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- Engaging and fun for the whole family
- Use your creativity and imagination to solve the riddles from the visual clues
- Easy rules have everyone playing in minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Discover a whole new mode of communication
Discover a new means of communication in Concept, an easy-to-learn but frequently challenging party game. Using a board covered in icons, you and your fellow players attempt to silently convey concepts such as 'Dinosaur', 'Eiffel Tower', or 'Sigmund Freud'.
Each player takes a turn conveying a concept as the others guess at it. You can compete as individuals or in teams, and you can play until a player or team collects twelve lightbulb-shaped victory tokens, or you can keep going as long as you like.
- Plays in 40+ minutes
- For 4-12 players
- Ages 10 and up
Can You Read the Signs?
These signs and cubes can mean anything from 'Out of sight, out of mind' to 'Sherlock Holmes', 'Polar Bears',or 'Beyoncé'.
Conveying a Dinosaur
Start by placing the main concept pawn on an icon that indicates the core of the concept. Then, place cubes on icons that convey connected ideas. To convey 'Dinosaur', for instance, you might begin with the icon that depicts different animals. Then, you could use cubes to show that the animal in question is large, green, and from a long time ago.
As long as your fellow players can understand what you’re indicating, you can use the icons on the board to mean whatever you want. Feel free to be creative. Concept provides you a new means of communication in the form of a game. Use it however you want.
A large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy? In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess the correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time!.
Legal DisclaimerContains small pieces that may be a choking hazard. Not intended for use with small children.
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|Sold By||Amazon.com||Adacio||Amazon.com||Amazon.com||Amazon.com||Game Development Group|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||2.24 x 10.82 x 10.82 in||8 x 8 x 2 in||6.3 x 2.8 x 9 in||8.75 x 6.5 x 2.75 in||3.15 x 4.13 x 0.98 in||4 x 9.75 x 9.75 in|
|Item Weight||1.94 lbs||2.6 lbs||1.25 lbs||1.36 lbs||1 lb||3.2 lbs|
Top customer reviews
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It's easy to teach and learn but still provides a very nice challenge to both the clue giver and guesser(s).
The rule book is very helpful but is also very open to how you play. This game can be played cooperatively with everyone at the table guessing together. It can be played semi-cooperatively with someone else helping you to get the clues out with the intent of their team guessing the answer instead. It can also played competitively between individual players, or teams. You can have many small teams, two large teams, it doesn't matter. The game can accommodate as many as you'd like without any downtime.
The rule book teaches you the basics of the game but lets you play your way.
The gameplay is fun and very unique. I personally like to give the clues instead of guess but there are people who prefer to guess.
The components are of good quality. The cards are made of nice card stock and are pretty durable.
*Editor’s Note: The game can be played with two or three players if you modify the rules.
So here’s the thing…I found “Concept” to be a great idea (pardon the pun), though I did not like the default rules that were outlined in the manual. For example, the default rules mention nothing about extra points being awarded to players or teams who choose harder words or phrases. To be fair, the manual does list an aside by the developers that recommend that you play without points and/or try a variant that awards points based on word/phrase difficulty…though it leaves the rest up to you. This can be either a boon or curse, depending on how creative you and your gaming group are.
Personally, I liked the variant that “Table Top” recently featured on their YouTube channel…that is, players can cooperatively play against the game to reach a certain point limit. One player would take turns trying to convey to the others what the concept is…though you could pair off into teams IF you had enough players. Speaking of which, I mentioned above that the minimum player count of four could be adjusted if you introduced some variants. If you opt to not play for points, then one or two other people could simply take turns trying to convey words (or use the aforementioned co-op variant). I didn’t like the point system, as it tended to favor players who are familiar with what the different icons mean.
As far as the components go, I think everything was on or above par. I like the inclusion of cheat sheets to help players quickly see what the icons mean should they get lost. I also like the idea of sub-concepts with each having their own set of pawns/cubes, though it may take some practice to really use them to their full potential. “Concept” is a love it or hate it kinda game, what with so many “Charades” variants on the market. If you can’t draw (like me), then you’ll come to appreciate being given the tools you’ll receive to convey words or phrases creatively. Those who prefer to stand up and act out things may find this game to be a bit on the boring side. Honestly, it depends on the individual…luckily as mentioned above, “Concept” can be adjusted to cater to a variety of play-styles if you’re willing to break the rules and be creative.
Most recent customer reviews
difficulty increase on the cards adds some nice variability...Read more