Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
- Enter your model number to make sure this fits.
- Cooperative investigation, everyone loses or wins
- Strong and immersive storyline
- Ghostly fun for 2-7 players with a high replay value,
Frequently bought together
Customers who bought this item also bought
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? CONTENTS: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
There is one player who plays as the ghost that attempts to tell other players (psychics) information about the crime using cards with artwork on them.
The artwork is amazing and beautiful, and the gameplay is easy to grasp and interesting.
I've found that this game isn't for everyone though. There are players who prefer more concrete gameplay and dislike the notion of having to "interpret" what a card given by the ghost could mean.
Mysterium walks a tricky line between cooperative and competitive play. Everyone (including thr ghost) works together to win the game. This gets the social players talking. But the quasi-gambling system built into the game is great for the competitive players.
I'm not giving this 5 stars due to the quality of the cardboard materials. The cardboard cutouts had been cut off-center from the prints. It's not bad enough that i can't see what the particular things are, but it is noticible. Also, in some cases the cuts weren't made deep enough into the cardboard, so the paper layer got ripped up, ruining the art.
I won't summarize the rules, because that's easy enough to find elsewhere (like from the publisher's site):
What I will comment on is that this game really shines in one spectacular way: the mechanism (symbol matching), matches the story (the players are psychics, trying to communicate with a ghost). You see, the ghost player is forced to communicate with a limited number of images, and the players, well, they almost have to be psychic to figure out what the ghost is trying to say!
Why does my review score it with 4 stars? If you examine the theme too closely, it kind of falls apart. During the game, each player is solving a different mystery, but the ghost is only interested on one; his own death. This is easily fixed by saying that the ghost is confused, and needs help remembering from the psychics/players.
Another problem is with gaining clairvoyant points which help with the end game. In a large game, it is VERY difficult to get enough of them. You might want to follow the rules for 3-5 players if you are playing with a larger group.
Don't let my quibbles deter you. This is a very good game, and I'm glad to have it in my collection.
Roughly a cross between Clue and Dixit, Mysterium is a fun, unique cooperative board game for 3-7. The theme is dark, but gameplay lighthearted. High replay value. It puts one player in the role of a ghost, who can only communicate with other players via a deck of beautiful "vision" cards. The cards are richly illustrated, odd, and wonderful, a concept Dixit players will be familiar. All of the artwork in Mysterium is great.
I had played the Ukrainian version, and was concerned that the American version had some changes to the artwork. The vision and weapon cards remain the same, and the suspect and location cards are still beautiful. Further, the American has a few improvements that speed up setup - the ghost deck is smaller, cards have numbers on the back, the inclusion of the ghost's screen.
There's a voting mechanic added to the American version. Clearly the game designers intended it to be optional, because the voting track game board piece is removal. I skip playing this rule, as I find the game is perfect without it, and it adds a needless element of competition. But, for more competitive players, it may be fun.