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Mysterium Board Game (Base Game) - Enigmatic Cooperative Mystery Game with Ghostly Intrigue, Fun for Family Game Night, Ages 10+, 2-7 Players, 45 Minute Playtime, Made by Libellud
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Purchase options and add-ons
| Brand | Libellud |
| Material | Paper |
| Theme | Mystery |
| Genre | Family, Mystery, Cooperative, Party |
| Number of Players | 7 |
About this item
- IMMERSIVE MYSTERY: Step into the supernatural world of Mysterium, a cooperative board game where players unravel a haunting mystery with ghostly clues and paranormal investigation.
- GHOSTLY INTRIGUE: Assume the role of psychics and work together to interpret cryptic clues from a ghostly apparition to solve the perplexing crime in this immersive deduction and storytelling game.
- BEAUTIFUL ARTWORK: Delight in the stunning, evocative illustrations that immerse you in the eerie atmosphere of the game, featuring mesmerizing supernatural scenes and ghostly visions.
- VARYING DIFFICULTY: Enjoy adjustable difficulty levels, ensuring a challenging experience for both novice and experienced investigators, with multiple game modes and customizable gameplay.
- REPLAYABLE EXPERIENCE: With countless combinations of suspects, locations, weapons, and spectral visions, every game offers a unique and engaging mystery to solve, providing endless hours of thrilling gameplay.
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Product information
| Product Dimensions | 3 x 11.25 x 11.25 inches |
|---|---|
| Item Weight | 2.2 pounds |
| Country of Origin | China |
| ASIN | B013TJ5P80 |
| Item model number | MYST01 |
| Manufacturer recommended age | 10 - 15 years |
| Best Sellers Rank | #3,771 in Toys & Games (See Top 100 in Toys & Games) #191 in Board Games (Toys & Games) |
| Customer Reviews |
4.7 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | September 15, 2015 |
| Language | English |
| Manufacturer | Libellud |
Warranty & Support
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Product Description
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? Contents: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook. In the 1920's, Mr. MacDowell, a gifted astrologist, entered in his new house when he immediately detected a supernatural being. Gathering eminent mediums of his time for an extraordinary séance, they will have 7 hours to contact the ghost and investigate to unlock an old mystery. Unable to talk, the amnesic ghost will communicate with the mediums through visions (illustrated cards). They will have to decipher the images to help the ghost remember how he was murdered (who? where? which weapon?). The more they cooperate and guess, well, the easier it will be to the catch the right culprit. This party game is one of the most anticipated games, thanks to innovative, thrilling and immersive features. It offers cooperation and investigation with an asymmetrical gameplay. While playing the ghost or a medium, you will have fun trying to guess what other players have in their minds! So enter in this strange manor and let yourself be led by your intuition.
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From the brand
From the manufacturer
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| Mysterium (Base Game) | Mysterium Hidden Signs - EXPANSION | Mysterium Secrets & Lies - EXPANSION | Mysterium Park | |
| Number of Players | 2 to 7 | 2 to 7 | 2 to 7 | 2 to 6 |
| Average Playtime | 45 minutes | 45 minutes | 45 minutes | 30 minutes |
| Recommended Player Age | 10 and up | 10 and up | 10 and up | 10 and up |
| Game Setting | Warwick Manor | Warwick Manor | Warwick Manor | Mysterium Park |
| Mystery Game | ✓ | ✓ | ✓ | ✓ |
| Cooperative Game | ✓ | ✓ | ✓ | ✓ |
| Expansion Available | ✓ | is an expansion | is an expansion |
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Top reviews
Top reviews from the United States
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Since it’s a group game, it does take a little getting used to. But it’s not too hard to learn. The hardest part is being the ghost, which I usually am. Because the clue cards that you get to give us visions, don’t always line up with what you’re trying to say.
The game itself is beautiful, with amazing artwork. I love the box, it packs up perfectly without any pieces rolling around in the box.
I actually purchased this game after playing it at a friend’s house. Now me and my family play it!
The game pieces are beautiful and very nice/sturdy quality. They definitely feel like they live up to the price of the game. I also really love that everything has a particular place in the box, so you can put everything back very neatly -- which helps keep the pieces in beautiful condition, and avoids the frustration of figuring out how to cram it all back in and shut the box.
The instruction book is very detailed (which I actually love!), and will take some time to read all the way through. The only person who really needs to read it though is the "ghost". Their role is the most complicated, but still not hard once you've played it through once. There are also a lot of variations on how to play for different sized groups, or to make it more challenging. So far we've only played with three of us. And we did modify the gameplay a little to make it easier for our 8-year-old.
The game is sort of like Clue in that you need to figure out the who, where, and how of someone's death. In this case the "ghost's" death. One player plays the ghost, and they are not allowed to speak at all during the game. They communicate through giving other players cards with these really random images on them. The players need to use those cards to try to interpret what the ghost is trying to signal to them. They could be trying to tip the players off with the colors in the card, or some shape, or a particular image or theme. It might be that the person they're trying to help ID is wearing a hat and there's a person wearing a hat in their card. Maybe the location was in the kitchen and there is food somewhere on the card. The thing is there's a ton of other stuff on each card too, so it can be very easy to misinterpret what the ghost is trying to communicate. And the ghost isn't supposed to give any facial expression or other indication of whether you're on the right track until the end of the turn when they merely confirm or deny your guess.
We have played it with all three of us being the ghost at different times. It is really interesting (and challenging) to have to get into the mind of the person playing the ghost and try to interpret what they might think is meaningful. Even "worse" the other players can talk to each other, and even help each other try to interpret it. Which sometimes helps you figure it out, and other times you're sitting there as the ghost thinking "don't listen to him! He's wrong, and you were on the right track!" but you can't say anything. Which keeps it interesting and engaging no matter what your role.
The game has endless playability, especially if you change up the players. After a while, you can start to get a sense of what kinds of clues certain players tend to focus on (for instance, my daughter focuses a lot more on the colors or bigger images, whereas my husband gets ridiculously nuanced). But even then, we love playing it, and every game is different.
It's great for groups who:
• Like to talk and communicate and strategies.
• Enjoy burning calories on creativity and thinking.
• Want to chill and have fun, rather than strict competitions.
• Bonus: wonderful for non-English speakers as the cards don't have any texts. (A big factor for us, that eliminated a lot of other games.)
=== Neutral Tips ===
• Forget the crews for the first few rounds. Keep it as simple as "one reset of the 7 vision cards per hour."
• While it's a co-op game, the negative clairvoyance tokens can be confusing/disheartening to some folks. We made it a rule that when people put the negative (X side) on the table, they mentions "it's just for the points!" since they have 2 to spare in 3 hours.
• To avoid the minds getting biased immediately after receiving the vision cards and one person sharing their opinion loud immediately, we put this rule that no one can speak about it until the receiver of the card made his/her decision first and/or 30 seconds are passed.
• When it comes to verifying the guesses with the ghost during the round one, we had one player (captain of the team) put finger on the pieces and look at the ghost. It made communications much easier and clearer.
• It's hard to find the "up" side of the cards when the ghost hands them to people. The trick is to look at the back side of the card -- the castle being up is one side only.
=== Pros ===
• It's a co-op game, so it's perfect for family/fun gatherings.
• The fun on each side of the game (ghost, or detectives) is different. That makes you enjoy being on either side and don't get bored.
• No English text is a great fit for people who want it to be this way.
• Graphics are great!
=== Cons ===
• Rules could be more clear. I still don't know whether clairvoyance tokens should reset at the beginning of the fourth round or at the end of it. (At the beginning means 3 round in total for reset. So average of more than one should be spent per round, which is kinda a lot.)
• The counters of the clairvoyance tokens (which determine how many vision cards can be seen in phase 2 by each player) are hard to position and move. I think a better physical design (maybe some lanes?) could really help.
• Looking at the game and its progress holistically, I think the objective and the connection between the two phases could improve. You will realize it after playing at least five to ten games. During the first phase, almost everyone gets to two cards for phase two on average. And the thing is, in the second phase sometimes seeing the third can adds more to the confusion (in the first four games we played, people with two cards guessed better than people with three cards, in fact!) So, win/lose result boils down to just phase two which is just one vote. I think ignoring this fact can help you enjoy the game more, but it worth thinking about and wishing the game developers come up with more coherent and connected game play, than just one single vote.
Top reviews from other countries
Se juega de manera cooperativa, con el objetivo de resolver el caso de un espíritu que vaga en la mansión.
Existen dos roles: El espíritu y los videntes, quienes deberán descubrir el lugar, herramienta y culpable del crímen. Se puede jugar con 2 y hasta 7 personas (mientras más, mejor)
Fomenta la creatividad, ingenio y toma de decisiones.
Reviewed in Mexico on October 27, 2023
Se juega de manera cooperativa, con el objetivo de resolver el caso de un espíritu que vaga en la mansión.
Existen dos roles: El espíritu y los videntes, quienes deberán descubrir el lugar, herramienta y culpable del crímen. Se puede jugar con 2 y hasta 7 personas (mientras más, mejor)
Fomenta la creatividad, ingenio y toma de decisiones.
6 cards are chosen at random for the place, person, and killer weapon and displayed for everyone to see.
from there the ghost selects a killer weapon, place, and person for each player from the displayed cards. this has to be done before th game starts.
the ghost now has 7 days to try and get each player to guess their respective story by guessing first the person, place and, item in that order by giving out hints. the difficulty of this game is because of these hints. the ghost has options based on the difficulty to place these hints away and select a new set of hints if the ghost wants. the number of times the ghost can do this is set by the difficulty.
now at the end of the game (day 7 end) the ghost gives 3 final hints out matching to who the real serial killer can be. if your 3 players including ghost then this is set. but if you have more players you can use the arrow tokens to guess if your fellow team mates made the right guess or not. if you get it right you will get additional hints and the end of day 7.
hope this helps.



































