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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Every Picture is Worth a Thousand Words
In the card game Dixit, pictures shape stories that you tell. Winner of the 2010 Spiel des Jahres award for Game of the Year, Dixit is suitable for adults and children, family and friends, and anyone with whom you share a love for stories.
One player selects a card from their hand and speaks a word, phrase, or sentence represented by the picture. The others then play a card which best represents what was said. The cards are revealed and each player votes for the best image. Points are awarded for correct guesses, clever choices, and good stories.
- Plays in 30+ minutes
- For 3-6 players
- Ages 8 and up
A game of creative guesswork and imagination
Every aspect of Dixit is crafted to be light-hearted and to encourage invention.
Most Rare Visions
The cards you’ll find in Dixit all feature original art that depicts fantastical, dreamlike situations. No picture is meant to signify any single phrase or idea, but rather each one is meant to spark a multitude of thoughts, words, and stories.
Boundless Space for Creativity
The expansions for Dixit each introduce eight-four cards featuring original art shaped around a unique theme. Venture into the past with the images of Dixit: Memories, created by Carine Hinder and Jérôme Pélissier, or delve into the art-deco mysteries of Dixit: Revelations, drawn by Marina Coudray.
Every picture tells a story – but what story will your picture tell? Dixit is the lovingly illustrated game of creative guesswork, where your imagination unlocks the tale. In this award-winning board game, players will use the beautiful imagery on their cards to bluff their opponents and guess which image matches the story. Guessing right is only half the battle – to really succeed, you’ll have to get your friends to decide that your card tells the story! Every turn, the storyteller will call out a short phrase or word to match the image on his card. Then each player will choose the card that most closely matches that phrase, and then everyone must guess which card the storyteller saw when he invented his brief tale. Correctly guess the storyteller’s card, and you’ll move ahead. Convince everyone else that your card is best, and you’ll do even better. Dixit is a wonderfully simple game, playable by nearly anyone with whom you share a common language. With a fantastic range of beautiful illustrations and rules that can be understood by children and adults alike, Dixit will appeal to anyone with an imagination. It’s no surprise that Dixit won the Spiel de Jahres award for game design in 2010. It is brilliant and simple, beautiful and imaginative, and fun for all.
From the Manufacturer
The players have hands of oversized cards with various artistic pictures. The active player secretly selects one of his cards and gives a very brief description. The other players secretly select their own cards which match the description. The chosen cards are shuffled and revealed, then players vote on which was chosen by the active player.Each correct answer gives points to the guesser and the active player. Each incorrect answer gives points to the player who submitted the guessed card. However, if all of the guesses are correct -- or none of them are -- then the active player gets no points and all the other players get points.The game ends when the deck is empty. The greatest total wins the game.
Compare with similar items
Dixit (International Rules Version)
Dixit: Daydreams Expansion
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Exclusively for Prime members
|Sold By||Amazon.com||Amazon.com||Amazon.com||Trinkets, Etc.||InStock Group||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11 x 11 x 2.25 in||6.3 x 2.8 x 9 in||8.75 x 6.5 x 2.75 in||4.33 x 4.33 x 0.79 in||2.36 x 11.02 x 10.83 in||4.75 x 1.75 x 10.88 in|
|Item Weight||1.8 lbs||1.25 lbs||2.01 lbs||1.65 lbs||2.07 lbs||0.71 lb|
Top customer reviews
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Last night I brought it to a gathering of adults who had never seen a game like it, and were initially put off. After some cajoling, they stepped up and tried it. I won the first game, but everyone else wanted to play it again, and the second time a gentleman won who had been the toughest to convince to play.
The comments I received were like, "This is the most unusual game I've ever played," and, "I'm engaging parts of my brain that I never use!" It was a hit and a half, so if you're reading this you need to get this game.
Best with four, five, or six players. The more players, the greater the experience. Also keep one person in charge of dealing the cards, shuffling and revealing the selections, basically running the game. I filled this role last night since I owned the game. Also, find something to use for an active player token. It will cut down on some confusion.
The game itself is simple enough to teach to anyone and full of light-hearted fun. If you have people in your family or gaming group that enjoy art and abstract thinking, they'll enjoy this game. It's game that can easily be enjoyed with kids while still remaining fun for the adults - always a good thing! Some say the cards in the base game will get boring, which is probably true if you play a lot. This can easily be remedied by adding an expansion or two. This box comes with enough space to store 3 expansions in it, which is yet another bonus in the updated version.
We've come up with 2 player variant as well since the only reason we avoided buying this for so long is that we often only have 2 players. If you do have 2 players, it's still worth having for times when you can play with more, but the 2 player variant will ensure you get more use out if it. Our variant is simple: the active player (giving the clue) will still contribute 1 card and the other player will contribute 2 cards as listed in the 3p variation in the rulebook. In addition, you will draw 2 cards off the top of the deck, without looking at them, and mix them in. BOTH players will then try to guess which card belonged to the player. If the original player's card (the one who gave the clue) is guessed, both players gain 2 points. In addition, if the clue-giver guesses the other player's card, the secondary player gains 1 point. The winner is still the person who gets to 30 points first.
The point system doesn't reward you for being quite obvious about your clues. For example, if you see a card with a tornado on it, you'd be better of giving a clue like "alley" for tornado alley or "Oz" for the Wizard of Oz, rather than just "swirling windstorm". Non-active players are rewarded for using their creativity to throw off other players.
The artwork provides a lot of material to work with it and is subject to a lot of interpretation. Sometimes the game might be subject to analysis paralysis - when the game is stalled because one player is taking a lot of time to choose a card but i haven't seen this as a problem in the game as usually players are enthralled with the artwork and trying to come up with clues for future turns.
The game will probably get old fast after repeat plays, especially if its played routinely. Luckily, Dixit has numerous expansions that are worth looking in to.