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- For 3-7 Players
- 30 minute playing time
- Great strategy game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
From the Manufacturer
You are the leader of one of the 7 great cities of the Ancient World. Gather ressources, develop commercial routes and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3 x 11.25 x 11.25 in||11.75 x 11.75 x 3 in||6.3 x 2.8 x 9 in||8.75 x 6.5 x 2.75 in||8 x 2 x 8 in||1.75 x 5.75 x 11.25 in|
|Item Weight||2 lbs||2.8 lbs||1.25 lbs||1.36 lbs||1.25 lbs||0.96 lb|
Top customer reviews
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I just bought a new copy from local store. And yes, the one I got from here is a counterfeit product. Every part of it shows big difference and low quality. Off-centered box print, off-centered board cut, low quality and rough edge cards, low quality container, wrong size and low quality booklet. I got it from 'Atlantic Toys and More'
Every time you play this game, it is different. Not only does each gameboard have different strengths, you have to be aware of what resources you and your neighbors have and adapt to their strategy to stay successful. I believe it will have excellent play-ability for years.
Here is a basic overview, to see if this might be interesting to you:
Setup: Each player has an individual game board of one of the 7 wonders. Each player is dealt 7 cards and 3 coins.
Structure: There are three ages. Each age consists of 6 turns and then a "battle." During each turn you have to decide to play one card from your hand. (Twist: hands rotates after each turn. You can't wait to use a good card later, and you have to be mindful of who you are handing your card to and what their strategy might be.)
Cards: Each card can have a "resource cost" (such as ore, loom, lumber, etc), but some do not. Card types are generally Resource, Army, Science, Commerce, Guilds (in Age III).
Commerce: You can choose to pay 2 coins to one of your immediate (right or left) neighbors in order to share the use of one of their resources - to pay for a card's cost.
Battle: At the end of each age, you "battle" with your immediate neighbors, where you compare army numbers and determine a winner, loser or tie.
Victory: The victor is determined by the player who has the most points. You can gain points through different avenues, whether army, wonders, science, etc. But usually the most balanced player wins!
Especially for the cost, this has to be the best valued game out there.
You must play strategically because you're given about 7 cards to begin, but one you use a card, everyone exchanges hands clockwise and you can't go back.
The general premise is that you want your city (that hosts a Wonder of the World) to be the best in commerce, defense, and academics because that is how you get the most points at the end.
You first accumulate resources to build things, then build structures to attract tourists or academics to provide an educated populace, then you get the the last stage where you want to use the Guild cards (purple ones) that give you a crazy amount of points based upon your and other players' set ups.
There are only three rounds. And while my explanation is a very broad description, I hope it gives a relatively accurate impression. It's a GREAT game.
It should be noted that this game can use 2 players, but the 2 player version is the more "extreme" and is best played with 3+ people until you have a real grasp on it.