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Age Of Gods

3.5 out of 5 stars 7 customer reviews

Price: $38.47 & FREE Shipping
Only 1 left in stock.
Ships from and sold by Dizzy Dugout.
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  • Solid strategy game
  • Takes about 90 minutes to play
  • Beautiful art
  • For 3-5 players
  • Rich fantasy setting
6 new from $31.00 2 collectible from $15.00
$38.47 & FREE Shipping Only 1 left in stock. Ships from and sold by Dizzy Dugout.

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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

War and intrigue in a barbarous world

From the Manufacturer

Age of Gods is a wonderful board game created by Croc and taking place in a medieval-fantasy universe. Each player takes on the role of one of the twelve Gods from the game and tries to increase his influence on earth, by using all the races living on it like puppets.

Product Information

Product Dimensions 11 x 11 x 3 inches
Item Weight 2 pounds
Shipping Weight 3.2 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 2914849524
Item model number AGE01US
Manufacturer recommended age 12 - 16 years
Best Sellers Rank #391,623 in Toys & Games (See Top 100 in Toys & Games)
#9,768 in Toys & Games > Games > Board Games
Customer Reviews
3.5 out of 5 stars 7 customer reviews

3.5 out of 5 stars
Discontinued by manufacturer Yes

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Top Customer Reviews

This is a chaotic version of small world.

* There are a ton of races set in preset locations at the start of the game.
* Players pick a god card to play (randomized but you get your choice of two, each has special abilities that bend the rules)
* Then there are 8 rounds and each round has different phases and events that happen in each
* Here is the cool part of this game - you don't know which races on the board are yours - and each race is given in order of size - largest size first then two rounds later 2nd largest size, two rounds later 3rd largest size and then finally the smallest race.
* The last round allows you to score extra points but only by betting that races that you do not control will survive til the end.

You get cards at the beginning of the game and you have to play a card each round and you have to attack each round - sometimes twice a round. You will have cards remaining at the end of the game and that is how you bet in the last round, but you have to set aside those cards in the 6th round so there are two rounds that the race you bet on will not make it.

Also you get points (tons of them) for each race that are still around that you control.

The best strategy is to try to never play your race so that no one knows it is yours. The fun part is when you have accidentally elevated a smaller race to the max amount of people and then a round later you find out that you own that race. What is not cool is when you have wiped out a smaller race only to find out that you killed them a round before you found out they were yours.

Overall, this game is very fun, is almost anyone's game throughout unless your largest size race is destroyed and even dead races can be brought back to life.
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I will preface with, the game is pretty fun, I think.

We've played it a few times and it runs pretty smoothly but the first time playing through was a nightmare. There are tons of typo's or incorrect spellings on the cards and in the directions and the instructions themselves are possibly the most vague I've ever read. That being said, after about a 30 minutes of trying to understand the game, we played through once and it went fairly smoothly.

The step by step directions are on the board so once you have the basic concept down you don't need the manual anymore. There is one concept that we still as a group don't understand, so we don't use it. There is supposed to be a betting phase in turn 7 (the game only lasts 9 turns) that determines scoring at the end of turn 9. We think we understand how it's supposed to happen through an example that the instructions give, but there isn't actual instructions on how betting it supposed to occur. It doesn't actually affect game play as long as no one is doing it since it's just another way of scoring so we have decided to not use that rule for the time being.

All the negatives about instructions and learning to play aside, the game is pretty fun and unique. You don't have your own personal army per se as everyone is vying for attention of the populace on the board. As such, you can create rifts between the other players by making their followers attack each other instead of using yours to attack them.

The art work is really pretty and the tokens are all double sided with different images that mean the same thing which is pretty neat. The packaging doesn't leave much room for good organization but everything does fit back in the box without a problem.
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The rules are a bit complicated to understand and requires a long set up. We've had it for awhile, but never manage to get half way through.
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Okay game, good for the price. Fun strategy, but won't be playing more than every 2-4 weeks. This is hard to teach to younger kids too.
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