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Splendor Board Game (Base Game) | Family Board Game | Board Game for Adults and Family | Strategy Game | Ages 10+ | 2 to 4 players | Average Playtime 30 minutes | Made by Space Cowboys
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Purchase options and add-ons
Brand | Space Cowboys |
Material | Paper |
Theme | Transportation |
Genre | Strategy, Family |
Number of Players | 4 |
About this item
- Cardboard
- Made in the USA or Imported
- STRATEGY GAME: Compete to build Renaissance Europeโs most lucrative and prestigious jewelry business. As a wealthy merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all!
- FUN AND FRIENDLY COMPETITION: Players vie for control of gem mines, trade routes, and storefronts to master the gem trade and attract the attention of nobles. By accruing more ways to produce gems, players work to accumulate victory points in a race for prestige and power.
- COUNTLESS REPLAY OPPORTUNITES: Fast and intuitive, this strategy game is a fun game for game nights. The completely variable setup provides nearly limitless replayability. LOOKING FOR NEW ADVENTURES? Try Cities of Splendor Expansion (Note: this Expansion requires Base Game to play).
- EASY TO LEARN: While Splendor is quick to learn it offers a different challenge everytime. Collect raw gems in the form of unique poker-like tokens. Use those to acquire cards with mines, boats, caravans and even guild storefronts throughout the world.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This family and adult card game can be played with 2 to 4 players and is suitable for ages 10 and up. The average playtime is 30 minutes.
Special offers and product promotions
- 90 days FREE of Amazon Music Unlimited. Included with purchase of an eligible product. You will receive an email with signup instructions. Renews automatically. New subscribers only. Terms apply. Offered by Amazon.com. Here's how (restrictions apply)
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Product information
Product Dimensions | 8.46 x 2.36 x 10.82 inches |
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Item Weight | 3.52 ounces |
Domestic Shipping | Item can be shipped within U.S. |
International Shipping | This item can be shipped to select countries outside of the U.S. Learn More |
Country of Origin | China |
ASIN | B00IZEUFIA |
Item model number | SPL01 |
Manufacturer recommended age | 10 years and up |
Best Sellers Rank | #1,674 in Toys & Games (See Top 100 in Toys & Games) #46 in Dedicated Deck Card Games |
Customer Reviews |
4.9 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | March 1, 2019 |
Manufacturer | Asmodee |
Warranty & Support
Feedback
Product Description
As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to winch
Important information
Legal Disclaimer
Contains small pieces that may be a choking hazard. Not intended for use with small children.
From the manufacturer

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The European Renaissance opened up more ways of becoming rich than the continent had ever known before. |
Global trade routes became a reality. Nobles, once content with large castles and fur robes, now seek dark sapphires and glittering diamonds. |
Experience the riches of this era in Splendor, a fast, elegant, and intuitive game in which players vie for control of gem mines, trade routes, and storefronts to master the gem trade and attract the attention of nobles. |
Become the most influential and rich merchant at the jewelry market by optimizing your trading strategy. In this competitive world your strategy must be flawless if you intend to win, by collecting the most prestige points! |
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Priceless gems, exotic places, and noble patrons! Splendorโs elegantly simple gameplay is supported by plentiful historic detail and beautiful components. |
Players begin the game by collecting gem tokens. If you manage to produce just the right jewels, a noble patron, perhaps even King Henry VIII or Queen Isabella of Spain, will take you under their wing. |
With simple rules and streamlined set collection mechanics, Splendor is an excellent game for younger or less experienced gamers. |
A simple but unique economy makes Splendor easy to learn, but offers a challenging puzzle every time. |
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Splendor (Base Game) | Cities of Splendor (Expansion) | Splendor Marvel | Splendor Duel | Jamaica (New Edition) | Jaipur | |
Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Board Game |
Number of Players | 2-4 Players | 2-4 Players | 2-4 Players | 2 Players | 2-6 Players | 2 Players |
Average Playtime | 30 Minutes | 30 Minutes | 30 Minutes | 30 Minutes | 30-60 Minutes | 30 Minutes |
Recommended Player Age | 10+ | 10+ | 10+ | 10+ | 8+ | 10+ |
Game Objectives | Renaissance merchants race to grab gems, acquire property, and please nobility. | Enjoy four new ways to play Splendor! | Race to be the first to collect all infinity stones and get the Infinity Gauntlet. | Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favors and prestige. | Race around Jamaica to claim its spoils. Beware! The fastest doesn't always win! | Become the Maharajaโs personal trader |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Theme | Renaissance Merchants | Renaissance Merchants | Marvel | Renaissance Merchants | Pirates | Ancient Indian Market |
Set Collection Game | ✓ | ✓ | ✓ | ✓ | ✓ | |
Resource Management Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion(s) Available | ✓ | is an expansion | is a standalone | is a standalone | ✓ | is a standalone |
What's in the box
Videos
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Why Splendor Is My Favorite Board Game
Corbin Reviews
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Splendor - My All Time Favorite Game
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Things you should know before buying Splendor
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Reviewed in the United States on March 1, 2023
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Duel is easy to carry on travel smaller setup. Would not recommend using it in a setup that is shaky in motion.
Splendor needs table to play.
Duel is 2 player only. Splendor is 2 or more and you can download automa to play solo.
I recommend getting sleeves for the cards (2.5"x3.5" "poker" sized) because they will get used a lot. I'm not a big fan of the chips, but most people seem to like them and they are certainly much better than the cardboard chits you would have expected to get with most boardgames.
The artwork is nice, but the theme feels pasted on. They could have made this with no artwork at all and it would have played exactly the same (and been just as much fun).
The mechanics are relatively simple: you have a tableau of cards laid out, 4 each from 3 different decks. The cards from the I deck are the cheapest to buy and the least valuable, worth 0 or 1 point for victory; the cards from the II deck cost more and are worth 1-3 points; and the cards from the III deck are the most expensive to buy and the most valuable, worth 3-5 points each. Cards you purchase are played face up in front of you and give you a permanent discount thereafter, so purchasing a white diamond card (for example) gives you a permanent discount of 1 white for all future purchases. The price of a card is in the lower left, and cards are purchased with any combination of the right color cards and gem tokens. Thus, if a card costs 5 green to purchase, you could purchase it with 5 green tokens, the discount from 5 previously purchased green cards, 3 tokens and the discount from 2 previously purchased cards, etc. A gold joker token is "wild" and can be used in place of any color in the price on a one-to-one basis, so in the above example you could buy the card with 2 green gem tokens, discount from 2 previously purchased green cards, and a gold joker token.
Purchased cards are replaced immediately from the appropriate deck, and gem tokens used to purchase a card are returned immediately to the supply/bank.
If you purchase cards of the appropriate colors, either 4 each of 2 specific colors or 3 each of 3 specific colors, you get a "visit" from a "noble." This simply means you collect the appropriate noble tile. Nobles are worth 3 points each.
On each turn, you take one of three actions: purchase a card that is face up or that you have previously reserved; reserve a card to your hand so that only you may purchase it on a later turn; or collect gem tokens. You may only reserve a card up to a total of 3 in hand, and the only way to clear a reserved card out of your hand is to purchase it on a later turn. If there are any gold jokers available, you get one when you reserve a card; this is the only way to get a gold joker token. To collect gem tokens, you may take 2 of a same color if at least 2 of that color would be left in the supply after you take yours (at least 4 present before you take your 2), or you can take 1 each of 3 different colors. If you have more than 10 tokens (gems and jokers) at the end of your turn, you must immediately discard down to 10 total. (There are a few edge cases to read up on, but that's the basic gameplay.)
The game is played until at least 1 player reaches 15 points. When that happens, the current round is finished out so that everyone has had an equal number of turns, then the player with the most points wins. In a tie, whomever purchased the fewest cards wins the tiebreaker.
The strategy lies in planning out how to get the cards and/or tokens you need for future purchases, identifying the cards your opponent is hoping to purchase, and controlling the very limited supply of tokens and visible cards by buying/collecting/reserving what your opponent wants or needs. You cannot directly attack an opponent; once a card is purchased, she has it permanently; once she collects gem tokens, she has them until she chooses to spend them. It is all a matter of forward thinking, preparing for your future card purchases and impeding or obstructing your opponent's intended future card purchases.
The deck III cards have a uniform distribution of costs and values among the 5 card colors; the deck II and I cards do not.
It's simple to understand, quick to set up, quick to play, fun to look at, fun to handle the tokens (chips), and most importantly, fun to play. The only random element is shuffling the 3 decks and the nobles before set up; it's basically all decisions after that.
Bottom line: does it play well? Yes it does. Can you teach and play quickly? Yes you can. Will it still be as fun on the 50th play? Yes it will (is). Does it give good value for your entertainment dollar? Yes it does. Some people have called it a "filler" game, which is a special term among gamers meaning you can set up and play fairly quickly, without major strategy time/planning required, and still have fun. I also like to describe it as a "gateway" game, which means it can draw people who who usually don't think of themselves as gamers into the scene. It hits that sweet spot of affordable, quick, fun, non-cutthroat, with meaningful decisions, for many people.
Edit: I personally don't like the tokens. They are better than the cardboard you would usually expect in a boardgame, but I find it's a little more fun for us to use "pirate" coins Pirate Dubloons, Set of 5 Replica Coins for the gold joker tokens, and acrylic "pirate" gems Jumbo Adhesive Jewels (100 pc) for the gem tokens. I am not 100% satisfied with the acrylic gems for this purpose, but the coins are perfect.
I got back and my kids wanted their own set to play with their friends. This is a faster strategic game than CATAN.