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- A family board game for two to four players
- Design and construct the most perfect three-story house
- Struggle to claim the first player token for first choice of rooms
- Test your memory as you try to collect a set of matching roof cards
- Learn and play in thirty minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Build your dream home in this fast and fun board game for two to four players. Select rooms to fill your board over the course of twelve rounds, earning points for more extravagant spaces and a functional home. Hire help to make changes to your three-story abode, fill your expansive rooms with luxurious items, and stock up on handy tools with unique abilities. Start drawing up blueprints and race your neighbors to build the most beautiful home on the block!.
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|Price||See price in cart||$28.14||$19.95||$30.00||$36.42||$15.99|
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Exclusively for Prime members
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|Sold By||The_Exchange_||Amazon.com||Bluepolars Incredible Food||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||10.87 x 2.76 x 10.87 in||12.25 x 2.5 x 12.25 in||1.69 x 5.16 x 7.09 in||11.8 x 2.75 x 11.8 in||11.82 x 2.75 x 11.82 in||11.8 x 1.73 x 13 in|
|Item Weight||2.4 lbs||3.57 lbs||0.71 lb||2 lbs||3 lbs||2 lbs|
Top customer reviews
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+ Box says 30min and every time we played (except our 1st learning session) ranged 20-30minutes for sure.
Thus it's nice that we can play multiple sessions in one sitting.
EASE OF LEARNING:
+ Game box says 7+ and they are right, that this game is easy to learn at many ages.
> I would say that there is enough math and strategy for adults though that some elements may be lost on the younger crowd
> I'm torn on this one. The theme of building your home is pretty good. But the point rules encourage you to build certain rooms more than others. For instance, 2 points for a Play room, but points encourage you to make sure you have a bathroom, kitchen and bedroom (less fun!) in your home.
+ Theme is enhanced by getting bonuses for a matching roof, decor, and functionality.
+ Luck is low. The cards to pick from are out on the table for all to see. Depending on who is 1st player and going clock-wise is as random/luck as it's going to get.
+ Strategy is low-mid. There is enough planning on your selection that your strategy of "taking a chance" with one plan may get blow away with the changing of cards or other players are taking the cards or it could play out even better than you thought. Also, tracking the math of your scoring in your head throughout, really helps make better decisions.
> Every game of turns is a different assortment of cards. Now there is a limited number of cards. I actually like games that give you 2-3 times more cards than you need for a game, so that there is more chance of getting something new the next game. Unfortunately here it could get boring after a while with only enough cards to fill the house for all four players.
+ Need an expansion please!
A garage board. A backyard and a front yard or other landscaping decor. More room cards! A loft, a sunroom, a room addition, etc. Plus more decor like a pool table or dart board for the game room. Toys for the play room. There are many, many ways to expand this game...especially the need for up to 6-players, please!!
Not everything above is a plus, so I feel this had to lose a half-star, but the game is liked.
Specific feedback from my family. . .
+ Wife = Wow! That was easy to learn and fun to play.
+ Teenage son = That was much better than I expected. It was fun!
+ Pre-teen daughter = I really like the game. Especially since I'm the youngest and I can beat everyone royally.
+ Dad (me) = Normally I like high strategy, combat games. But this is one of the better, quick victory point games that we can teach to friends/family who aren't big gamers.
This game is a winner for us.
The first thing I noticed about the game was how cute it was. The art is great. The theme is unique. Building a blueprint for a home and seeing who can do it the best is a great idea.
Each person gets their own Home board. Then there is a board in the middle with rooms, professionals, roof tiles, upgrades, and equipment. You pick a card to get and place it on your Home board. Then the next player picks. On and on. The remaining pieces not selected are discarded and not used for the rest of the game.
The strategy in Dream Home is fairly light. Yes, you need to prioritize which cards you want/need. You also can take cards to deny other players. There are some goals in building your home: a complete or partial set of the same color roof tiles, particular rooms on different floors, etc. These goals are not exactly hard to accomplish but they do add depth to the strategy.
Another cool element to the game is that you go through every card in the game every time you play. Some may see this as a bad thing. I would disagree. I can say that I have played Dream Home 10+ times and have never ended up with the same layout. This is due to limited card selection each turn combined with the room placement rules (can't build second floor without having a room under it, can't build on the last two spaces until you have basement tiles, rooms that cannot be placed will take up a space on your home and count for 0 points, etc) make for a different feel every time you play.
All that being said, simple is not bad. In this case, simple is actually great. The final scores, in every game I have played, are always close. It is accessible for people who play games heavily, like myself and friends. It's also accessible to people who do not play games heavily, like my wife, her friends, and the pre-teens in my family. Everyone has a good time playing. Everyone likes when the game comes out.
I highly recommend this game. It's accessible. It's fun. It's interesting. It makes you think a little. Plus, it's got great artwork.