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TIME Stories Board Game - Journey Through Time and Space to Save Reality! Adventure Game, Cooperative Strategy Game for Kids & Adults, Ages 12+, 2-4 Players, 90 Min Playtime, Made by Space Cowboys

4.5 4.5 out of 5 stars 418 ratings
Amazon's Choice highlights highly rated, well-priced products available to ship immediately.
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$38.99 with 35 percent savings
List Price: $59.99
The List Price is the suggested retail price of a new product as provided by a manufacturer, supplier, or seller. Except for books, Amazon will display a List Price if the product was purchased by customers on Amazon or offered by other retailers at or above the List Price in at least the past 90 days. List prices may not necessarily reflect the product's prevailing market price.
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No Import Fees Deposit & $19.93 Shipping to France Details

Shipping & Fee Details

Price $38.99
AmazonGlobal Shipping $19.93
Estimated Import Fees Deposit $0.00
Total $58.92

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  • TIME-TRAVELING ADVENTURE: Embark on an epic journey through alternate realities as agents tasked with repairing temporal faults to safeguard our world.
  • COOPERATIVE EXPLORATION: Join forces with your peers in this innovative cooperative board game, designed by Space Cowboys, to unravel mysteries in unique locations.
  • REPEAT AND SUCCEED: Test your skills in challenging scenarios where you may need to repeat missions, using your experience and knowledge to improve your chances of success.
  • IMMERSIVE ARTISTRY: Immerse yourself in captivating stories with stunning artwork, transporting you to different times and settings with each adventure.
  • EXPAND YOUR EXPERIENCE: Experience modular gameplay with the potential for small regular expansions, enhancing your gaming enjoyment.

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TIME Stories Board Game - Journey Through Time and Space to Save Reality! Adventure Game, Cooperative Strategy Game for Kids & Adults, Ages 12+, 2-4 Players, 90 Min Playtime, Made by Space Cowboys


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Product Description

It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment. Every second counts! In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can't complete the adventure in time you'll be sent back to the start of the mission for another attempt. Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time.

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not appropriate for children under the age of 3


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TIME stories card game for kids and adults sci-fi adventure exploration strategy game for game night
TIME stories card game for kids and adults sci-fi adventure exploration strategy game for game night
TIME stories card game for kids and adults sci-fi adventure exploration strategy game for game night
TIME Stories narrative adventure board game TIME Stories The Marcy Case narrative adventure board game TIME Stories A Prophecy of Dragons narrative adventure board game TIME Stories Under the Mask narrative adventure board game TIME Stories Lumen Fidei narrative adventure board game TIME Stories A Midsummer Night narrative adventure board game
TIME Stories TIME Stories: The Marcy Case Expansion TIME Stories: A Prophecy of Dragons Expansion TIME Stories: Under the Mask Expansion TIME Stories: Lumen Fidei Expansion TIME Stories: A Midsummer Night Standalone
Customer Reviews
4.5 out of 5 stars
418
4.5 out of 5 stars
194
4.6 out of 5 stars
116
4.3 out of 5 stars
92
4.0 out of 5 stars
45
Price $38.99 $22.49 $16.99 $12.82
Type of Game Board Game Board Game Board Game Board Game Board Game Board Game
Number of Players 2 to 4 Players 2 to 4 Players 2 to 4 Players 2 to 4 Players 2 to 4 Players 2 to 4 Players
Average Playtime 90 Minutes 60+ Minutes 60+ Minutes 60+ Minutes 60+ Minutes 60+ Minutes
Recommended Player Age 12+ 12+ 12+ 12+ 12+ 12+
Included Scenario Asylum The Marcy Case A Prophecy of Dragons Under the Mask Lumen Fidei A Midsummer Night
Game Objectives Travel though time and space to repair the temporal faults that endanger our entire reality. Travel to 1992 to solve the mystery of a missing girl. Travel to an alternate timeline where magic is real and dragons walk the earth. Travel back to ancient Egypt to solve a crime that threatens to destabilize the future. Journey to Reconquista Spain, and retrieve a stone which may have supernatural powers. Explore an alternate parallel time frame and unravel the true from the fake in this adventure built like a great game of mirrors.
Strategy Game
Cooperative Game
Story-Driven Adventure Game
Expansion(s) Available is an expansion is an expansion is an expansion is an expansion is a standalone game

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    Customer reviews

    4.5 out of 5 stars
    418 global ratings

    Customers say

    Customers find the game interesting and amazing. They also appreciate the nice artwork and design. However, some customers have mixed opinions on the story quality, ease of understanding, value for money, and cooperative gameplay.

    AI-generated from the text of customer reviews

    79 customers mention "Fun to play"74 positive5 negative

    Customers find the game fun and interesting. They mention it's a great puzzle game with deep immersion qualities. Some say the actual mechanics of the game are solid and revolve primarily around efficient exploration.

    "...5/5Theme- This game is the best American-style game I’ve played in a long time, including some of the RPGs I play all the time...." Read more

    "This is an absolutely amazing game, components are great, the art work is great, and most importantly the story telling is amazing...." Read more

    "...It tests your game sense, and is definitely made with more seasoned tabletop gamers in mind; however, it also defies those expectations, making it..." Read more

    "...In conclusion not only is this game fun to play it is also fun to watch and would suggest this to anyone looking for a good immersive time with a..." Read more

    21 customers mention "Artwork quality"21 positive0 negative

    Customers are satisfied with the artwork quality of the product. They mention it's beautifully designed, and the cards are incredibly beautiful.

    "...That might be a pain, but overall the game’s parts are all done well. For the price, it’s not bad, but it could use a bit more...." Read more

    "This is an absolutely amazing game, components are great, the art work is great, and most importantly the story telling is amazing...." Read more

    "...the story, the information, and your obstacles is also a fantastic example of simplicity...." Read more

    "A beautiful and novel game, with deep immersion qualities. However, the mechanics are burdened by unclear explanation...." Read more

    31 customers mention "Story quality"21 positive10 negative

    Customers have mixed opinions about the story quality of the game. Some mention it's interesting, the premise is pretty neat, and it offers a different twist. However, others say the scenario is not very interesting, the story doesn't hold them, and the ending is abrupt and unsatisfying.

    "...The story of the first adventure is fun, and any game that has sneaky Lovecraft has good Lovecraft..." Read more

    "...will complain about this game but the truth is that this game offers different twist and it makes you think about what move you should do next...." Read more

    "...The story wasn't holding us (this was MASSIVELY disappointing, given the reviews). The gameplay is grossly simple and not very engaging on its own...." Read more

    "...it combined the feel of a deep mystery with lurking terror, and delightful surprises...." Read more

    30 customers mention "Ease of understanding"17 positive13 negative

    Customers have mixed opinions about the ease of understanding of the game. Some mention it's simple to understand, while others say the mechanics are a bit difficult to figure out.

    "...The mechanics are as easy as they come. At the start of each adventure, you are told to find some problem, fix it, and then return...." Read more

    "...At first glance the game seems to be kind of hard to understand but after a couple of minutes everyone picked up the rules and we became immersed in..." Read more

    "...are great, the art work is great, and most importantly the story telling is amazing. From the beginning to end this game immerses you into the story...." Read more

    "...The mechanics of the game are actually quite simple: you have a limited amount of time to find out what is causing the disturbance you've been sent..." Read more

    19 customers mention "Value for money"8 positive11 negative

    Customers have mixed opinions about the value for money of the product. Some mention it's well worth the money, while others say it's hard to justify the price, the additional storylines are expensive, and the expenditure of time units is just too much. They also mention the scenario itself has many dead ends and not everything is useful.

    "...It’s completely cooperative. It is expensive at $60, but not overly so...." Read more

    "...great game and one of the best board games I've played, well worth the price of admission...." Read more

    "...is actually related to the Asylum scenario itself: there are a LOT of dead ends...." Read more

    "...Is it worth the price to you? Only you can decide that. Is it worth the price to me, and many other reviewers here? Absolutely." Read more

    10 customers mention "Cooperative gameplay"6 positive4 negative

    Customers have mixed opinions about the cooperative gameplay of the product. Some mention the exploration, excitement, and teamwork in this game are fantastic. Others say there was a little confusion at the actual gameplay, and the battle system was confusing when first learning.

    "...It’s completely cooperative. It is expensive at $60, but not overly so...." Read more

    "...The battle system is confusing when first learning, clunky even after all the players understand and changes slightly with each expansion...." Read more

    "...everyone works together to solve the mystery, which is great for those competitive friends in the group that want to destroy you at every game and ca..." Read more

    "This was fun. There was a little confusion at the actual gameplay, and that caused us to mess up our game...." Read more

    TIME Stories: Good and Bad
    3 out of 5 stars
    TIME Stories: Good and Bad
    Disclaimer: I am not sure what I am going to say will spoil the game or not, so read at your own discretion.I will admit that this game has an interesting theme and mechanic. Going back in time, inhabiting a body and then using that person to prevent certain things from happening is pretty cool. The time unit thing is also new to me in board gaming. You might be given a choice to do something that costs more time units than another action, but will it be worth it? It's definitely part of the mystery of the game and I can see how future modules could be very challenging. Also, there are puzzles and they arent easy but arent hard either which I found cool at first, then annoying later.Time for my critiques.The game has several stark flaws to me. 1- the result of your success is not clearly stated until the end of the run or game.Specifically, you arent told until you fail the 3rd run that your progress will affect other future games as well. Thats a bad thing because in the 3rd run it appears you have unlimited time. Thats not true and you dont find that out until you complete the game. If told before, that would completely change the run and force you to have a more conservative mindset. 2- During gameplay, you arent supposed to read the card aloud, but instead give a summary or description of the card, but on the 3rd run players are basically just reading and showing the cards because it appears there is unlimited time, so everyone would be able to see it or read it anyway. 3- The story is cool to start - almost lovecraftian, but as the game progresses the stories theme fades away and your just trying to feel your way to a rather anti-climactic ending. The game does have a lot of dead ends and red herrings which is OK, but as I stated before if you dont know the potential consequences of your actions before, those misdirections dont mean anything.All in All, would I play this game with a different module? Probably. Would I recommend this game? Not to everyone. If you are familiar with the legacy line of games or some of the other dark coops like the Arkham Horror series and like them, then I would.
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    Top reviews from the United States

    Reviewed in the United States on April 3, 2016
    Originally posted at [...], a new idea everyday!

    Product-T.I.M.E. Stories
    Producer- Asmodee
    Price- $ 45 here http://www.amazon.com/Asmodee-SCTS01US-ASM-Time-Stories-Board/dp/B013TRQLJO/ref=sr_1_1?ie=UTF8&qid=1459128440&sr=8-1&keywords=T.I.M.E.+Stories
    Set-up/Play/Clean-up- 3 hours (1-4 players)
    Type-American
    Depth-Light
    TL; DR-The best DnD without a DM sandbox I could ask for.%

    Basics-Welcome to the T.I.M.E. corps! In this game you play agents of a future agency who teleport into the bodies of people living in various situations across space time-think Sliders and Quantum Leap. Will you prevent the rupturing of space time?
    The mechanics are as easy as they come. At the start of each adventure, you are told to find some problem, fix it, and then return. From the space station, you teleport into the bodies of different individuals at the scene. These bodies have their own problems. The first adventure is a bit of a Lovecraftian inspired tale, so you start in an insane asylum and your host bodies all have some strange ticks that prevent things from working completely well. From there, you have a map of four Tarot-sized cards that you use to indicate where your group is currently exploring and a spread of cards that indicate the room or location you’re currently looking in. Each card is either the introductory text of the room or a space that you can interact with. You can look at the back of each card, but some cards have conflicts you have to resolve in order to progress. Each body you enter has two to three different stats. These stats indicate how well you handle different tests. These tests can range from social, to investigative, to straight up combat. All tests are handled the same way. You decide if you want to handle the test, choose the appropriate stat to use, and roll the number of dice for the stat on some wooden dice. These dice have either blue explosions or red skulls. Each test has a number of shields, and blue explosions remove shields. Red skulls cause the test to attack you back. You add the number of red skulls and the number of shields that have red skulls on them, and if the number is higher than your defense stat, you lose one life. There are also some tests that have different shields like time or life and those will either take more life or subtract time from your total.
    Time is the main currency of the game. When you move between locations, roll the dice for a test, or move between panels at a location, you spend time. Moving between panels is just one click of time and can be done at the same time as another character at your location is rolling dice. Moving between locations results in your rolling a different die that takes between one and three time clicks to move around the map. When your time is up, you teleport back to the space stations.
    Here is the most interesting part. As you adventure around, you receive items and tokens. The tokens are all color and symbol combinations that you place on the board. As you move around, these tokens unlock new locations. Some locations have one or more pictures of colored tokens on them, and you can't access those locations until you get the tokens from other places on the map. The other thing a character can get is items. Items come from their own numbered deck, and these items range from maps to chainsaws. Some give you tokens or weapons to fight with. The most important thing some have is a mark indicating that you get to keep them if you run out of time. When you run out of time, you reset the board, replace all items in the deck except for any items marked with the TIME symbol. Then you most likely get yelled at by your TIME boss, and sent back in. But, now you can skip certain locations because you remember that information from your previous times through. In game terms you got a new map indicating the secret tunnel (for example), and you can just head there, bypassing the whole mess and a few other locations.
    Your goal is to find the problem, solve it, and head home. Using the above mechanics, your wits, and what you discover as you move around the map, can you save time itself?

    Mechanics- A summary from above-You have three stats, to do a test, roll the number of dice for the stat. You spend time when you roll or move. Moving to a new place takes time. Spend all your time, and you go back to the spaceship. Done! That is the rules for the game. With that you can get most of the game, and that level of simplicity is phenomenal! I love the way the mechanics don’t interrupt the game’s flow or over complicate things. This feels like a super simple RPG, and honestly, that’s not far from the truth in terms of how the game plays. 5/5

    Theme- This game is the best American-style game I’ve played in a long time, including some of the RPGs I play all the time. Everything in this one feels right. The art is amazing, the cards all feel great, and the writing for the story is awesome. It’s got red herrings throughout that you want to check out, and little details that are awesome to understand. The only sad part is I can only play this once… 5/5

    Instructions-Writing the instructions for this game are difficult. If you write too much, then you have to explain what some things that will happen are. If you write too little, you leave the players scrambling to understand what you meant. This game went a bit too little for my taste. The rules are by no means bad, but they are a bit too open as I played I and my group had to make a few calls about what things were and to just roll with the punches. That would be absolutely unforgivable in a game where every rule call could mean winning or losing, but since this game is a complete co-op game, it’s much more tolerable. If you don’t mind just saying “Ya, that seems right” a few times, then you won’t have a problem. If not, you will spend a bit of time on BoardGameGeek searching forums on how to execute the rules. 4.25/5

    Execution-Execution is interesting. The game board and tokens feel sterile, and they should since your body is aboard the space station and you’re just being beamed into a person at the scene of the problem. The art of the cards is amazing, and it does help draw you into the scene. What I don’t like is some of the components, more specifically, the insert to keep things organized. It’s cheap loose plastic that was broken on my unboxing copy. This is a $60 game that after one playthrough I can't play again (without buying an expansion), so for my money I expect a bit more. Also, you can’t really fit all the components well into the holes provided, so most days after opening up the box, you have a mess! That might be a pain, but overall the game’s parts are all done well. For the price, it’s not bad, but it could use a bit more. If you want to see all the pieces in action, here is my unboxing video [...]

    Summary-This is a phenomenal game that basically self destructs. It has zero replay, and that is the main drawback. You can’t unlearn the mystery in the mystery novel, and once you know what the right choices are, then this game is basically over. That’s not bad, as point and click adventure games are amazing, but you have to know that going in. For what it is, it is amazing. Its an RPG game where you don’t have a DM/GM. I get to play with my friends with no prep and everyone is on the same side of the game. It’s completely cooperative. It is expensive at $60, but not overly so. Furthermore, since the base game is designed to serve at the springboard for future games, it's almost like buying the console to play video games. The story of the first adventure is fun, and any game that has sneaky Lovecraft has good Lovecraft (ie this game didn’t need to scream CTHULHU! to get sales). If want a fun co-op game where you get to play through a random adventure each time, provided you bought the expansion, then this is an amazing game that will draw you in and keep you hooked. 95%
    6 people found this helpful
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    Reviewed in the United States on October 31, 2015
    This is an absolutely amazing game, components are great, the art work is great, and most importantly the story telling is amazing. From the beginning to end this game immerses you into the story. I have heard that people want to know about replay value, I think its definitely worth playing again, theres so much going on, that you wont remember everything you did if you play it weeks or months apart. Im not going to say anything at all about the case other then WOW!!! The insert is set up in such a way that theres a save system, if a game goes a little to long, you can save your game and put everything away, then come back later and know exactly where your at, its really efficient and hopefully more games will do this as well. If your a Quantum Geeker like me, this game is for you, if you loved choose your own adventure books as a kid this game is for you. I honestly couldn't recommend this game more, its at the top of my best games list as if now. Now I just have to wait until my expansion order comes in to feed this itch this game will give you.
    3 people found this helpful
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    Reviewed in the United States on April 10, 2017
    TIME Stories is a hard game to review, to be honest. It's a niche product for a niche crowd with niche interests that can probably find the bulk of what this game offers elsewhere with greater depth. What it excels in, however, is storytelling, and providing little pieces of an ever-growing picture for you to put together and solve. It tests your game sense, and is definitely made with more seasoned tabletop gamers in mind; however, it also defies those expectations, making it easily accessible by casual players who wouldn't have that sort of game sense. In fact, those casual players may well be the ones with the common sense to know 'maybe you shouldn't actually do this after all' while the gamer beside them will think 'oh, this person is a NPC that has to have something important, right?'

    That's the type of game TIME Stories is, and it's especially typified by the scenario that comes in the box: Asylum. There are a lot of dead-ends, and things that you instinctively know are bad ideas, but you just have to try. Not everything is useful. Not everything gives you a good result.

    The mechanics of the game are actually quite simple: you have a limited amount of time to find out what is causing the disturbance you've been sent to investigate, and stop it. You're given very little information as to the why, and how - those are things you have to find out on your own. The game is designed around the likeliness that you will fail the first time, and some of the items you discover along the way are kept between 'runs.'

    The way the game presents the story, the information, and your obstacles is also a fantastic example of simplicity. The adventures themselves are contained in a single deck of cards which are separated out and placed on the board as per the adventure's instructions. One pile will be for items; another will be for something adventure-specific and placed in its own space on the board, etc. The locations themselves that you will explore are first presented as a panorama of multiple cards that represent different parts of that location to investigate that may provide challenges, choices, and items. Since you are heavily encouraged to play the game by stating what you find, or what's happening in your own words, this actually gives a large social, and light roleplaying aspect to the game. While the Asylum adventure doesn't play on this too much, other adventures do play heavily on the idea of hidden information.

    It's a great game. My only complaint with it, really, is actually related to the Asylum scenario itself: there are a LOT of dead ends. Even things that would logically present you some sort of useful information in most other situations can waste your time here. It does force you to think a little bit about what a choice could potentially get you compared to what you're there for, but some situations just feel like a cheap 'gotcha.' That is for the Asylum scenario itself, though. The actual mechanics of the game are solid, and revolve primarily around efficient exploration and time management, while putting characters in situations that are best suited for them when challenges do present themselves.
    10 people found this helpful
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    Top reviews from other countries

    Translate all reviews to English
    Juan Francisco Segura Canalizo
    5.0 out of 5 stars Un boost para la imaginación
    Reviewed in Mexico on November 19, 2018
    Tal vez lo más difícil sea comprender la forma de rejugabilidad, es un poco extraña... pero la temática y el storytelling son una belleza y definitivamente te atrapan.
    Amazon Customer
    5.0 out of 5 stars Great game, would reconmend
    Reviewed in Canada on January 7, 2017
    The game has great mechanics, plot/story, artwork and the rules aren't that hard to follow. As you progress through the game you explore the current mission, expanding the understanding of what's happening in the story. One of the downsides is that there is only one story in the base game, but do to the nature of the game you have to do multiple runs to beat it. Also write notes of the game as you play just to keep extra pieces of info and some plot information down on.
    Matt
    5.0 out of 5 stars Excellent game. Many thought out side plots and mysteries that kept us engaged.
    Reviewed in Australia on March 2, 2021
    It took us a bit to get into the swing of the game, yet by the end we figured out how important it was to keep notes and get as much done each run as you can. The game is really well thought out, each character feels unique, the mystery has a satisfying resolution, and leaves you excited to try some of the other expansions that game has to offer.
    nocfed
    5.0 out of 5 stars Fun mystery game
    Reviewed in Canada on August 8, 2019
    Fantastic board game for 4 people

    Feels like it plays best with 4 people. Will need around 4 hours to beat, game let’s you pack up and “save” your progress at any point.
    Vicente Mercado Almeida
    3.0 out of 5 stars Una decente plataforma para contar historias
    Reviewed in Mexico on December 1, 2017
    Un buen juego. Sin embargo, la experiencia depende de las personas con las que estas jugando. Lo primordial es que todos sepan hablar y leer inglés muy bien sino parte del encanto se pierde. La segunda cosa es que es importante que las personas con las que jueguen les gusten los juegos con historia y que se metan en la historia lo más posible. Adicionalmente es muy importante seguir las reglas al pie de la letra y ser muy cuidadoso al ejecutar las mecánicas.

    Este más que un juego de mesa es, la plataforma para un conjunto de historias (experiencias) que no se pueden repetir (los componentes quedan intactos, pero ya conoces el camino y las respuestas y no tiene más reto que eso). Sin embargo, no es un juego que solo se juegue una vez, para poder resolver la historia es necesario jugar de 3 a 6 veces.

    La caja solo incluye una historia, la complejidad es baja y esta decente pero no es maravillosa. La calidad de los componentes es excelente y el juego permite guardar a media partida.

    No sería un juego que le recomendaría a todo mundo. Es un juego que te va ar una experiencia de 6-12 horas y hay que invertir más dinero para las expansiones para seguir jugando, se que eso no es para todos así que ténganlo en consideración.