Millers Hollow
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  • Werewolves of Miller's Hollow: New Moon Expansion
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  • Werewolves of Miller's Hollow: Characters Expansion
Total price: $33.25
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Roll, Match And Win With Qwirkle Cubes. If You Loved Qwirkle, You'll Love The New Cubes. Instead Of Tiles, You Now Have Roll able Cubes So You Can Get Exactly What You Need. Plus, You'll Even See What Your Opponents Have Available. It's Challenging But Even More Fun Than The Original And Great For The Whole Family. Try To Make Winning Rows And Columns Of Matching Colors Or Shapes Out Of Your Cubes. Each Player Continues To Build Upon The Lines In A Very Scrabble-Esque Style Shape. The Player With The Most Points After All The Cubes Are Used Wins. The More Unique Your Lines, The More Points You Can Earn. The Added Strategy Of Rolling To Get What You Need Simply Amps Up The "Qwirky" Fun Highlights: IA Whole New Way To Play Award Winning Qwirkle! Quality Wooden Components Comes With Handya Carrying a Bag Great For Children And Adults Contents: 90 Wooden Cubes 1 Drawstring Bag Instructions.

Product Information

Product Dimensions 3 x 3 x 1 inches
Item Weight 1.8 ounces
Shipping Weight 1.6 ounces (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B0009Z3M8S
Item model number 849418
Manufacturer recommended age 10 years and up
Best Sellers Rank #7,860 in Toys & Games (See Top 100 in Toys & Games)
#360 in Toys & Games > Games > Board Games
Customer Reviews
4.7 out of 5 stars 268 customer reviews

4.7 out of 5 stars

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Top Customer Reviews

Verified Purchase
Every year at Christmastime, my rather large family (my parents have 10 kids, plus all the grandchildren) get together at my parents' house to laugh and play board games, and maybe have a couple of cocktails. Our usual game of choice is Trivial Pursuit, as most of us fancy ourselves trivia savants. ;) This year, I thought I would change things up a bit, not that I don't enjoy a good game of Trivial Pursuit, but I just wanted to try something new and see how things went.

I brought Apples to Apples (which was also new to us and very well received), Clue (a classic favorite), and The Werewolves of Miller's Hollow. When I pulled out the small box and explained the premise of the game, basically a role-playing game, many a sigh and discouraging comment was thrown my way. I must say, I was also a bit hesitant to even bring the game out, having never played it myself and the term "role-playing" rousing comparisons to games like "Dungeons & Dragons" and "World of Warcraft"...not that those are BAD games, necessarily...but certainly not the type of game that would interest my siblings or my parents.

Finally, having heard enough, and after playing about 100 rounds of Apples to Apples, I pulled "Werewolves" out once more. Apparantly after a few drinks my family is a lot more open to try new things...they all said "Well, I guess we could try it and just see how it is. If we don't like it we can always quit." And with that, our Christmas quality family time changed forever... :D

To put it simply, my entire family LOVED this game! No one, perhaps, more than my own mother, age 62. The first round had us all laughing so hard we could barely breathe.
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This is a variation of the Werewolf / Mafia game that came out of colleges in the early 90s. Briefly, a large group of people all play the residents of a medieval village. There are werewolves among you, and every night the werewolves kill another villager. During the day, the villagers must try and figure out who the werewolves are.

The details of the rules can be found online, and are common to many different forms of this game, so for this review I will primarily focus on how this compares to others variations of the same game: "Ultimate Werewolf" and "Are You A Werewolf?" (For brevity: "Ultimate Werewolf" = UWW, "Are You A Werewolf" = AYAW, and "Werewolves of Miller's Hollow" = WMH)

1: WMH is the most stylishly designed of all the different versions. Both UWW and AYAW have a straightforward picture of the card's character, and text stating the character's title. WMH just has a stylized design on each card, which may lead to some confusion among newer players. The designs are pretty distinct, but you have to make sure people know what they ALL are before you pass them out.

2: WMH and UWW are printed on good card stock. AYAW is on cheaper paper stock, (which makes sense considering its budget price). WMH cards are square -- the size of the long side of a regular deck of cards; UWW cards are standard card size and shape. AYAW are a bit smaller, but also standard card shape.

3: The IMPORTANT part: Gameplay. While the rules are very similar, the card sets are what make the biggest difference in these games.
a) WMH has the standard villagers, seer, and wolves, plus a handful of extra characters (witch, hunter, cupid).
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For any gathering of 8-18 people, this game is a must have. A role-playing game, Werewolves is a game of deception and trust where everyone must decide who is lying and who's telling the truth. Everyone looks as thought they are townspeople but some people (through radomly passed out cards) are secretly werewolves that are trying to kill all the townspeople. Every nighttime the werewolves kill and every daytime the town must decide on someone to kill, hoping that person is a werewolf. With many different variations to the normal townsperson (hunter, fortune teller, cupido, little girl, witch, and theif) which all have unique special abilities, the game never gets old. For those of you who remember Mafia, this game is very similar but more well balanced and polished. I hope you have as much fun with it as I have!
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Where I work we try to de-stress by playing card & board games when we can. My boss bought Werewolves Of Millers Hollow and we tried it one day. It's now "THE" game to play before a holiday or long weekend. It's the type of game that causes my coworkers to stop dead in their tracks and say "Werewolves????... did someone say Werewolves???" and all pile into the conference room where we play and chow on pizza and Buffalo Wings.

We love this game! The best part is that it created an environment where my coworkers, that wouldn't normally associate with each other, laughed and had fun with each other. I highly recommend playing this at company parties! I like it so much, I'm going to get it for playing at home with my friends and family.
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