Asmodee Colt Express
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- Detailed, 3D locomotive and train cars that you get to assemble before the game begins!
- High-quality game components
- Beautifully artistic cards and wooden game pawns
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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It is 1899 and the Union Pacific Express is headed to the Nice Valley Coal Company to deliver their payroll and 47 passengers. Suddenly the train is attacked by thievin' bandits! Will the outlaws keep their cool or will Marshal Samuel Ford save the day and prevent the robbery? Players will plan ahead and play cards to steal the most loot, shoot their opponents, move around the train and elude Marshal Ford. Will you be the richest bandit in the outlaw gang?.
Legal DisclaimerContains small pieces that may be a choking hazard. Not intended for use with small children.
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|Sold By||MMP Living||Leisure Fun And Toys||Amazon.com||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.5 x 3 x 11.5 in||11.69 x 2.99 x 11.69 in||2 x 7.9 x 7.9 in||10.24 x 2.76 x 10.24 in||2.75 x 5.75 x 11.62 in||2.95 x 11.61 x 5.91 in|
|Item Weight||2.62 lbs||2.2 lbs||1 lb||3 lbs||0.93 lb||1 lb|
Top customer reviews
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I’ve played this game with a variety of kids aged 7 and up. Every game involved laughter and excitement. Grown-ups would watch, remembering fondly the westerns of yesteryear. You can’t deny this game’s incredible theme and components. I think this all plays into the Spiel de Jahres nomination.
So how bad is the attacking? The first time I played this with my own kids, they were laughing the entire game: mainly because they kept shooting and punching me in the game. The next game involved neighbor kids, who without trying, fired a few slugs at my kids. The action isn’t mean: the consequence is. When someone fires a round at you, you have to mix bullet cards into your deck, giving you fewer choices in planning future rounds.
Let’s back up into that deck part and making choices. This game is two parts: programing (schemin’) and action (stealin’). Everyone takes turns laying down cards from their respective character’s deck, some face-up, some face-down. If you follow closely, you have a general idea of what will happen, but things quickly get wild (which I think is hilariously fun). After everyone plays their cards, you move your characters accordingly. You can move, climb, punch, shoot, steel, or move the sheriff. The train events, the programming, and the action all work out to a lot of fun.
Each game has five rounds of planning and moving. I love that the rounds are different, which are determined by the number of players and which cards are drawn from the round deck (another set of cards that determine what happens each round). This can mean that one turn, everyone inside the cabins gets chased out by the passengers, or everyone on the roof gets bumped back to the caboose, or any other random event determined by the round’s deck.
Each character has a special power, whether it is to draw an extra card, or avoid being hit if there is another available target, to being able to shoot through the roof—all the more reason to love the theme.
The game takes some time to set up (the initial game you assemble the train cars and scenery, but those stay assembled in the box between games); you have to distribute the cards to players, put loot in the train, etc. The game moves along pretty quick and is over in about 40 minutes with four players. If you’ve played programming games like Roborally, you’ll know this is a great time saver (enough to get back to a new game quickly if things go really, really wrong).
Here’s the bonus: an expansion is already planned to include horses and a stagecoach!
I think adults who enjoy not-too-serious games will love this game. Kids that aren’t overly offended at random acts of dubiousness will love this game, too. If you aren’t sure, I’d say the Spiel des Jahres nomination should help make your decision. It’s well built, hilarious, and fun.
We didn't have a programmed card play game in our set yet and haven't liked the previous ones we've played but I wanted for our kids to learn to plan ahead their moves, which is a great skill to learn. So, I'm happy we found an actually fun game with that aspect.
Some other things that helps the game not get old are switching up players because they have special abilities. Each day's trip and chosen from a deck that will add a little variety (ex. You may go through a tunnel that day so you place one card upside down during the play, etc)
Overall, a good fun game! I love the little train model, although we feel like the engine falls apart a bit easily. Time consuming at first but the box is made really well to store them for future use.
My only complaint is that my husband doesn't like having to move his people around inside the cars and getting gems and money. His large hands end up knocking down the other people inside and etc. but besides that we love it!
We are a family of board game fans - Mom, Dad, 13 year old son, 9 year old daughter. We try to play at least one game every day, usually after dinner as our family time. Colt Express (like all of the Spiel des Jahres winners) is a great fit.
We like the sometimes-blind card programming mechanic: you take turns playing the card for the action you want to do into a pile in the middle of the table, and only after the whole round is programmed do you get to take turns doing those cards. Very often, this results in you having to do something unplanned or unwanted because someone else's action changes where you are, where the loot is, or where the marshal is waiting. Lots of laughter as we all face the chaos together - Mom and Dad's otherwise superior strategy skills are no match for this!
Of course the kids love the 3D cardboard train where the action takes place - and I love that things stay together in the box with simple cardboard dividers. The scenery is great and the meeples with their cowboy hats are darling.
We love the different characters (and their special abilities) and the overall theme of the game. It's not too long and not too short for a family to play - usually we play in 30-40 minutes, laughing and shouting "Stick 'em up!" the whole way. (Pictured also is the deLorean expansion car.)