Asmodee TIME Stories
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- Unique time travel mechanic allows you to relive past events
- Each deck of cards is a new adventure to play
- Beautiful artwork fully immerses you in each different scenario
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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It has been a grueling training regiment at the Academy, but you're finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don't waste a moment. Every second counts! In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can't complete the adventure in time you'll be sent back to the start of the mission for another attempt. Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time.
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|Sold By||MMP Living||Amazon.com||Amazon.com||Amazon.com||Amazon.com||PTC Store|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3 x 11.75 x 11.75 in||1.5 x 8 x 8 in||1.6 x 8.1 x 8.1 in||8.1 x 1.6 x 8.1 in||2.09 x 8.78 x 8.78 in||9.2 x 9.2 x 2.8 in|
|Item Weight||3.9 lbs||1.56 lbs||1 lb||1 lb||1.18 lbs||3.75 lbs|
Top customer reviews
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The game is played cooperatively as you and your fellow agents travel from location to location collecting both helpful and not-so-helpful information and items to aid you in solving puzzles and riddles. You are only given so much time each play through you must work together to be both efficient and thorough. After time runs up you will be returned to the present day in proportion for another "run" at fulfilling your mission.
The story is incredible immersive and will leave you and your friends talking for minutes about merely a few words or a single picture on a card. The opportunity for each player to assist in telling the story makes every player feel involved. The theme is a little on the dark side and I wouldn't recommend it for children under 13, but this shouldn't be an issue in future scenarios.
Immediately after playing, my friends agreed to chip in so we could buy the 1st expansion scenario The Marcy Case. Even though the Asylum story is spoiled for me, I can't wait to play it again with a different group of friends just to watch them experience everything and even to personally reminisce about my own feelings and emotions while playing my first time.
Yes it's a little expensive for the 4-6 hours you will get out of it, but it was so worth it. Any true boardgamer needs to at least play, if not own, this game just for the experience and to admire the creativity and innovation of the whole system.
Edit 7/1/16: I have since bough ten and played the two latest expansions, Marcys Case and A Prophecy of Dragons. Both were ok but not as good as the first in my opinion. The game just starts feeling repetitive and I realized that I wasn't really interested in playing the scenarios a second time through with a different group. I ended up selling everything to a friend and sadly enough I really don't miss it. Dropped my 5 star rating down to 4.
Here's a spoiler-free hypothetical example of play: For instance, on your first mission you might go search the attic and find nothing. Then you encounter a burglar on the balcony and waste time fighting him. Heading downstairs, you find a locked chest in the parlour that cannot be opened. Wandering into the kitchen, a Housekeeper tells you that there is a master key hidden in a box in the attic, but now you're out of time. Game over!
Then you all sit around and discuss... "So this time, let's go straight to the attic, but now we know the key is in that box so we don't have to waste time talking to the housekeeper. We get the key, avoid the balcony and the burglar, head straight to the parlour and open the chest!"
...that's the gist of it. Over multiple playthroughs your team will figure out the red herrings to ignore, the vital encounters to progress, and in what order to accomplish everything. It's a very satisfying model of play. Mechanically, it is SUPER simple- the joy is in the exploration, discovery, and planning. Once this mission is finished (2-4 game sessions, typically), you'll have to buy expansions for more missions, which is a money sink but we found it worthwhile.