-
-
-
-
-
-
-
2 VIDEOS -
Image Unavailable
Color:
-
-
-
- To view this video download Flash Player
TIME Stories Board Game - Journey Through Time and Space to Save Reality! Adventure Game, Cooperative Strategy Game for Kids & Adults, Ages 12+, 2-4 Players, 90 Min Playtime, Made by Space Cowboys
Learn more
Shipping & Fee Details
| Price | $38.99 | |
| AmazonGlobal Shipping | $19.93 | |
| Estimated Import Fees Deposit | $0.00 | |
| | ||
| Total | $58.92 | |
Purchase options and add-ons
- TIME-TRAVELING ADVENTURE: Embark on an epic journey through alternate realities as agents tasked with repairing temporal faults to safeguard our world.
- COOPERATIVE EXPLORATION: Join forces with your peers in this innovative cooperative board game, designed by Space Cowboys, to unravel mysteries in unique locations.
- REPEAT AND SUCCEED: Test your skills in challenging scenarios where you may need to repeat missions, using your experience and knowledge to improve your chances of success.
- IMMERSIVE ARTISTRY: Immerse yourself in captivating stories with stunning artwork, transporting you to different times and settings with each adventure.
- EXPAND YOUR EXPERIENCE: Experience modular gameplay with the potential for small regular expansions, enhancing your gaming enjoyment.
Consider a similar item
Frequently bought together

Top rated similar items
Product information
| Product Dimensions | 11.61 x 2.95 x 11.61 inches |
|---|---|
| Item Weight | 3.9 pounds |
| Country of Origin | Poland |
| ASIN | B013TRQLJO |
| Item model number | TS01 |
| Manufacturer recommended age | 12 years and up |
| Best Sellers Rank | #113,285 in Toys & Games (See Top 100 in Toys & Games) #3,798 in Board Games (Toys & Games) |
| Customer Reviews |
4.5 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Manufacturer | Space Cowboys |
Warranty & Support
Feedback
Product Description
It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment. Every second counts! In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can't complete the adventure in time you'll be sent back to the start of the mission for another attempt. Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time.
Important information
Safety Information
not appropriate for children under the age of 3
From the brand
From the manufacturer
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|
| TIME Stories | TIME Stories: The Marcy Case Expansion | TIME Stories: A Prophecy of Dragons Expansion | TIME Stories: Under the Mask Expansion | TIME Stories: Lumen Fidei Expansion | TIME Stories: A Midsummer Night Standalone | |
|
Add to Cart
|
Add to Cart
|
Add to Cart
|
Add to Cart
|
|||
| Customer Reviews |
4.5 out of 5 stars
418
|
4.5 out of 5 stars
194
|
— |
4.6 out of 5 stars
116
|
4.3 out of 5 stars
92
|
4.0 out of 5 stars
45
|
| Price | $38.99$38.99 | — | — | $22.49$22.49 | $16.99$16.99 | $12.82$12.82 |
| Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Board Game |
| Number of Players | 2 to 4 Players | 2 to 4 Players | 2 to 4 Players | 2 to 4 Players | 2 to 4 Players | 2 to 4 Players |
| Average Playtime | 90 Minutes | 60+ Minutes | 60+ Minutes | 60+ Minutes | 60+ Minutes | 60+ Minutes |
| Recommended Player Age | 12+ | 12+ | 12+ | 12+ | 12+ | 12+ |
| Included Scenario | Asylum | The Marcy Case | A Prophecy of Dragons | Under the Mask | Lumen Fidei | A Midsummer Night |
| Game Objectives | Travel though time and space to repair the temporal faults that endanger our entire reality. | Travel to 1992 to solve the mystery of a missing girl. | Travel to an alternate timeline where magic is real and dragons walk the earth. | Travel back to ancient Egypt to solve a crime that threatens to destabilize the future. | Journey to Reconquista Spain, and retrieve a stone which may have supernatural powers. | Explore an alternate parallel time frame and unravel the true from the fake in this adventure built like a great game of mirrors. |
| Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Cooperative Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Story-Driven Adventure Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Expansion(s) Available | ✓ | is an expansion | is an expansion | is an expansion | is an expansion | is a standalone game |
What's in the box
Videos
Videos for this product

0:59
Click to play video

What to expect inside Time Stories Board game
Bank Preeyapong

Videos for this product

0:30
Click to play video

T.I.M.E Stories by Space Cowboys
Asmodee North America, Inc
Looking for specific info?
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the game interesting and amazing. They also appreciate the nice artwork and design. However, some customers have mixed opinions on the story quality, ease of understanding, value for money, and cooperative gameplay.
AI-generated from the text of customer reviews
Customers find the game fun and interesting. They mention it's a great puzzle game with deep immersion qualities. Some say the actual mechanics of the game are solid and revolve primarily around efficient exploration.
"...5/5Theme- This game is the best American-style game I’ve played in a long time, including some of the RPGs I play all the time...." Read more
"This is an absolutely amazing game, components are great, the art work is great, and most importantly the story telling is amazing...." Read more
"...It tests your game sense, and is definitely made with more seasoned tabletop gamers in mind; however, it also defies those expectations, making it..." Read more
"...In conclusion not only is this game fun to play it is also fun to watch and would suggest this to anyone looking for a good immersive time with a..." Read more
Customers are satisfied with the artwork quality of the product. They mention it's beautifully designed, and the cards are incredibly beautiful.
"...That might be a pain, but overall the game’s parts are all done well. For the price, it’s not bad, but it could use a bit more...." Read more
"This is an absolutely amazing game, components are great, the art work is great, and most importantly the story telling is amazing...." Read more
"...the story, the information, and your obstacles is also a fantastic example of simplicity...." Read more
"A beautiful and novel game, with deep immersion qualities. However, the mechanics are burdened by unclear explanation...." Read more
Customers have mixed opinions about the story quality of the game. Some mention it's interesting, the premise is pretty neat, and it offers a different twist. However, others say the scenario is not very interesting, the story doesn't hold them, and the ending is abrupt and unsatisfying.
"...The story of the first adventure is fun, and any game that has sneaky Lovecraft has good Lovecraft..." Read more
"...will complain about this game but the truth is that this game offers different twist and it makes you think about what move you should do next...." Read more
"...The story wasn't holding us (this was MASSIVELY disappointing, given the reviews). The gameplay is grossly simple and not very engaging on its own...." Read more
"...it combined the feel of a deep mystery with lurking terror, and delightful surprises...." Read more
Customers have mixed opinions about the ease of understanding of the game. Some mention it's simple to understand, while others say the mechanics are a bit difficult to figure out.
"...The mechanics are as easy as they come. At the start of each adventure, you are told to find some problem, fix it, and then return...." Read more
"...At first glance the game seems to be kind of hard to understand but after a couple of minutes everyone picked up the rules and we became immersed in..." Read more
"...are great, the art work is great, and most importantly the story telling is amazing. From the beginning to end this game immerses you into the story...." Read more
"...The mechanics of the game are actually quite simple: you have a limited amount of time to find out what is causing the disturbance you've been sent..." Read more
Customers have mixed opinions about the value for money of the product. Some mention it's well worth the money, while others say it's hard to justify the price, the additional storylines are expensive, and the expenditure of time units is just too much. They also mention the scenario itself has many dead ends and not everything is useful.
"...It’s completely cooperative. It is expensive at $60, but not overly so...." Read more
"...great game and one of the best board games I've played, well worth the price of admission...." Read more
"...is actually related to the Asylum scenario itself: there are a LOT of dead ends...." Read more
"...Is it worth the price to you? Only you can decide that. Is it worth the price to me, and many other reviewers here? Absolutely." Read more
Customers have mixed opinions about the cooperative gameplay of the product. Some mention the exploration, excitement, and teamwork in this game are fantastic. Others say there was a little confusion at the actual gameplay, and the battle system was confusing when first learning.
"...It’s completely cooperative. It is expensive at $60, but not overly so...." Read more
"...The battle system is confusing when first learning, clunky even after all the players understand and changes slightly with each expansion...." Read more
"...everyone works together to solve the mystery, which is great for those competitive friends in the group that want to destroy you at every game and ca..." Read more
"This was fun. There was a little confusion at the actual gameplay, and that caused us to mess up our game...." Read more
Reviews with images
TIME Stories: Good and Bad
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Product-T.I.M.E. Stories
Producer- Asmodee
Price- $ 45 here http://www.amazon.com/Asmodee-SCTS01US-ASM-Time-Stories-Board/dp/B013TRQLJO/ref=sr_1_1?ie=UTF8&qid=1459128440&sr=8-1&keywords=T.I.M.E.+Stories
Set-up/Play/Clean-up- 3 hours (1-4 players)
Type-American
Depth-Light
TL; DR-The best DnD without a DM sandbox I could ask for.%
Basics-Welcome to the T.I.M.E. corps! In this game you play agents of a future agency who teleport into the bodies of people living in various situations across space time-think Sliders and Quantum Leap. Will you prevent the rupturing of space time?
The mechanics are as easy as they come. At the start of each adventure, you are told to find some problem, fix it, and then return. From the space station, you teleport into the bodies of different individuals at the scene. These bodies have their own problems. The first adventure is a bit of a Lovecraftian inspired tale, so you start in an insane asylum and your host bodies all have some strange ticks that prevent things from working completely well. From there, you have a map of four Tarot-sized cards that you use to indicate where your group is currently exploring and a spread of cards that indicate the room or location you’re currently looking in. Each card is either the introductory text of the room or a space that you can interact with. You can look at the back of each card, but some cards have conflicts you have to resolve in order to progress. Each body you enter has two to three different stats. These stats indicate how well you handle different tests. These tests can range from social, to investigative, to straight up combat. All tests are handled the same way. You decide if you want to handle the test, choose the appropriate stat to use, and roll the number of dice for the stat on some wooden dice. These dice have either blue explosions or red skulls. Each test has a number of shields, and blue explosions remove shields. Red skulls cause the test to attack you back. You add the number of red skulls and the number of shields that have red skulls on them, and if the number is higher than your defense stat, you lose one life. There are also some tests that have different shields like time or life and those will either take more life or subtract time from your total.
Time is the main currency of the game. When you move between locations, roll the dice for a test, or move between panels at a location, you spend time. Moving between panels is just one click of time and can be done at the same time as another character at your location is rolling dice. Moving between locations results in your rolling a different die that takes between one and three time clicks to move around the map. When your time is up, you teleport back to the space stations.
Here is the most interesting part. As you adventure around, you receive items and tokens. The tokens are all color and symbol combinations that you place on the board. As you move around, these tokens unlock new locations. Some locations have one or more pictures of colored tokens on them, and you can't access those locations until you get the tokens from other places on the map. The other thing a character can get is items. Items come from their own numbered deck, and these items range from maps to chainsaws. Some give you tokens or weapons to fight with. The most important thing some have is a mark indicating that you get to keep them if you run out of time. When you run out of time, you reset the board, replace all items in the deck except for any items marked with the TIME symbol. Then you most likely get yelled at by your TIME boss, and sent back in. But, now you can skip certain locations because you remember that information from your previous times through. In game terms you got a new map indicating the secret tunnel (for example), and you can just head there, bypassing the whole mess and a few other locations.
Your goal is to find the problem, solve it, and head home. Using the above mechanics, your wits, and what you discover as you move around the map, can you save time itself?
Mechanics- A summary from above-You have three stats, to do a test, roll the number of dice for the stat. You spend time when you roll or move. Moving to a new place takes time. Spend all your time, and you go back to the spaceship. Done! That is the rules for the game. With that you can get most of the game, and that level of simplicity is phenomenal! I love the way the mechanics don’t interrupt the game’s flow or over complicate things. This feels like a super simple RPG, and honestly, that’s not far from the truth in terms of how the game plays. 5/5
Theme- This game is the best American-style game I’ve played in a long time, including some of the RPGs I play all the time. Everything in this one feels right. The art is amazing, the cards all feel great, and the writing for the story is awesome. It’s got red herrings throughout that you want to check out, and little details that are awesome to understand. The only sad part is I can only play this once… 5/5
Instructions-Writing the instructions for this game are difficult. If you write too much, then you have to explain what some things that will happen are. If you write too little, you leave the players scrambling to understand what you meant. This game went a bit too little for my taste. The rules are by no means bad, but they are a bit too open as I played I and my group had to make a few calls about what things were and to just roll with the punches. That would be absolutely unforgivable in a game where every rule call could mean winning or losing, but since this game is a complete co-op game, it’s much more tolerable. If you don’t mind just saying “Ya, that seems right” a few times, then you won’t have a problem. If not, you will spend a bit of time on BoardGameGeek searching forums on how to execute the rules. 4.25/5
Execution-Execution is interesting. The game board and tokens feel sterile, and they should since your body is aboard the space station and you’re just being beamed into a person at the scene of the problem. The art of the cards is amazing, and it does help draw you into the scene. What I don’t like is some of the components, more specifically, the insert to keep things organized. It’s cheap loose plastic that was broken on my unboxing copy. This is a $60 game that after one playthrough I can't play again (without buying an expansion), so for my money I expect a bit more. Also, you can’t really fit all the components well into the holes provided, so most days after opening up the box, you have a mess! That might be a pain, but overall the game’s parts are all done well. For the price, it’s not bad, but it could use a bit more. If you want to see all the pieces in action, here is my unboxing video [...]
Summary-This is a phenomenal game that basically self destructs. It has zero replay, and that is the main drawback. You can’t unlearn the mystery in the mystery novel, and once you know what the right choices are, then this game is basically over. That’s not bad, as point and click adventure games are amazing, but you have to know that going in. For what it is, it is amazing. Its an RPG game where you don’t have a DM/GM. I get to play with my friends with no prep and everyone is on the same side of the game. It’s completely cooperative. It is expensive at $60, but not overly so. Furthermore, since the base game is designed to serve at the springboard for future games, it's almost like buying the console to play video games. The story of the first adventure is fun, and any game that has sneaky Lovecraft has good Lovecraft (ie this game didn’t need to scream CTHULHU! to get sales). If want a fun co-op game where you get to play through a random adventure each time, provided you bought the expansion, then this is an amazing game that will draw you in and keep you hooked. 95%
That's the type of game TIME Stories is, and it's especially typified by the scenario that comes in the box: Asylum. There are a lot of dead-ends, and things that you instinctively know are bad ideas, but you just have to try. Not everything is useful. Not everything gives you a good result.
The mechanics of the game are actually quite simple: you have a limited amount of time to find out what is causing the disturbance you've been sent to investigate, and stop it. You're given very little information as to the why, and how - those are things you have to find out on your own. The game is designed around the likeliness that you will fail the first time, and some of the items you discover along the way are kept between 'runs.'
The way the game presents the story, the information, and your obstacles is also a fantastic example of simplicity. The adventures themselves are contained in a single deck of cards which are separated out and placed on the board as per the adventure's instructions. One pile will be for items; another will be for something adventure-specific and placed in its own space on the board, etc. The locations themselves that you will explore are first presented as a panorama of multiple cards that represent different parts of that location to investigate that may provide challenges, choices, and items. Since you are heavily encouraged to play the game by stating what you find, or what's happening in your own words, this actually gives a large social, and light roleplaying aspect to the game. While the Asylum adventure doesn't play on this too much, other adventures do play heavily on the idea of hidden information.
It's a great game. My only complaint with it, really, is actually related to the Asylum scenario itself: there are a LOT of dead ends. Even things that would logically present you some sort of useful information in most other situations can waste your time here. It does force you to think a little bit about what a choice could potentially get you compared to what you're there for, but some situations just feel like a cheap 'gotcha.' That is for the Asylum scenario itself, though. The actual mechanics of the game are solid, and revolve primarily around efficient exploration and time management, while putting characters in situations that are best suited for them when challenges do present themselves.
Top reviews from other countries
Feels like it plays best with 4 people. Will need around 4 hours to beat, game let’s you pack up and “save” your progress at any point.
Este más que un juego de mesa es, la plataforma para un conjunto de historias (experiencias) que no se pueden repetir (los componentes quedan intactos, pero ya conoces el camino y las respuestas y no tiene más reto que eso). Sin embargo, no es un juego que solo se juegue una vez, para poder resolver la historia es necesario jugar de 3 a 6 veces.
La caja solo incluye una historia, la complejidad es baja y esta decente pero no es maravillosa. La calidad de los componentes es excelente y el juego permite guardar a media partida.
No sería un juego que le recomendaría a todo mundo. Es un juego que te va ar una experiencia de 6-12 horas y hay que invertir más dinero para las expansiones para seguir jugando, se que eso no es para todos así que ténganlo en consideración.



























