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- A new board game from Libellud for two to four players
- Customize your unique dice to increase your resources throughout the game
- Accomplish heroic feats to gain special powers and the glory you need to win
- Fast to setup and play, Dice Forge holds a unique place in any gamer’s collection
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.
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I tend to agree with other reviewers that it would be nice if it were a little longer. Tear-down is also kind of a pain, as you have to disassemble all the dice and reset them. The game box is really well-designed and everything stays where you put it, even if you tip it or rattle it around. I especially like that the tray where all the dice faces are stored has a sleeve around it held by an elastic band so the pieces are contained.
Even if you store the game right, setup and breakdown are still a Herculean effort. New players may be intimidated by the scale of the board and the number of things they have to keep track of. The game also goes quickly (10 rounds comes up fast) so it feels like we are setting up/breaking down more often than we're actually playing.
The mechanics were fairly simple once we watched a playthrough, but honestly, the rules are also intimidating. I feel like there would have been significantly fewer rules if the designers had been more willing to put the words on the cards themselves instead of on a giant sheet of clarifications. Also, this game REALLY needs those cards that spell out what you can do on your turn and in what order.
We've only played the introductory version so far, so I can't comment on the more advanced version. I must say I did enjoy the idea of dice crafting; the dice are fun to roll and satisfying to build. But it still feels like a game of Setup Breakdown with some dice in-between...
If you remember the game Quarriors, you may have some concerns about randomness. But this is addressed with the sheer frequency of die rolls. You roll the dice on everyone's turn, accumulating resources. and spend the resources on your turn. So, no waiting for your turn and then be kicked in the face with a poor roll.
Rarely is a board game cheaper than I would expect it to be. But give then quality of the components, I am surprised at the price point for this game ~ $40. The dice are solidly made and the die faces are of a hard plastic(?). I have no fear of damaging either the dice or the faces when taking them on and off. Also, you won't need to stick stickers on dice, they come ready for action.
The game plays in about 45-1 hour and is a fairly easy game to teach. There is a fair bit of replay-ability to the game with 2-3 different strategies. There is a degree of variety to each game in the cards: the cheap ones are fixed, but you have a choice of 2 for the more expensive ones. But the one weakness of the game is that for 1/2 the cards these differences do not add much to the game. There could be more variety here, and definitely scope for an expansion, or perhaps make your own cards! If you like deck builders or dice rolling, this will be a good addition to your collection.