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Seasons

4.7 out of 5 stars 94 customer reviews
| 6 answered questions

Was: $42.31
Price: $39.67 & FREE Shipping on orders over $49. Details
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  • Features: Superior artwork, Tons of different strategies of game play, 3 different difficulty levels in one game
  • Manage your energy between seasons and adapt your game play
  • Mix cards to create unique combinations to give you more chances to win
  • For 2 to 4 players
  • 60 minutes of playtime
30 new from $30.02 1 collectible from $30.00
$39.67 & FREE Shipping on orders over $49. Details In Stock. Ships from and sold by Amazon.com. Gift-wrap available.

Frequently Bought Together

  • Seasons
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Total price: $78.75
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!

From the Manufacturer

Assuming the role of one of the greatest sorcerers of the time, you will be participating in the legendary tournament of the 12 Seasons. Your goal is to raise the most victory points by gathering energy, summoning familiars and magic items. If you amass enough crystals and symbols of prestige, you will become the kingdom's most illustrious mage. Optimize the cards through skilful combinations, using the seasons wisely to access the energies of crystals and become the the new Archmage of the kingdom of Xidit. In a first phase, select 9 power cards at the same time as your opponents. Do the right choices, because they will determine the rest of the game. Acclimatize to the season to make the most of the actions proposed by each roll of the dice. Collect energies, invoke magical and familiar objects, and collect enough crystals, symbols of prestige. The time is now magician.

Product Information

Product Dimensions 11.2 x 3 x 11.2 inches
Item Weight 3 pounds
Shipping Weight 2.5 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B008A2BA90
Item model number SEAS01USASM
Manufacturer recommended age 14 years and up
Best Sellers Rank #50,333 in Toys & Games (See Top 100 in Toys & Games)
#7,680 in Toys & Games > Games
Customer Reviews
4.7 out of 5 stars 94 customer reviews

4.7 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Jonathan Beall on August 8, 2013
Verified Purchase
a not very brief review of Seasons

Seasons is a game that features dueling mages, battling through four seasons and three years (for a grand total of 12 Seasons).

Gameplay - Planning

The game starts by players drafting a hand of cards which they will use for the rest of the game. Each player has 9 cards, and takes 1, and then passes the rest on to another player. Then each player takes 1, and then passes the rest on to another player. In this manner each player starts the game with 9 cards, but most of the cards have been seen by other players at the table.

Then there is a planning stage, where you have to divide your cards by year. There are three years in the game, and you get three cards per year. This leads to a decision of "what do I need right now" versus "what could I use later in the game".

Once this planning stage is complete, the actual game-play begins.

It should be noted that though the above drafting and planning doesn't take a lot of the game time they are key activities -- the entire rest of the game will unfold in large part based on the effectiveness of your card-playing plan.

Gameplay - Battling

Each turn begins with a player rolling the dice that belong to the season of time that the mages are in. These dice will represent actions that can be taken on that turn. There is always one more dice than players at the table. The player is rolling for the entire table - dice are not re-rolled until the next turn (which may be in a different season).

Each player takes one of these dice, which represent their turn action.
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My fiancee and I have had a lot of fun over the last few months getting into more and more complex "euro-style" board games. We started off (as most do) with The Settlers of Catan, Carcassonne and Ticket To Ride and have since moved on to Dominion, Agricola, Lords of Waterdeep: A Dungeons & Dragons Board Game, Twilight Struggle Deluxe Edition, A Game of Thrones: The Board Game Second Edition and Pandemic, among others. Seasons has become one of our favorites lately, and I think it's something we'll likely continue to play for a long time.

The game itself seems complicated at first, as it combines a lot of different mechanics. There's card drafting, card interaction, hand management, resource management and dice drafting among others, so at first it can seem a little overwhelming if you're not used to similar games.
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7 Comments 70 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Seasons is an exciting, tense, card-based game that imagines players as wizards battling each other for three years, using elements of nature and magic artifacts in their fight. The player's tools are large, custom dice and beautifully illustrated cards that work in synchrony to create chains of powers and abilities that build throughout the game. Seasons combines play mechanics found in some of the best games of the last decade, including 7 Wonders, Magic: The Gathering, Dominion, and King of Tokyo.

***LOOK & COMPONENTS***

The art and graphic design of Seasons blends Art Nouveau and old Yes album covers by Roger Dean. In short, it's spectacular.

The dice, each about an inch square, are engraved with symbols that correspond to elemental energy in colors that match the seasons:

Blue = water/winter
Green = earth/spring
Yellow = fire/summer
Red = air/autumn

The dice contain the following symbols in different configurations:

* Energy symbols
* Numbers corresponding to crystals, the game's victory points
* A ring that allows for converting energy into crystals
* A star for increasing the number of cards a player can summon to the tableau
* 1-3 dots, which signal how many months to advance the month/season counter on the game board
* A rectangle, which allows a player to draw a card from the draw pile

The round game board is more of a player help, with an area in the center to mark the three years over which the wizards battle, and an outer ring in the four seasons colors, with numeric gradations 1-12 for the months. Between the year marks and month/seasons ring is a conversion table graphic for transmuting energy into crystals.
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3 Comments 54 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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