CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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- Cooperative investigation, everyone loses or wins
- Strong and immersive storyline
- Ghostly fun for 2-7 players with a high replay value,
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A horrible crime has been committed on the grounds of Warwick Manor and it's up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? CONTENTS: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook.
Top customer reviews
The only thing is that some cards (just a few) may be easily connected to the other. Like the Magician (suspect card) can be easily related to a vision card that is full of rabbits. Maybe this happened to me because I played a lot of times with same persons. I played it a lot since I bought and I felt like buying the expansion already.
And.... : if you know the Dix It mechanism of playing,you have meeples and a pointing board you might even play Dix It just with Mysterium cards!
There is one player who plays as the ghost that attempts to tell other players (psychics) information about the crime using cards with artwork on them.
The artwork is amazing and beautiful, and the gameplay is easy to grasp and interesting.
I've found that this game isn't for everyone though. There are players who prefer more concrete gameplay and dislike the notion of having to "interpret" what a card given by the ghost could mean.